Search found 40 matches
- Sat Jan 06, 2018 9:26 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 396228
Re: Friday Facts #224 - Bots versus belts
Well, that's an... explosive topic, isn't it? 25 pages in a day? Not surprising, really. From my perspective, it's not a question of if bots are too strong. The Bots vs. Belts comparison will always indicate that bots are better, simply because belts are just so limited in comparison. Bots don't nee...
- Sat May 27, 2017 2:36 pm
- Forum: Releases
- Topic: Version 0.15.15
- Replies: 20
- Views: 18391
Re: Version 0.15.15
[*]Fixed that spawners would sometimes stop spawning units even when polluted. (https://forums.factorio.com/46805) 2. Prevent biters settling in polluted territory. This, i think, is the reasonable answer. It never made sense why biters would colonize into pollution, when they hate it so much. Just...
- Sat Mar 25, 2017 8:22 am
- Forum: News
- Topic: Friday Facts #183 - Aiming for the release date
- Replies: 145
- Views: 76069
Re: Friday Facts #183 - Aiming for the release date
Since there is time to work on some small things, here's a couple of player comfort items: Firstly, on the mouse-over infopanel, can we please have consumption/production per minute? There are so many things that affect production-speed that trying to calculate them all gets downright nasty in some ...
- Sat Jan 21, 2017 4:32 am
- Forum: News
- Topic: Friday Facts #174 - Mod gui
- Replies: 81
- Views: 37518
Re: Friday Facts #174 - Mod gui
So is there a way to copy train schedules? One of the longer parts of setting up a new train outpost is creating all the wait conditions and such for the new train. I would love to just copy from another one, and then just change one little thing. You do it the same way you copy between assemblers,...
- Sat Dec 24, 2016 1:25 am
- Forum: News
- Topic: Friday Facts #170 - Blueprint library GUI design and redesign
- Replies: 70
- Views: 38691
Re: Friday Facts #170 - Blueprint library GUI design and redesign
There are many suggestions for blueprints already, so i won't talk about that. I have a feeling that i'll still be using Foreman anyway, just because of added functionality. Same as Autotrash. we'll see. Regarding UI in general, good. It needs some attention. Most of it is functional, and us regular...
- Wed Aug 31, 2016 5:52 pm
- Forum: Releases
- Topic: Version 0.14.2
- Replies: 35
- Views: 30569
Re: Version 0.14.2
Yup. Pretty much my reaction too.
- Sun Aug 21, 2016 2:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [12.35] On update: JSON parser error server reply) (<unspecified file>(1): expected object or array
- Replies: 10
- Views: 4927
Re: [12.35] On update: JSON parser error server reply) (<unspecified file>(1): expected object or ar
Yeah, latest experimental works fine.
Latest stable is still broken though.
Latest stable is still broken though.
- Sun Aug 21, 2016 1:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [12.35] On update: JSON parser error server reply) (<unspecified file>(1): expected object or array
- Replies: 10
- Views: 4927
Re: JSON parser error server reply (<unspecified file>(1):
I did. That's what i used for the clean install.
- Sun Aug 21, 2016 12:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [12.35] On update: JSON parser error server reply) (<unspecified file>(1): expected object or array
- Replies: 10
- Views: 4927
[12.35] On update: JSON parser error server reply) (<unspecified file>(1): expected object or array
So, i'm getting this error when i try to update now. It also comes up when trying to log in with a clean installation. JSON parser error server reply (<unspecified file>(1): expected object or array) This is possibly caused by a firewall configuration I know there is an old topic about this, and i t...
- Thu Aug 04, 2016 8:55 am
- Forum: Mods
- Topic: [MOD 0.12.x] Specialized oil refineries (not 3 at once)
- Replies: 49
- Views: 36769
Re: [MOD 0.12.x] Specialized oil refineries (not 3 at once)
If this is updated for 0.13, it should probably be marked as such and moved out of the "Mods for 0.12" subforum.
