Search found 70 matches

by basementjack
Fri Oct 27, 2017 12:43 pm
Forum: Ideas and Suggestions
Topic: Request: option to include requester chest count in LN
Replies: 10
Views: 4829

Re: Request: option to include requester chest count in LN

Thanks everyone for the replies! For those that replied to use wires: Yep, I totally get that you can wire the chests at the platform and get the count that way. I guess then a question is, what are players using the "Connect to logistics network" feature of the train station for? It seems...
by basementjack
Fri Oct 27, 2017 4:09 am
Forum: Resolved Problems and Bugs
Topic: [15.37] Train doesn't find path after swapping active/inactive station
Replies: 8
Views: 3583

Re: Complex Train 'No path' problem/bug?

@Loewchen - Good news : I may have found a workaround. Bad news : My save game no longer breaks, but I suspect we can recreate this if this is considered a bug and is needed for testing. Good news : I did some more testing/observation before I tried the workaround and have a theory of what's happeni...
by basementjack
Fri Oct 27, 2017 3:30 am
Forum: Ideas and Suggestions
Topic: Request: option to include requester chest count in LN
Replies: 10
Views: 4829

Request: option to include requester chest count in LN

Request: Optionally include "Requester chest" item contents be included in totals when connecting a train station to a logistics network: Something like this mockup: https://content.screencast.com/users/basementjack/folders/Snagit/media/9752b999-292a-4e4b-b633-2ac95a12269c/2017-10-26_21-5...
by basementjack
Fri Oct 27, 2017 1:42 am
Forum: Resolved Problems and Bugs
Topic: [15.37] Train doesn't find path after swapping active/inactive station
Replies: 8
Views: 3583

[15.37] Train doesn't find path after swapping active/inactive station

For a simple reproducible setup see to the end of the topic. Hi there, I've got an issue with trains displaying no-path , but it's not caused by the usual suspects: NOT caused by: Improper signal placement Missing tracks Two directional trains missing an engine on each end. RELATED TO/Caused by: Lo...
by basementjack
Thu Oct 26, 2017 10:54 pm
Forum: Spread the Word
Topic: Factorio on Nvidia GeForce Now
Replies: 0
Views: 11598

Factorio on Nvidia GeForce Now

Hi, this might be old news, but Nvidia has a new service in beta called GeForce Now. Basically it lets you play games on an uber powerfull gaming rig in a data center somewhere - your PC or MAC send input to the server, and the server sends the "video" back to you in real time. Of all the ...
by basementjack
Thu Oct 26, 2017 10:33 pm
Forum: Spread the Word
Topic: How do I throw more money at you?
Replies: 5
Views: 3950

Re: How do I throw more money at you?

I've done similar - bought a total of 4 copies now - Given them to others as gifts.
by basementjack
Sun Oct 08, 2017 2:59 pm
Forum: Technical Help
Topic: Audio Glitching Mac OS 10.12.6 + Factorio 15.35
Replies: 0
Views: 434

Audio Glitching Mac OS 10.12.6 + Factorio 15.35

Has anyone else experienced audio glitching on the mac version of Factorio? 1) play music in itunes 2) play factorio 3) at times, and always linked to character movement, Both the factorio audio and itunes audio will 'glitch' where it replays a small segment 2-4 times. This could totally just be my ...
by basementjack
Sat Sep 16, 2017 5:00 pm
Forum: Balancing
Topic: Blue science is too hard to get
Replies: 42
Views: 25675

Blue science is too hard to get

TLDR : Blue science packs are too hard, basically requires a main bus/belt array too early in game. Long version: Blue science packs are too hard, You pretty much have to have a main bus/belt array to make them. It's too early in the game to require that of new players. I'm an experienced player an...
by basementjack
Fri Jun 23, 2017 9:15 pm
Forum: News
Topic: Friday Facts #196 - Back on track
Replies: 42
Views: 23149

Re: Friday Facts #196 - Back on track

I actually liked the train tutorials as is. I agree that some more advanced topics like nuclear do require some explanation and the tutorial mechanism is great for that. I also think you should focus on another area: the first few hours minutes of game play. I think all the early game basics need tu...
by basementjack
Wed Jun 21, 2017 10:51 pm
Forum: Releases
Topic: Version 0.15.22
Replies: 38
Views: 24669

