Coooool!
One of my reports is fixed.
So fast.....
Gracias.
Search found 14 matches
- Tue Sep 20, 2016 7:34 pm
- Forum: Releases
- Topic: Version 0.14.8
- Replies: 23
- Views: 23707
- Mon Sep 19, 2016 2:58 pm
- Forum: Ideas and Suggestions
- Topic: Factorio communicate with server app.
- Replies: 8
- Views: 2413
Re: Factorio communicate with server app.
Ah. Now I understand, why you posted it in suggestions. That is indeed a good point. Moved from Implemented to the right board. I think the right way to have such a feature implemented is an interface, that allows to add own console commands. By default they should have the mod-name, so you can mak...
- Mon Sep 19, 2016 2:21 pm
- Forum: Ideas and Suggestions
- Topic: Factorio communicate with server app.
- Replies: 8
- Views: 2413
Re: Factorio communicate with server app.
Sorry, I won't prevent you from doing "stuff". I just wanted you prevent you from doing things that needs to be thrown away afterwards. :) :D Thank you for your notice. I think I'm creating a cool project. I my opinion, server sending something to factorio is very very similar to user sen...
- Mon Sep 19, 2016 12:30 pm
- Forum: Ideas and Suggestions
- Topic: Factorio communicate with server app.
- Replies: 8
- Views: 2413
Re: Factorio communicate with server app.
The right board for such stuff is Tools . https://forums.factorio.com/viewforum.php?f=69 Choose the right subforum, as you like. and inject some information into factorio. And before you invest some time into this: It is a general failure, if a mod would be enabled to do stuff like that you explain...
- Mon Sep 19, 2016 12:30 pm
- Forum: Ideas and Suggestions
- Topic: Let /command /silent-command pass on server side
- Replies: 4
- Views: 1908
Re: Let /command /silent-command pass on server side
aubergine18 wrote:an on_console_input event would be sweet - that would let mods listen to anything (commands or messages) put on the console and act upon them.
- Mon Sep 19, 2016 10:50 am
- Forum: Ideas and Suggestions
- Topic: Factorio communicate with server app.
- Replies: 8
- Views: 2413
Re: Factorio communicate with server app.
Sorry,aubergine18 wrote:posted in wrong forum?
I saw other modding implements also post here?
Where is a better forum to post?
Jin
- Mon Sep 19, 2016 9:38 am
- Forum: Ideas and Suggestions
- Topic: Let /command /silent-command pass on server side
- Replies: 4
- Views: 1908
Re: Let /command /silent-command pass on server side
Or just add api to add custom command support?
For example,
/set-welcome-msg Welcome to Jin's World.
/save-map
/set-announcement ...
/dump-production
And then I can add there commands implements to control.lua....
Best regards
For example,
/set-welcome-msg Welcome to Jin's World.
/save-map
/set-announcement ...
/dump-production
And then I can add there commands implements to control.lua....
Best regards
- Mon Sep 19, 2016 9:33 am
- Forum: Ideas and Suggestions
- Topic: Let /command /silent-command pass on server side
- Replies: 4
- Views: 1908
Let /command /silent-command pass on server side
Hi, dear developers,
In recent releases, /command and /silent-command are limited.
This make a trouble on server manager.
(For example, set welcome message)
Can you let there commands pass on server side?
Jin
In recent releases, /command and /silent-command are limited.
This make a trouble on server manager.
(For example, set welcome message)
Can you let there commands pass on server side?
Jin
- Mon Sep 19, 2016 8:44 am
- Forum: Ideas and Suggestions
- Topic: Factorio communicate with server app.
- Replies: 8
- Views: 2413
Factorio communicate with server app.
Hi everyone, I am trying to make a factorio manager system. This system will peek some information from factorio and inject some information into factorio. (for example, I will show online player on web. And user can set welcome message on web.) But since 0.14, /silent-command will disable achieveme...
- Thu Sep 15, 2016 7:57 pm
- Forum: Resolved Problems and Bugs
- Topic: *[0.14.6] Research screen frozen.
- Replies: 14
- Views: 7427
Re: *[0.14.6] Research screen frozen.
Same on ubuntu 15.04
- Thu Sep 15, 2016 7:54 pm
- Forum: Duplicates
- Topic: Player can use enemy's power pole.
- Replies: 2
- Views: 1174
Re: Player can use enemy's power pole.
Here is a better screenshot.
- Thu Sep 15, 2016 7:49 pm
- Forum: Duplicates
- Topic: Player can use enemy's power pole.
- Replies: 2
- Views: 1174
Player can use enemy's power pole.
Relation post:
viewtopic.php?f=7&t=32724
This is the second problem.
Players can use poles owned by enemy.
viewtopic.php?f=7&t=32724
This is the second problem.
Players can use poles owned by enemy.
- Thu Sep 15, 2016 7:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Player can enter train owned by enemy force
- Replies: 6
- Views: 4173
[Rseding91] Player can enter train owned by enemy force
Hi, dear developers. 2 Weeks ago, I developed a PvP map. And met some interesting bugs. For better track, I separate those bugs to different topic. This is the first one. Players can enter and leave enemy's train/car/tank. And, once player enter enemy's train/car/tank, enemy's turret will not attach...
- Thu Sep 15, 2016 7:25 pm
- Forum: Duplicates
- Topic: Cannot click technology tree after upgrading 0.14.6
- Replies: 1
- Views: 804
Cannot click technology tree after upgrading 0.14.6
Dear developers, I'm your big fans. Thank you for your hard works. I just saw 0.14.6, and upgraded. But after this, I met a big problem. I cannot click technology tree anymore. As if there is no UI message sent. :cry: I tried: save and reload game. Use another save restart game unload all mods But n...