Search found 102 matches

by ledow
Fri Oct 04, 2024 11:22 am
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 31948

Re: Friday Facts #431 - Gleba & Captivity

Feels much like a return to "having to get purple science from biter nests", which I always missed.
by ledow
Fri Sep 20, 2024 11:38 am
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 154
Views: 31471

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

Just me that wants to put artillery in the middle of that and annoy them all and run like hell?
by ledow
Fri Sep 13, 2024 11:34 am
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 16468

Re: Friday Facts #428 - Reactor & Logistics circuit control

Roboport and reactor stats always was an oversight, it took far too long for such a simple thing!

Now... how about a signal for if a gun is out of ammo ?
by ledow
Fri Aug 16, 2024 11:27 am
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 35731

Re: Friday Facts #424 - Gleba Pentapod Enemies

Farms full of eggs, surrounded by defences, it is then.
by ledow
Fri Jun 21, 2024 11:45 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 74844

Re: Friday Facts #416 - Fluids 2.0

That's the first FFF about the new Factorio that I have just read and thought... hold on... so... you just did that? And this wasn't a build up to a series of trial and errors that eventually came out with something that worked similarly to the old system and was still workable? It's disappointing t...
by ledow
Fri Jan 19, 2024 12:40 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 31973

Re: Friday Facts #394 - Assembler flipping and circuit control

Or you could do the far more sensible thing, and allow people to configure which physical input/output corresponds to which item required/produced. Having a fixed order or heavy, light, gas will always create problems with flipping. But if you just have it input/output heavy, light, gas and *I* can ...
by ledow
Fri Sep 29, 2023 4:13 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 105720

Re: Friday Facts #378 - Trains on another level

Keep adding in features from OpenTTD, you're slowly merging my two favourite games.

How long until I can bribe the local aliens to let me peacefully build over their houses?

:D
by ledow
Fri Sep 08, 2023 11:49 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 196380

Re: Friday Facts #375 - Quality

Well, here's me hoping that whole quality thing is a late April Fools.
by ledow
Fri Aug 07, 2020 9:55 am
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 109835

Re: Friday Facts #359 - Crash site: The beginning

If renaming images causes mod problems, why not just have a versioned list of the images in the program? There must already be something for entities, because when you load an old save, it finds all the old entities and converts them. Why can't a mod tap into that functionality, or there be a list t...
by ledow
Fri Mar 20, 2020 1:43 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 101353

Re: Friday Facts #339 - Beacon HR + Redesign process

It looks like it's supposed to be an electricity supply, or possibly an electrical weapon. It doesn't look like something that speeds up production in nearby units. With the varied orientations, etc., it also looks like something that'll drive OCD people mad for no particularly good reason (I unders...
by ledow
Fri Jan 10, 2020 6:20 pm
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 37449

Re: Friday Facts #329 - Campaign reassessment

General rules for tutorials: Players like to know what to do: now, next and in the future. Players want to do that themselves. They don't want you having to spoonfeed them and limiting the speed at which they can do it (if I want to wait for things to scroll and read the whole tooltip, I will, but d...
by ledow
Fri Dec 06, 2019 1:34 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 50148

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

We need a big bassy sound for the largest biters/spitters, something to invoke fear as you hear them coming towards you.
by ledow
Fri Nov 22, 2019 2:30 pm
Forum: News
Topic: Friday Facts #322 - New Particle system
Replies: 58
Views: 32266

Re: Friday Facts #322 - New Particle system

1 x Global List/Array/whatever of pointers to all entities, each with a type inside it. 1 x List/Array/whatever for each "type" of entity that needs to be handled separately, stored as a set of pointers to each of those entities. Even for a thousand particles, the memory overhead is pathet...
by ledow
Fri Oct 11, 2019 6:02 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 33922

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

P.S. Re: pathfinding: It would probably be too heavy for something like Factorio, but in the past I've implemented A* with a twist - rather than just a graph of points weighted only by distance between them that they navigate through, I have it so that the points are weighted by future AI movements....
by ledow
Fri Oct 11, 2019 5:54 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 33922

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

I gave up on making MacOS ports of various things I have. It seemed to be almost impossible without paying for a developer licence (for iPad/iPhone apps), lots of accounts and signing tools, and then *only* using XCode to compile (even when you use other tools, the only reliable way seemed to be to ...
by ledow
Fri Oct 04, 2019 4:00 pm
Forum: News
Topic: Friday Facts #315 - New test servers
Replies: 69
Views: 35856

Re: Friday Facts #315 - New test servers

Oh my, that is your server room.... Ordinary shelving. Window open for cooling. No UPS, or are those the 2 boxea at the bottom. Come on guys you should be doing better than this. Former Network Manager. I forgive you so long as you keep producing such an awesome game. But server room... Airco, UPS,...
by ledow
Fri Jul 05, 2019 1:42 pm
Forum: News
Topic: Friday Facts #302 - The multiplayer megapacket
Replies: 39
Views: 19791

Re: Friday Facts #302 - The multiplayer megapacket

In terms of debugging multiplayer, can't you just pull a frozen state out of the multiplayer server for offline replay for, say, the last dozen ticks? Then if you crash out, you could instruct the server to send you that state, and then replay it offline to your heart's content without interfering w...
by ledow
Fri May 24, 2019 12:50 pm
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 30653

Re: Friday Facts #296 - All kinds of bugs

NULL checks are critical and should be absolutely everywhere. And result in instant failure of the application, with full debugging trace. The first line of any new C function that I write is literally just a list of any pointer parameters with: assert(parameter != NULL); assert(parameter2 != NULL);...
by ledow
Fri Mar 22, 2019 4:24 pm
Forum: News
Topic: Friday Facts #287 - Just bugs again
Replies: 26
Views: 19382

Re: Friday Facts #287 - Just bugs again

Would have been simpler, and a better idea, to just let the ban commands have proper quoting applied, so you can ban "awkward user name". The restrictions on usernames just suggest laziness around the "we don't want to have to care about sanitising our string-handling, we'll just limi...
by ledow
Fri Mar 01, 2019 4:20 pm
Forum: General discussion
Topic: Not pleased with 17.1 so far...
Replies: 65
Views: 20345

Re: Not pleased with 17.1 so far...

Been here a while. Played thousands of hours. Not a fan of 17 at all so far. Bear in mind that I went into it knowing only "this is now possible", not playing through hours of tutorials and googling. First, it messed with the gui scaling so I was squinting at text and had to reset the gui ...

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