Search found 102 matches
- Fri Oct 04, 2024 11:22 am
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 31948
Re: Friday Facts #431 - Gleba & Captivity
Feels much like a return to "having to get purple science from biter nests", which I always missed.
- Fri Sep 20, 2024 11:38 am
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 154
- Views: 31471
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
Just me that wants to put artillery in the middle of that and annoy them all and run like hell?
- Fri Sep 13, 2024 11:34 am
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 16468
Re: Friday Facts #428 - Reactor & Logistics circuit control
Roboport and reactor stats always was an oversight, it took far too long for such a simple thing!
Now... how about a signal for if a gun is out of ammo ?
Now... how about a signal for if a gun is out of ammo ?
- Fri Aug 16, 2024 11:27 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 35731
Re: Friday Facts #424 - Gleba Pentapod Enemies
Farms full of eggs, surrounded by defences, it is then.
- Fri Jun 21, 2024 11:45 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 74844
Re: Friday Facts #416 - Fluids 2.0
That's the first FFF about the new Factorio that I have just read and thought... hold on... so... you just did that? And this wasn't a build up to a series of trial and errors that eventually came out with something that worked similarly to the old system and was still workable? It's disappointing t...
- Fri Jan 19, 2024 12:40 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 31973
Re: Friday Facts #394 - Assembler flipping and circuit control
Or you could do the far more sensible thing, and allow people to configure which physical input/output corresponds to which item required/produced. Having a fixed order or heavy, light, gas will always create problems with flipping. But if you just have it input/output heavy, light, gas and *I* can ...
- Fri Sep 29, 2023 4:13 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 105720
Re: Friday Facts #378 - Trains on another level
Keep adding in features from OpenTTD, you're slowly merging my two favourite games.
How long until I can bribe the local aliens to let me peacefully build over their houses?
How long until I can bribe the local aliens to let me peacefully build over their houses?
- Fri Sep 08, 2023 11:49 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 196380
Re: Friday Facts #375 - Quality
Well, here's me hoping that whole quality thing is a late April Fools.
- Fri Aug 07, 2020 9:55 am
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 109835
Re: Friday Facts #359 - Crash site: The beginning
If renaming images causes mod problems, why not just have a versioned list of the images in the program? There must already be something for entities, because when you load an old save, it finds all the old entities and converts them. Why can't a mod tap into that functionality, or there be a list t...
- Fri Mar 20, 2020 1:43 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 101353
Re: Friday Facts #339 - Beacon HR + Redesign process
It looks like it's supposed to be an electricity supply, or possibly an electrical weapon. It doesn't look like something that speeds up production in nearby units. With the varied orientations, etc., it also looks like something that'll drive OCD people mad for no particularly good reason (I unders...
- Fri Jan 10, 2020 6:20 pm
- Forum: News
- Topic: Friday Facts #329 - Campaign reassessment
- Replies: 78
- Views: 37449
Re: Friday Facts #329 - Campaign reassessment
General rules for tutorials: Players like to know what to do: now, next and in the future. Players want to do that themselves. They don't want you having to spoonfeed them and limiting the speed at which they can do it (if I want to wait for things to scroll and read the whole tooltip, I will, but d...
- Fri Dec 06, 2019 1:34 pm
- Forum: News
- Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
- Replies: 98
- Views: 50148
Re: Friday Facts #324 - Sound design, Animated trees, Optimizations
We need a big bassy sound for the largest biters/spitters, something to invoke fear as you hear them coming towards you.
- Fri Nov 22, 2019 2:30 pm
- Forum: News
- Topic: Friday Facts #322 - New Particle system
- Replies: 58
- Views: 32266
Re: Friday Facts #322 - New Particle system
1 x Global List/Array/whatever of pointers to all entities, each with a type inside it. 1 x List/Array/whatever for each "type" of entity that needs to be handled separately, stored as a set of pointers to each of those entities. Even for a thousand particles, the memory overhead is pathet...
- Fri Oct 11, 2019 6:02 pm
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 33922
Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
P.S. Re: pathfinding: It would probably be too heavy for something like Factorio, but in the past I've implemented A* with a twist - rather than just a graph of points weighted only by distance between them that they navigate through, I have it so that the points are weighted by future AI movements....
- Fri Oct 11, 2019 5:54 pm
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 33922
Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
I gave up on making MacOS ports of various things I have. It seemed to be almost impossible without paying for a developer licence (for iPad/iPhone apps), lots of accounts and signing tools, and then *only* using XCode to compile (even when you use other tools, the only reliable way seemed to be to ...
- Fri Oct 04, 2019 4:00 pm
- Forum: News
- Topic: Friday Facts #315 - New test servers
- Replies: 69
- Views: 35856
Re: Friday Facts #315 - New test servers
Oh my, that is your server room.... Ordinary shelving. Window open for cooling. No UPS, or are those the 2 boxea at the bottom. Come on guys you should be doing better than this. Former Network Manager. I forgive you so long as you keep producing such an awesome game. But server room... Airco, UPS,...
- Fri Jul 05, 2019 1:42 pm
- Forum: News
- Topic: Friday Facts #302 - The multiplayer megapacket
- Replies: 39
- Views: 19791
Re: Friday Facts #302 - The multiplayer megapacket
In terms of debugging multiplayer, can't you just pull a frozen state out of the multiplayer server for offline replay for, say, the last dozen ticks? Then if you crash out, you could instruct the server to send you that state, and then replay it offline to your heart's content without interfering w...
- Fri May 24, 2019 12:50 pm
- Forum: News
- Topic: Friday Facts #296 - All kinds of bugs
- Replies: 58
- Views: 30653
Re: Friday Facts #296 - All kinds of bugs
NULL checks are critical and should be absolutely everywhere. And result in instant failure of the application, with full debugging trace. The first line of any new C function that I write is literally just a list of any pointer parameters with: assert(parameter != NULL); assert(parameter2 != NULL);...
- Fri Mar 22, 2019 4:24 pm
- Forum: News
- Topic: Friday Facts #287 - Just bugs again
- Replies: 26
- Views: 19382
Re: Friday Facts #287 - Just bugs again
Would have been simpler, and a better idea, to just let the ban commands have proper quoting applied, so you can ban "awkward user name". The restrictions on usernames just suggest laziness around the "we don't want to have to care about sanitising our string-handling, we'll just limi...
- Fri Mar 01, 2019 4:20 pm
- Forum: General discussion
- Topic: Not pleased with 17.1 so far...
- Replies: 65
- Views: 20345
Re: Not pleased with 17.1 so far...
Been here a while. Played thousands of hours. Not a fan of 17 at all so far. Bear in mind that I went into it knowing only "this is now possible", not playing through hours of tutorials and googling. First, it messed with the gui scaling so I was squinting at text and had to reset the gui ...