Search found 14 matches

by pjincz
Tue Sep 20, 2016 7:34 pm
Forum: Releases
Topic: Version 0.14.8
Replies: 23
Views: 23707

Re: Version 0.14.8

Coooool!

One of my reports is fixed.
So fast.....

Gracias. :D
by pjincz
Mon Sep 19, 2016 2:58 pm
Forum: Ideas and Suggestions
Topic: Factorio communicate with server app.
Replies: 8
Views: 2413

Re: Factorio communicate with server app.

Ah. Now I understand, why you posted it in suggestions. That is indeed a good point. Moved from Implemented to the right board. I think the right way to have such a feature implemented is an interface, that allows to add own console commands. By default they should have the mod-name, so you can mak...
by pjincz
Mon Sep 19, 2016 2:21 pm
Forum: Ideas and Suggestions
Topic: Factorio communicate with server app.
Replies: 8
Views: 2413

Re: Factorio communicate with server app.

Sorry, I won't prevent you from doing "stuff". I just wanted you prevent you from doing things that needs to be thrown away afterwards. :) :D Thank you for your notice. I think I'm creating a cool project. I my opinion, server sending something to factorio is very very similar to user sen...
by pjincz
Mon Sep 19, 2016 12:30 pm
Forum: Ideas and Suggestions
Topic: Factorio communicate with server app.
Replies: 8
Views: 2413

Re: Factorio communicate with server app.

The right board for such stuff is Tools . https://forums.factorio.com/viewforum.php?f=69 Choose the right subforum, as you like. and inject some information into factorio. And before you invest some time into this: It is a general failure, if a mod would be enabled to do stuff like that you explain...
by pjincz
Mon Sep 19, 2016 12:30 pm
Forum: Ideas and Suggestions
Topic: Let /command /silent-command pass on server side
Replies: 4
Views: 1908

Re: Let /command /silent-command pass on server side

aubergine18 wrote:an on_console_input event would be sweet - that would let mods listen to anything (commands or messages) put on the console and act upon them.
:D
by pjincz
Mon Sep 19, 2016 10:50 am
Forum: Ideas and Suggestions
Topic: Factorio communicate with server app.
Replies: 8
Views: 2413

Re: Factorio communicate with server app.

aubergine18 wrote:posted in wrong forum?
Sorry,

I saw other modding implements also post here?
Where is a better forum to post?

Jin
by pjincz
Mon Sep 19, 2016 9:38 am
Forum: Ideas and Suggestions
Topic: Let /command /silent-command pass on server side
Replies: 4
Views: 1908

Re: Let /command /silent-command pass on server side

Or just add api to add custom command support?

For example,
/set-welcome-msg Welcome to Jin's World.
/save-map
/set-announcement ...
/dump-production

And then I can add there commands implements to control.lua....

Best regards
by pjincz
Mon Sep 19, 2016 9:33 am
Forum: Ideas and Suggestions
Topic: Let /command /silent-command pass on server side
Replies: 4
Views: 1908

Let /command /silent-command pass on server side

Hi, dear developers,

In recent releases, /command and /silent-command are limited.
This make a trouble on server manager.
(For example, set welcome message)

Can you let there commands pass on server side?

Jin
by pjincz
Mon Sep 19, 2016 8:44 am
Forum: Ideas and Suggestions
Topic: Factorio communicate with server app.
Replies: 8
Views: 2413

Factorio communicate with server app.

Hi everyone, I am trying to make a factorio manager system. This system will peek some information from factorio and inject some information into factorio. (for example, I will show online player on web. And user can set welcome message on web.) But since 0.14, /silent-command will disable achieveme...
by pjincz
Thu Sep 15, 2016 7:57 pm
Forum: Resolved Problems and Bugs
Topic: *[0.14.6] Research screen frozen.
Replies: 14
Views: 7427

Re: *[0.14.6] Research screen frozen.

Same on ubuntu 15.04
by pjincz
Thu Sep 15, 2016 7:54 pm
Forum: Duplicates
Topic: Player can use enemy's power pole.
Replies: 2
Views: 1174

Re: Player can use enemy's power pole.

Here is a better screenshot.
x4.png
x4.png (648.63 KiB) Viewed 1170 times
by pjincz
Thu Sep 15, 2016 7:49 pm
Forum: Duplicates
Topic: Player can use enemy's power pole.
Replies: 2
Views: 1174

Player can use enemy's power pole.

Relation post:
viewtopic.php?f=7&t=32724


This is the second problem.

Players can use poles owned by enemy.
x3.png
x3.png (289.75 KiB) Viewed 1174 times
by pjincz
Thu Sep 15, 2016 7:42 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Player can enter train owned by enemy force
Replies: 6
Views: 4173

[Rseding91] Player can enter train owned by enemy force

Hi, dear developers. 2 Weeks ago, I developed a PvP map. And met some interesting bugs. For better track, I separate those bugs to different topic. This is the first one. Players can enter and leave enemy's train/car/tank. And, once player enter enemy's train/car/tank, enemy's turret will not attach...
by pjincz
Thu Sep 15, 2016 7:25 pm
Forum: Duplicates
Topic: Cannot click technology tree after upgrading 0.14.6
Replies: 1
Views: 804

Cannot click technology tree after upgrading 0.14.6

Dear developers, I'm your big fans. Thank you for your hard works. I just saw 0.14.6, and upgraded. But after this, I met a big problem. I cannot click technology tree anymore. As if there is no UI message sent. :cry: I tried: save and reload game. Use another save restart game unload all mods But n...

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