Search found 10 matches
- Tue Oct 07, 2025 9:11 am
- Forum: Ideas and Suggestions
- Topic: Parameter "Output of" variable
- Replies: 11
- Views: 3039
"Recipe Result" parameter option
There's currently the ability to use a recipe ingredient as a parameter in a blueprint; why is the same not true for recipe results? Quite often I find myself wanting to set a circuit condition or filter inserter to the nth result of a recipe, and doing it manually makes me very sad 
- Thu Oct 02, 2025 9:37 am
- Forum: Technical Help
- Topic: [2.0.66] Slow Multiplayer Map Download Speeds
- Replies: 8
- Views: 982
Re: [2.0.66] Slow Multiplayer Map Download Speeds
No other UDP application seems to have this issue on my home network, so I'm curious why Factorio specifically is triggering this behaviour
But doesn't your second iperf picture show 72% packet loss as well or am I misreading it?
For the games I play in multiplayer factorio is the only one ...
- Tue Sep 30, 2025 2:37 pm
- Forum: Technical Help
- Topic: [2.0.66] Slow Multiplayer Map Download Speeds
- Replies: 8
- Views: 982
Re: [2.0.66] Slow Multiplayer Map Download Speeds
Have tried from a separate network, no issues there. No other UDP application seems to have this issue on my home network, so I'm curious why Factorio specifically is triggering this behaviour
- Mon Sep 29, 2025 6:09 pm
- Forum: Technical Help
- Topic: [2.0.66] Slow Multiplayer Map Download Speeds
- Replies: 8
- Views: 982
Re: [2.0.66] Slow Multiplayer Map Download Speeds
Looks like a case of high packet loss, in the past this has been caused by a firewall interpreting the map download as UDP flood attack.
Interesting, it definitely could be that but I disabled the firewall on my router and it made no difference to download speed - could there be something ...
- Mon Sep 29, 2025 5:28 pm
- Forum: Technical Help
- Topic: [2.0.66] Slow Multiplayer Map Download Speeds
- Replies: 8
- Views: 982
[2.0.66] Slow Multiplayer Map Download Speeds
I'm facing incredibly slow map download speeds when connecting to any multiplayer server (I have tested against various on the public server list and my own dedicated server), peaking at around 400kB/s:
09-29-2025, 18-24-59.png
My connection speed to the server doesn't appear to be at issue when ...
09-29-2025, 18-24-59.png
My connection speed to the server doesn't appear to be at issue when ...
- Mon Aug 18, 2025 10:18 am
- Forum: Modding interface requests
- Topic: Allow editing Factoriopedia visibility at runtime
- Replies: 9
- Views: 1116
- Mon Apr 07, 2025 10:24 pm
- Forum: Modding interface requests
- Topic: Allow editing Factoriopedia visibility at runtime
- Replies: 9
- Views: 1116
Re: Allow editing Factoriopedia visibility at runtime
bump again 
I think this would be really useful, even space exploration has some stuff which isn't visible by default
I think this would be really useful, even space exploration has some stuff which isn't visible by default
- Tue Apr 01, 2025 12:42 pm
- Forum: Modding interface requests
- Topic: Allow editing Factoriopedia visibility at runtime
- Replies: 9
- Views: 1116
- Wed Mar 26, 2025 12:50 am
- Forum: Modding interface requests
- Topic: Allow editing Factoriopedia visibility at runtime
- Replies: 9
- Views: 1116
Allow editing Factoriopedia visibility at runtime
I'm working on a Pull Request to add Factoriopedia support to Ultracube. In Ultracube, some of the technology tree is hidden until you reach specific goals. Due to this, it's necessary to update the visibility of things in Factoriopedia at runtime, when new technologies are unlocked, in order to ...
- Thu May 12, 2022 11:10 am
- Forum: Ideas and Suggestions
- Topic: Suggestion for Gates to Auto Drag over Rail when placing Wall
- Replies: 6
- Views: 2998
Drag-building walls over rails when gates are present in the player's inventory should place a rail gate
Rotation of gate derived from rail direction, if rail isn't straight then building won't occur(?)