- Thu Jul 21, 2016 3:43 pm
- Forum: Releases
- Topic: Version 0.13.9
- Replies: 49
- Views: 37287
Re: Version 0.13.9
"I have altered their "getting unstuck" logic; pray I do not alter it any further." I can see a large group needing to clear some trees to get to by base through a forest or something. But rocks? Those aren't nearly as hard to get around. They're certainly less common than spawn...
- Fri Jul 15, 2016 10:10 pm
- Forum: Releases
- Topic: Version 0.13.9
- Replies: 49
- Views: 37287
Re: Version 0.13.9
I've never used victory poles, but that was pretty much bugged behavior/AI exploitation, so whatever. No, what I'm talking about is the large nests on all sides right outside the starting zone, the large attack forces coming early and constantly, and the impossibility to actually secure an area. I p...
- Fri Jul 15, 2016 8:25 pm
- Forum: Releases
- Topic: Version 0.13.9
- Replies: 49
- Views: 37287
Re: Version 0.13.9
While questions are being asked; is the new super-aggressive biter behavior intended or bugged? Because that's what's keeping me from playing right now.
If it's intended, then there really needs to be a setting for aggressiveness, beyond just the peaceful checkmark.
If it's intended, then there really needs to be a setting for aggressiveness, beyond just the peaceful checkmark.
- Sun Jun 26, 2016 3:29 pm
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 54621
Re: Friday Facts #144 - The gfx report
Personally, I'd like to see some tundra and taiga biomes in Factorio. Lack of snow is somewhat disappointing. Given the output of solar panels, I think the planet can be anywhere cool enough for ice to form naturally on surface :lol: But well this is a game about automation, not astrophysics, so wh...
- Sun Jun 26, 2016 2:34 pm
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 54621
Re: Friday Facts #144 - The gfx report
Personally, I'd like to see some tundra and taiga biomes in Factorio. Lack of snow is somewhat disappointing. Given the output of solar panels, I think the planet can be anywhere cool enough for ice to form naturally on surface :lol: But well this is a game about automation, not astrophysics, so wh...
- Fri Jun 03, 2016 4:24 pm
- Forum: News
- Topic: Friday Facts #140 - Soon
- Replies: 144
- Views: 67668
Re: Friday Facts #140 - Soon
M-Hm. This.Smarty wrote:never understood why people always go in this F5 spamming hype train
I have the forum on my feed, so get a notice when a thread is updated or created. Spam F5? Why? Unnecessary, wasteful.
- Fri Apr 15, 2016 10:21 pm
- Forum: News
- Topic: Friday Facts #134 - Signal placement indicator
- Replies: 68
- Views: 40002
Re: Friday Facts #134 - Signal placement indicator
This is probably the simplest and easiest solution at this time.bbgun06 wrote:Vizzy wrote:Or perhaps we can have draggable signals?
- Fri Mar 11, 2016 9:13 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 149595
Re: Friday Facts #129 - The late game
[...] Mining In regards to mining, i have no real opinion beyond 'It will be nice to have some more high tier equipment'. Instead, I'll present an old idea I've had. Perhaps there can be some overlap, should something come of it. In the middle of ore fields would be an 'rough' area, where nothing c...
- Fri Mar 11, 2016 8:56 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 149595
Re: Friday Facts #129 - The late game
Resource sinks First off, YES, we need a solid resource sink in the end of the game. Right now, i feel like no such thing exists, all the ones that could function activate too little of your factory. Research won't do it, same as rockets doesn't do it. Instead, i suggest a new item of some sort, hi...
- Fri Mar 11, 2016 7:02 pm
- Forum: News
- Topic: Steam Keys available
- Replies: 83
- Views: 44744
Re: Steam Keys available
You get it right away. It's on your profile page.mulledyr wrote:How long does it take from the time I have requested to get my Steam code till I get it ?? Have been waiting 10 days...
It is just a question
Love the game