Search found 14 matches

by Sabbie
Fri Sep 30, 2016 9:17 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.12] [Rseding91] Client and server both crashed on remove_play
Replies: 1
Views: 1994

[0.14.12] [Rseding91] Client and server both crashed on remove_play

Was in the game messing with the console. When I called: /c game.remove_offline_players() Both the server and client crashed. Factorio crashed. Generating symbolized stacktrace, please wait ... 311.892 Warning Logger.cpp:364: Symbols.size() == 26, usedSize == 17 #0 0x80a6ed in logStacktrace at /tmp/...
by Sabbie
Fri Sep 30, 2016 1:32 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Planning Calculator (Excel)
Replies: 1
Views: 7870

Re: Planning Calculator (Excel)

Very nice!
by Sabbie
Thu Sep 29, 2016 6:35 pm
Forum: 1 / 0 magic
Topic: [Posila] [0.14.9] [MP] Segfault on linux when using steam overlay
Replies: 4
Views: 1737

Re: [Posila] [0.14.9] [MP] Segfault on linux when using steam overlay

I do have an ATI 290x, but it was passed through to my windows vm at the time. I have installed it on linux now, since I got sick of the tearing of my igpu and since factorio runs fine in linux. I can not reproduce the issue now, I've opened the overlay a lot, but it won't crash. I guess that it was...
by Sabbie
Thu Sep 29, 2016 10:57 am
Forum: 1 / 0 magic
Topic: [Posila] [0.14.9] [MP] Segfault on linux when using steam overlay
Replies: 4
Views: 1737

Re: [Posila] [0.14.9] [MP] Segfault on linux when using steam overlay

It's Arch Linux. No other overlays, but I do have compton running. Perhaps that could be the cause? My WM is i3.
by Sabbie
Wed Sep 28, 2016 9:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.9] Report of our MMO event.
Replies: 9
Views: 3113

Re: [0.14.9] Report of our MMO event.

I'm watching Steejo's stream for the MMO test 2 and I see you guys have some difficulty explaining the "Server not responding" events. I don't mean to nag, but I'm not sure that you noticed my comment in this thread about that problem. (My not uploading the logs might have been a distracti...
by Sabbie
Wed Sep 28, 2016 8:44 pm
Forum: Pending
Topic: [0.14.10] Crash to desktop when spam connecting Steejo's
Replies: 3
Views: 1441

[0.14.10] Crash to desktop when spam connecting Steejo's

Arch Linux running Factorio via Steam.

I was spam clicking "Connect to server" > OK > OK to try and get into the server while the password was still up. After quite a few times Factorio crashed.
by Sabbie
Wed Sep 28, 2016 2:36 am
Forum: Resolved Problems and Bugs
Topic: [0.14.9] Report of our MMO event.
Replies: 9
Views: 3113

Re: [0.14.9] Report of our MMO event.

You are right. I shouldn't have uploaded the first log. Everybody got disconnected and I restarted the server since I thought it would be faster to restart than to wait for everybody to time-out. Nice to hear that you found one bug. I'll make a point of saving the game on the client after a server c...
by Sabbie
Mon Sep 26, 2016 4:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.9] Report of our MMO event.
Replies: 9
Views: 3113

Re: [0.14.9] Report of our MMO event.

I'm sorry for the confusion. I have now removed the ip addresses from the logs and attached them to this post.

The crash is not reproducible. It happened under load, the save is an auto-save from a few minutes before the last crash.
by Sabbie
Sun Sep 25, 2016 10:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.9] Report of our MMO event.
Replies: 9
Views: 3113

Re: [0.14.9] Report of our MMO event.

Loewchen wrote:Please upload the complete log.
I have emailed it to factorio@factorio.com
Loewchen wrote:What exactly is the bug you are reporting?
Three crashes at the end of the logs mostly. Added some other findings since I thought they might be interesting.
by Sabbie
Sun Sep 25, 2016 9:55 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.9] Report of our MMO event.
Replies: 9
Views: 3113

[0.14.9] Report of our MMO event.

We organised the /r/factorio MMO event today, trying to get the server to crash, and we did it! At it's peak we had 125 people online and 258 unique players joined. At the start we had some issues with the login server. Thanks a LOT for responding to that on a Sunday evening. We really appreciate it...
by Sabbie
Sat Sep 24, 2016 10:09 pm
Forum: 1 / 0 magic
Topic: [Posila] [0.14.9] [MP] Segfault on linux when using steam overlay
Replies: 4
Views: 1737

[Posila] [0.14.9] [MP] Segfault on linux when using steam overlay

Used the overlay without problems to chat with someone. At some point the game crashed.

Not using mods.
by Sabbie
Sat Sep 24, 2016 2:06 am
Forum: Pending
Topic: 0.14.9 Trains lose schedule when no path found.
Replies: 5
Views: 1820

Re: 0.14.9 Trains lose schedule when no path found.

I think it must have been one dedicated troll. At some point one guy was driving through trains with a monster train. After I banned him it seemed to stop happening.
by Sabbie
Fri Sep 23, 2016 5:52 pm
Forum: Pending
Topic: 0.14.9 Trains lose schedule when no path found.
Replies: 5
Views: 1820

Re: 0.14.9 Trains lose schedule when no path found.

I'm beginning to think so as well. Seems like I jumped to conclusions.

It must have been a coincidence that it happened exactly when I had path problems. Twice.. :x

Can't reproduce it now. Is there a way to log player actions?
by Sabbie
Fri Sep 23, 2016 5:15 pm
Forum: Pending
Topic: 0.14.9 Trains lose schedule when no path found.
Replies: 5
Views: 1820

0.14.9 Trains lose schedule when no path found.

We're running a server with a pretty big factory ( [EU] /r/factorio MMO ) and when I logged in today all trains had lost their schedule. At first we thought it was somebody trolling, but when it happened again I looked into it. It seems that once a train get into a state where it cannot find a path,...

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