Search found 307 matches
- Sat Dec 03, 2016 6:08 pm
- Forum: Technical Help
- Topic: Achievements won't register (14.21)
- Replies: 12
- Views: 3496
Re: Achievements won't register (14.21)
Just crafting the locomotive will not give you the achievement, you have to actually place it down.
- Mon Nov 28, 2016 6:46 pm
- Forum: Gameplay Help
- Topic: Void chest or belt mod
- Replies: 5
- Views: 3030
Re: Void chest or belt mod
Try Creative Mode: https://mods.factorio.com/mods/Mooncat/creative-mode
It does add a lot of other stuff too, though.
It does add a lot of other stuff too, though.
- Sun Nov 27, 2016 1:33 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 212344
Version 1.4.1 released
- Fixed links not properly being recreated after updating Factorio.
- Fixed selected version not being saved in some cases after it has been updated.
- Fri Nov 25, 2016 6:50 pm
- Forum: Implemented Suggestions
- Topic: Mod Directories
- Replies: 8
- Views: 4672
Re: Mod Directories
A --save-directory command does not exist. But why do you need one? One save directory should suffice. That program also didn't work correctly. It created a 0.14 directory in my mods folder with more 0.14 directories about 20 folders deep and then crashed. Let me guess, you selected your existing mo...
- Thu Nov 24, 2016 5:53 pm
- Forum: Implemented Suggestions
- Topic: Mod Directories
- Replies: 8
- Views: 4672
Re: Mod Directories
There is a --mod-directory command line switch.
But if I may make a suggestion, this is easier than multiple directories:
viewtopic.php?f=137&t=33370
But if I may make a suggestion, this is easier than multiple directories:
viewtopic.php?f=137&t=33370
- Mon Nov 21, 2016 12:07 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 212344
Version 1.4.0 released
Factorio (non-Steam) can now be updated in the version manager. Added Russian translation. Improved modpack GUI to highlight subitems. Optimized search algorithm. Do only update Factorio non-Steam versions through the version manager. Ingame auto-updates are not supported and will mess things up. U...
- Fri Nov 18, 2016 6:07 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 212344
Re: ModMyFactory - mod manager and more
Yes they can, that's the whole point of the feature.
- Thu Nov 17, 2016 9:10 pm
- Forum: Ideas and Suggestions
- Topic: Option: Grid While Placing Item
- Replies: 12
- Views: 4152
Re: Option: Grid While Placing Item
This is a great idea.
This feature has been in the last 4 Anno games and was quite useful for me, I can see it to be the same for Factorio.
This feature has been in the last 4 Anno games and was quite useful for me, I can see it to be the same for Factorio.
- Wed Nov 16, 2016 12:12 pm
- Forum: Ideas and Suggestions
- Topic: factory production queue time instead of quantity
- Replies: 16
- Views: 4505
Re: factory production queue time instead of quantity
I don't see how this can be a problem for you, for me inserters can keep up fine. Of course if you speed beacon the hell out of a wire + green circuit assembler it's going to require and produce a lot of items so the regular inserters obviously won't cut it. It's intended to be that way. End game te...
- Mon Nov 14, 2016 7:36 pm
- Forum: Technical Help
- Topic: No more 32 Bit Multiplayer?
- Replies: 19
- Views: 15775
Re: No more 32 Bit Multiplayer?
It will.impetus maximus wrote:don't know if that will keep from updating to 0.14.* or not.
- Mon Nov 14, 2016 3:45 pm
- Forum: Technical Help
- Topic: No more 32 Bit Multiplayer?
- Replies: 19
- Views: 15775
Re: No more 32 Bit Multiplayer?
You have less than 2 GB of RAM? If so how does Factorio even run (it has a mimimum requirement of 2 GB as well)?Greenplanet wrote:cause RAM
You can always download old releases directly from the website. But I don't see a reason why 0.13 would vanish from steam.Greenplanet wrote:what to do if this happens?
- Mon Nov 14, 2016 1:41 pm
- Forum: Technical Help
- Topic: Strange behaviour of console output
- Replies: 7
- Views: 3649
Re: Strange behaviour of console output
Thank you, I will give it a try then.
No problem, thats just what you have deal with when using unofficial ways.posila wrote:Beware we may change how updating works for 0.15 or 1.0.
- Mon Nov 14, 2016 12:58 pm
- Forum: Technical Help
- Topic: Strange behaviour of console output
- Replies: 7
- Views: 3649
Re: Strange behaviour of console output
It most likely is. As I said, the '>' operator does appear to not work at all with factorio.
The output seeems to be not redirectable.
The output seeems to be not redirectable.
- Sun Nov 13, 2016 10:24 pm
- Forum: Ideas and Suggestions
- Topic: Multilevel construction
- Replies: 8
- Views: 2898
Re: Multilevel construction
The first one definitely goes in the right direction.
- Sun Nov 13, 2016 9:36 pm
- Forum: Ideas and Suggestions
- Topic: Multilevel construction
- Replies: 8
- Views: 2898
Re: Multilevel construction
I guess this could be done with modding as there is support for multiple surfaces in Factorio (see for example Factorissimo). However, as I don't have any modding experience I can not tell how difficult this would be. And even if someone would create this (which would be totally awesome, please do :...
- Sun Nov 13, 2016 9:27 pm
- Forum: Technical Help
- Topic: Strange behaviour of console output
- Replies: 7
- Views: 3649
Re: Strange behaviour of console output
we call AttachConsole(-1) Alright, that probably explains this strange behavior. Funnily enough I'm using exactly the same hack in my mod manager but I didn't know it caused this problem. What do you need to detect update stage for? Well, I really only need to detect when the update has been applie...
- Sun Nov 13, 2016 5:52 pm
- Forum: Technical Help
- Topic: Strange behaviour of console output
- Replies: 7
- Views: 3649
Strange behaviour of console output
So, it's me again with another automation problem (this introduction would have fit perfectly into the gameplay help aswell, lol :D). My plan is to automate the updating process of Factorio from within my mod manager using --apply-update. To know in what stage the update process currently is in I am...
- Sun Nov 13, 2016 5:08 pm
- Forum: Technical Help
- Topic: No more 32 Bit Multiplayer?
- Replies: 19
- Views: 15775
Re: No more 32 Bit Multiplayer?
You really think I want to uproot my entire PC, install a different OS, find 64 bit versions of ALL the software I'm running and re-install ALL of that? Just to run a single game? Seriously, that's just as good advice as telling someone to get a new car because their 2nd gear doesn't work anymore. ...
- Sun Nov 13, 2016 1:59 pm
- Forum: Ideas and Suggestions
- Topic: Make underground pipes only 1 tile longer, please :)
- Replies: 15
- Views: 5112
Re: Make underground pipes only 1 tile longer, please :)
Sounds like you want Longer Underground Belt (Aligned) but for pipes.
You can look at how this mod does it and create a mod yourself or suggest this to the author (it sounds like a feature that would fit this mod quite well).
You can look at how this mod does it and create a mod yourself or suggest this to the author (it sounds like a feature that would fit this mod quite well).
- Sun Nov 13, 2016 12:26 pm
- Forum: Technical Help
- Topic: No more 32 Bit Multiplayer?
- Replies: 19
- Views: 15775
Re: No more 32 Bit Multiplayer?
Does Factorio even run on these CPUs though?
From what I can tell non-64bit Atoms don't fulfill the minimum requirements of the game.
From what I can tell non-64bit Atoms don't fulfill the minimum requirements of the game.