Search found 20 matches

by Arcania85
Tue May 12, 2020 6:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.24] Footstep dust while walking over belts
Replies: 1
Views: 1801

[0.18.24] Footstep dust while walking over belts

After updating to the latest Factorio Beta version with footsteps i've went my business as usual but while walking over belts it felt.....off Try walking over coal filled belts in a desert biome , the brownisch dust steps are not what you would expect Maybe disable if a character walks over belts, i...
by Arcania85
Mon Jul 09, 2018 6:41 am
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 56838

Re: Friday Facts #250 - Dead end conclusion

A big NO for the forced disable blue print functionality. even without bots i still ghost some simple stuff early game and manually place it for the sake of not rethinking every component. At least give an option to re-enable it directly from the start or link it to an achievment. Something else: th...
by Arcania85
Mon Jul 02, 2018 7:14 am
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 72050

Re: Friday Facts #249 - Dead end exploration

Option 4 sound great One idea though, you wanted to make the step towards blueprints smaller for players Currently Blueprints early game are pretty much non existent because you still need to manually place it over the ghost prints and its still the same amount of work. Make it so that if your close...
by Arcania85
Tue Jul 04, 2017 6:22 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.15.x] Renaming Blueprint book
Replies: 6
Views: 4175

Re: [Oxyd] [0.15.x] Renaming Blueprint book

I am So sorry, i totaly forgot about this.. It's odd that you can't reproduce it. In the latest version(0.15.27 Build 30601) this still happens i've recorded it for you.: https://youtu.be/OzCCVbjsUWQ Hope this helps Log file: Open'd the game, started the que of wooden boxes clicked a few times to tr...
by Arcania85
Mon May 29, 2017 7:54 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.15.x] Renaming Blueprint book
Replies: 6
Views: 4175

Re: [0.15.x] Renaming Blueprint book

Latest version on steam. [0.15.x] behind the name. I just tried it again (still reproducable) step by step: * create a new game * chop a lot of tree's (enough to make the crafting last long enough) * click the blueprint icon top left * drag a book in the right pane * Close it * open inventory * shif...
by Arcania85
Sun May 28, 2017 6:29 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.15.x] Renaming Blueprint book
Replies: 6
Views: 4175

[Oxyd] [0.15.x] Renaming Blueprint book

Minor bug:

Reproduce:
* Que up a stack of items to be crafted (i had red circuit chips).
* go to blue prints
* make a book
* try to rename the book.

Everytime a craft is completed the entering of the new name is interrupted.

Have fun :)
by Arcania85
Sat Oct 15, 2016 10:40 am
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 117953

Re: Friday Facts #160 - Playtesting

If we list game annoyances i would say this one is my biggest one: Logi bots try to repair other logi bots.... When im clearing, ussually with a flame trower sometimes a stray logi bot comes flying back at a crawl pace. It it gets damaged from fire or a biter an other will launch, also gets damaged,...
by Arcania85
Fri Oct 14, 2016 2:20 pm
Forum: Pending
Topic: Crash text wrong language
Replies: 6
Views: 2122

Re: Crash text wrong language

Last few day's i wasn't the host and when the game Disconnected me i've got my own messages in dutch.

Seem'd to be already fixed in this version, if i see it again i will give a shout.

might toss it in the not a bug forum till then.
by Arcania85
Sat Oct 08, 2016 5:15 pm
Forum: Ideas and Suggestions
Topic: Flashing icon train out of fuel
Replies: 0
Views: 706

Flashing icon train out of fuel

GUI idea:

The top left train button starts flashing red when a train runs out of fuel.
Alternatively or in tandem with the border of the train summary window, where the location of every train is shown.

Now its just noticing shit stopped, and you have a huge train pile up to fix.
by Arcania85
Fri Oct 07, 2016 6:50 pm
Forum: Pending
Topic: Crash text wrong language
Replies: 6
Views: 2122

Re: Crash text wrong language

The other one also does not have a zip file with that name.

they will make a screenshot next time it happens
by Arcania85
Fri Oct 07, 2016 5:52 pm
Forum: Pending
Topic: Crash text wrong language
Replies: 6
Views: 2122

Re: Crash text wrong language

Under %appdata%/roaming/factorio ive got: /Config/config.ini /mods/ /saves/ a lot of savezip files /temp/mpdownload.zip /temp/preview.png /achievements.dat /achievements-modded.dat /crop-cache.dat /Factorio current <- one i sent to twinsen /factorio previous /playerdata.json A search under /steam/st...
by Arcania85
Fri Oct 07, 2016 2:43 pm
Forum: Pending
Topic: Crash text wrong language
Replies: 6
Views: 2122

Re: Crash text wrong language

Ill have to wait till it apears again.

