Search found 7 matches
- Thu Feb 28, 2019 7:44 pm
- Forum: Duplicates
- Topic: [0.17.3] Save crashes on load, mainInventory->getHandPosition() == NO_ITEM_STACK_INDEX was not true
- Replies: 1
- Views: 1007
- Thu Feb 28, 2019 7:05 pm
- Forum: Duplicates
- Topic: [0.17.3] Save crashes on load, mainInventory->getHandPosition() == NO_ITEM_STACK_INDEX was not true
- Replies: 1
- Views: 1007
[0.17.3] Save crashes on load, mainInventory->getHandPosition() == NO_ITEM_STACK_INDEX was not true
I believe this has something to do with [0.17.2] error 858 Exactly what it says on the subject, a save created on 0.17.x no longer loads without crashing, and the log gives a similar error: Error Controller.cpp:393: mainInventory->getHandPosition() == NO_ITEM_STACK_INDEX was not true factorio-curren...
- Thu Feb 28, 2019 12:40 am
- Forum: Resolved Problems and Bugs
- Topic: Error Inventory.cpp:858: this->handPosition == NO_ITEM_STACK_INDEX was not true
- Replies: 4
- Views: 2533
Re: Error Inventory.cpp:858: this->handPosition == NO_ITEM_STACK_INDEX was not true
Same error
Here are the logs, happens a lot of times.
Edit: it happens on multiplayer and only the hosts actions seems to trigger it.
Here are the logs, happens a lot of times.
Edit: it happens on multiplayer and only the hosts actions seems to trigger it.
- Wed Feb 27, 2019 1:23 am
- Forum: Technical Help
- Topic: [0.17] Not loading certain graphics
- Replies: 11
- Views: 3642
Re: [0.17] Not loading certain graphics
Same problem, Reverted to 0.16 to see if it was on here, but it draws correctly
Disabled steam overlay, tweaked a lot the settings (from high to low, streamlining, forcing opengl, etc)
Disabled steam overlay, tweaked a lot the settings (from high to low, streamlining, forcing opengl, etc)
- Fri Sep 15, 2017 7:05 pm
- Forum: News
- Topic: Friday Facts #208 - Tips and tricks improvement
- Replies: 58
- Views: 27765
Re: Friday Facts #208 - Tips and tricks improvement
Not a fan of putting basic knowledge (e.g. "Boiler connections") in Tips and Tricks. Not only should these things be learned outside that box (since they're actual knowledge required to play the game and not just neat tricks), but now there's something taking up a spot that could be used ...
- Sat Jun 17, 2017 2:20 am
- Forum: News
- Topic: Friday Facts #195 - Poles re-design
- Replies: 102
- Views: 57972
Re: Friday Facts #195 - Poles re-design
I guess for "No materials in logistic chests, something to do with roboports and Missing Botssekanz wrote:
What are 7, 11, 12 and 13 for?
- Fri Apr 21, 2017 3:59 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 157946
Re: Friday Facts #187 - Space science & 0.15 graphics
In 400 hours of gameplay I have launched one rocket total, and it was totally not a automatic one.
Now I can finally look foward to automate rocket launching as it brings back a kind of resource!
Is the alien tech dead? As it was another one we couldn't automate as it involved actively hunting them.
Now I can finally look foward to automate rocket launching as it brings back a kind of resource!
Is the alien tech dead? As it was another one we couldn't automate as it involved actively hunting them.