I searched the forum for corresponding threads, but didn't find anything. Maybe it was described in different words or something. I am sorry. Performance reasons is not a good counter-argument, though, because this argument can be used on practically anything.
I think that one part of why flying bots are currently so OP, is that distributing power to the many roboports is too easy. Just plop a line of cheapo powerpoles and all the power for potentially 1000+ bots can be transferred from one point of your base to any other point of your base.
Actually, I have indeed read them, and that is what prompted me to write this thread. It just took me a couple of weeks to cook the idea properly, because when reading the FFF I had the feeling that something was missing to the concept of biomes and I wanted to put the vague ideas that popped into ...
That picture indeed fits very well to the ideas I posted. My ideas focused on it more from the game mechanics perspective (like, why would it add more fun and longetivity, but the post that picture came from focuses more on plausibility, which combines very well with what I focused on).
Indeed, one of the goals of biomes should also be to force the player to develop new designs, breaking his habits (and therefore also challenge him). The comparison to Anno is pretty good, didn't think of that.
I have been playing Factorio for several hundreds of hours, some of these together with my kids and we've had a tremendous amount of fun with that. However, by now replayability, or late stage goals have run out. When thinking about how to add late stage game fun we came up with the following idea ...
I found out that as soon as I build a second pair of teleporters and link them, that each teleport even then introduces desynch errors in multiplayer. apart from that, very nice mod.
So this mod doesn't work for MP? From my tests, it does, but the GUI synchronization is not working properly ...
I found out that as soon as I build a second pair of teleporters and link them, that each teleport even then introduces desynch errors in multiplayer. apart from that, very nice mod.
Please release v13 before Christmas! I would like to use the free time to play with my kids and they keep asking me for months now when finally that new version will be there and I have to keep explaining to them what bug fixes are.
Also, personal wish: Work more on the tower defence aspect of the ...
Weird, today that stuttering is gone. Apparently restarting my computer fixed it.
Here I thought my computer also belongs to the deterministic sort of computer. But apparently it already joined the ranks of gremlin infested undead computers.
Hi, I saw that other topic, too, but decided to create a new topic due to these reasons:
- any 10.x version does not have this stuttering on my system - the description of the stuttering doesn't really match "my" stuttering. My stuttering seems like walking runs with about 10fps, but only when ...
The last time I played was with 10.x version. Yesterday I downloaded the 11.10 version and what occurred to me immediately is that the game was quite laggy, or choppy, or jerky somehow. Mind you, actually the game itself is smooth. But when I start walking it seems as if the scrolling of the game is ...