Interested in the host or client log?

Ive sent twinsen a few days ago a huge log by private email where the desyncs happen frequently
by Arcania85
Fri Oct 07, 2016 11:57 am
Forum: Pending
Topic: Crash text wrong language
Replies: 6
Views: 2122

Crash text wrong language

When playing with a few friends the occasionally get a desync crash. Im playing with a dutch language set, they are playing with an englisch language set. The error messages shown to them are in my language set in stead of theirs. Minor bug. Edit: im the game host, no mods, latest experimental build
by Arcania85
Mon Oct 03, 2016 4:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.8] [Twinsen/cube] Downloading map hangs at 100%
Replies: 45
Views: 17312

Re: [0.14.8] [Twinsen] Downloading map hangs at 100%

I've had the same exact same problem when playing with a friend who lives in scotland, he was hosting. the game was freshly started without mods. The game would download very fast and when the bar hit 100% the speed would just decrease till it hit 0kb/sec and it got stuck. my ISP is ziggo. speedtest...
by Arcania85
Fri Sep 23, 2016 3:07 pm
Forum: Not a bug
Topic: Ammo turrets with burn inserter get stuck.
Replies: 5
Views: 2547

Re: Ammo turrets with burn inserter get stuck.

Seems logical

This happens for me when i place a blueprint with a row of turrets.
if in a line 10 inserters grab fuel first from a belt the 10th is prone to see ammunition before fuel.
by Arcania85
Thu Sep 22, 2016 7:55 pm
Forum: Not a bug
Topic: Ammo turrets with burn inserter get stuck.
Replies: 5
Views: 2547

Re: Ammo turrets with burn inserter get stuck.

Hiya, Figured out why it gets stuck. I tried to recreate it in my game, and its looks like its holding the fuel block onto itself and cannot insert it into its inventory, giving me the idea it already had fuel but in fact it had no fuel at all. when i saw it move i noticed it picked up a ammunition ...
by Arcania85
Thu Sep 22, 2016 9:59 am
Forum: Ideas and Suggestions
Topic: Oil (overflow) burner
Replies: 29
Views: 15377

Re: Oil (overflow) burner

Im not sure if i made a hysteresis on it, ill have to check it after work. I did make a second command that also started the conversion from benzine to gas if there was more then 2000 benzine stocked. But thats just to keep the oil factories running untill all the different storage types where fille...
by Arcania85
Thu Sep 22, 2016 8:25 am
Forum: Not a bug
Topic: Ammo turrets with burn inserter get stuck.
Replies: 5
Views: 2547

Ammo turrets with burn inserter get stuck.

i've noticed this happening a lot when placing blue prints for turrets with a belt feeding Fuel blocks and ammunition moved by burning inserters. When you have a belt, which is one side filled with fuel blocks, and the other side ammunition, a burner inserter will insert the fuel blocks into itself,...
by Arcania85
Thu Sep 22, 2016 8:17 am
Forum: Ideas and Suggestions
Topic: Oil (overflow) burner
Replies: 29
Views: 15377

Re: Oil (overflow) burner

The way i handle the oil system is using the break down factory's which get toggled by a combinator if there is a shortage. For example the breakdown factory from benzine to gas get's toggled when gas is below 500 in the nearby tank. If benzine is lower then 500 the breakdown factory's get toggled t...
by Arcania85
Thu Sep 22, 2016 7:55 am
Forum: Ideas and Suggestions
Topic: Train orders
Replies: 0
Views: 760

Train orders

Hello, Some suggestions for train's, in particular the GUI. * When adding a new station, show the last listindex.selected of the listbox after the adding. * When you select a record in the station list, it lists the go parameters in the listbox underneat it. If you cycle trough em using the up and d...

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