Re: Version 0.15.22

Not sure if this is new with 15.22, but I noticed today that trains stops in Out of the box (no mods) factorio have an icon for Logistic network - does anyone know how to connect this, and what that does?
by basementjack
Sat Jun 17, 2017 6:28 pm
Forum: Pending
Topic: Resizing factorio's application window black screen
Replies: 2
Views: 911

Resizing factorio's application window black screen

Hi, Factorio 15.21 MacOS 10.12.5 Windowed mode (not full screen) Resizing the screen results in a black screen, and no game sounds, for anywhere from 3-6 seconds. At first I thought the game crashed when I resized it. A minor bug to be sure, but if it's not map specific then it might be something to...
by basementjack
Mon Jun 05, 2017 1:23 am
Forum: Gameplay Help
Topic: console question - see past alerts
Replies: 0
Views: 517

console question - see past alerts

You know those alerts that show up on the bottom of the screen when one of your items is being attacked? are those logged somewhere (or can they be with a setting?) When I bring up the console with ` I see messages like "can't insert x because player inventory is full" Ideally if I could t...
by basementjack
Sat Jun 03, 2017 1:51 pm
Forum: Gameplay Help
Topic: Whats the best 'white science' to research first?
Replies: 2
Views: 2230

Whats the best 'white science' to research first?

In factorio 15.x does anyone have thoughts on the best research progression once white science is available? I've researched everything else an am wondering if I should focus on military (laser turret damage, combat robot follower count) or production (2% bonus for mining and oil)

Thoughts?
by basementjack
Sat Jun 03, 2017 1:48 pm
Forum: Gameplay Help
Topic: Power Usage Statistics page
Replies: 3
Views: 2445

Re: Power Usage Statistics page

I get confused by this as well. What I typically do if I can't remember is look at the number of solar panels (in your case 34,000) and multiply by 60 (power output per panel) in your case thats 2,040,000 - which is the 2 gigawatts. You'll notice in the morning that your number one consumer of power...
by basementjack
Sat Jun 03, 2017 1:32 pm
Forum: Gameplay Help
Topic: White science packs in 15.18?
Replies: 6
Views: 3109

Re: White science packs in 15.18?

Thanks Koub, saturn7 & Aeternus ! I feel kinda silly now. I looked, still didn't see the science packs, but I had a save game just before the rocket was launched so I reverted to that and launched and sat and watched it - sure enough 1000 science packs were right there, and they were siphoned of...
by basementjack
Fri Jun 02, 2017 2:09 pm
Forum: Gameplay Help
Topic: White science packs in 15.18?
Replies: 6
Views: 3109

Re: White science packs in 15.18?

Also if someone could post a screenshot showing where the white science packs appear - it sounds like they should be visible in the rocket UI?
by basementjack
Fri Jun 02, 2017 2:07 pm
Forum: Gameplay Help
Topic: White science packs in 15.18?
Replies: 6
Views: 3109

Re: White science packs in 15.18?

Can anyone verify if this works in 15.18?
in the screenshot, note that 1 satellite was launched, but no science packs are present.
by basementjack
Fri Jun 02, 2017 3:28 am
Forum: Gameplay Help
Topic: White science packs in 15.18?
Replies: 6
Views: 3109

White science packs in 15.18?

Hi, I've never seen white science packs, so I'm not familiar with how they work. I had a save game just before I launched the rocket (game v 15.16) Opened the save game in 15.18, launched the rocket (see top corner) I don't see any white science packs - I read somewhere that you get 1000 white scien...
by basementjack
Fri Jun 02, 2017 3:17 am
Forum: General discussion
Topic: Your Sound Person (Daniel James Taylor) is fantastic!
Replies: 4
Views: 1600

Your Sound Person (Daniel James Taylor) is fantastic!

I just wanted to do a shout out to Daniel James Taylor the person credited with doing your sound/music.

The sound effects in Factorio are all fantastic, and really enhance the gameplay.
by basementjack
Fri Jun 02, 2017 1:38 am
Forum: Releases
Topic: Version 0.15.18
Replies: 20
Views: 22532

Re: Version 0.15.18

I was totally not expecting a fix for this today!

Wube/Factorio teams Rock!

I have bought 4 copies of the game so far, and will find someone else to spread the word to and buy them a copy!

- Jack

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