Search found 24 matches

by EmuLegs
Sun Jul 02, 2023 10:03 pm
Forum: Not a bug
Topic: [1.1.86] Crash loading save
Replies: 1
Views: 677

[1.1.86] Crash loading save

I have a save game with a nice bunch of mods that is crashing, However the way the game crash's seems to be unintended. upon crash the game doesn't give any error popup, it just times out no crash error, no mod error, client just stops responding ofc it is a mod creating the problem but it is very s...
by EmuLegs
Fri Dec 16, 2022 11:37 pm
Forum: Ideas and Suggestions
Topic: Remove Tiles under blueprints
Replies: 0
Views: 608

Remove Tiles under blueprints

I am trying to make a blueprint with some tiles under parts but no tiles under others parts Could you make it so I can (shift or ctrl) + Right click to remove tiles under Entities please? Could also allow shit+left click to turn tiles back on under an Entity https://i.imgur.com/QINrrvb.png PS: I kno...
by EmuLegs
Tue Nov 24, 2020 9:50 pm
Forum: Not a bug
Topic: [1.1.0][super minor] Bind reset
Replies: 2
Views: 925

Re: [1.1.0][super minor] Bind reset

rodger rodger
by EmuLegs
Tue Nov 24, 2020 9:42 pm
Forum: Not a bug
Topic: [1.1.0] Force values
Replies: 4
Views: 1386

Re: [1.1.0] Force values

yea i guess it is 'custom' but even the scenario save (pre playing) lost the changed information :(
by EmuLegs
Tue Nov 24, 2020 9:03 pm
Forum: Not a bug
Topic: [1.1.0] Force values
Replies: 4
Views: 1386

Re: [1.1.0] Force values

it was an unmodded game with 2 force's with differing values, it just lost all that info and that's not a bug?
by EmuLegs
Tue Nov 24, 2020 9:02 pm
Forum: Not a bug
Topic: [1.1.0][super minor] Bind reset
Replies: 2
Views: 925

[1.1.0][super minor] Bind reset

I use a custom bind of 'Tab' for open character Screen and Confirm Window,
the change of the name didn't keep the old key bind
by EmuLegs
Tue Nov 24, 2020 8:09 pm
Forum: Not a bug
Topic: [1.1.0] Force values
Replies: 4
Views: 1386

[1.1.0] Force values

i was running a custom scenario where one team was given +100 mining drill productivity, in the latest patch, the custom settings where disregarded Image
by EmuLegs
Sun Aug 23, 2020 11:39 pm
Forum: Ideas and Suggestions
Topic: Allow map icon Copy Paste
Replies: 0
Views: 689

Allow map icon Copy Paste

Using Shift + Right Click and Shift +Left Click could allow copying and placing map markers ^_^
by EmuLegs
Sun Aug 23, 2020 2:46 am
Forum: Duplicates
Topic: [1.0.0] [minor] Mini map incorrect display
Replies: 8
Views: 2125

Re: [1.0.0] [minor] Mini map incorrect display

The one that notes:
The minimap is an important feature
you could fix it easily
should be no issue

?
by EmuLegs
Sun Aug 23, 2020 2:01 am
Forum: Duplicates
Topic: [1.0.0] [minor] Mini map incorrect display
Replies: 8
Views: 2125

Re: [1.0.0] [minor] Mini map incorrect display

yea i didnt see the post from 2015 o.O
by EmuLegs
Sun Aug 23, 2020 1:39 am
Forum: Duplicates
Topic: [1.0.0] [minor] Mini map incorrect display
Replies: 8
Views: 2125

Re: [1.0.0] [minor] Mini map incorrect display

ok *Adds Zoom* *Adds Enhance*

https://imgur.com/a/PQqHftL
by EmuLegs
Fri Aug 21, 2020 3:07 am
Forum: Duplicates
Topic: [1.0.0] [minor] Mini map incorrect display
Replies: 8
Views: 2125

[1.0.0] [minor] Mini map incorrect display

https://imgur.com/a/ftkubO8

not really sure whats going on here problem only displays on the minimap and not on the world map
by EmuLegs
Sat Aug 01, 2020 2:33 am
Forum: Duplicates
Topic: [0.18.38] Clear Cursor not working as intended
Replies: 1
Views: 808

[0.18.38] Clear Cursor not working as intended

After selecting a ghost from my toolbar, when i try to clear my cursor it fails successfully. it clears the selected item, however it remains highlighted and will not let me reselect the same item using K/B or mouse Video attached https://youtu.be/jGvtMV063NM I have included an upload of my factorio...
by EmuLegs
Sat Aug 01, 2020 1:49 am
Forum: Not a bug
Topic: Deconstruction planner - strange behavior
Replies: 4
Views: 1554

Re: Deconstruction planner - strange behavior

Think about Strafe-jumping (bunny hopping), what was clearly a bug felt like a feature and as a result added to the game.
the same thing can happen in reverse, even if it's not a bug, if it feels like a bug the game could feel less polished or worse :(
by EmuLegs
Sat Aug 01, 2020 1:42 am
Forum: Not a bug
Topic: Deconstruction planner - strange behavior
Replies: 4
Views: 1554

Re: Deconstruction planner - strange behavior

i understand that its "not a bug" however it FEELS like a bug, and that can be just as bad.
by EmuLegs
Thu Jul 16, 2020 3:30 am
Forum: Not a bug
Topic: Deconstruction planner - strange behavior
Replies: 4
Views: 1554

Deconstruction planner - strange behavior

Deconstruction planner seems to have some strange behavior When i tell it to only target Trees and Rocks (but no cliffs or fish) https://i.imgur.com/447qOmo.png It seems to want to destroy everything BUT trees and rocks https://i.imgur.com/diJ58Jz.png Feels like the Trees and Rocks box is connected ...
by EmuLegs
Sun Jun 28, 2020 12:45 pm
Forum: Not a bug
Topic: [0.18.34] Bug with radar gui, related to blueprint gui
Replies: 4
Views: 1913

Re: [0.18.34] Bug with radar gui, related to blueprint gui

so could i turn radars on :D ?

what other toggles are available ?
by EmuLegs
Sun Jun 28, 2020 4:42 am
Forum: Not a bug
Topic: [0.18.34] Bug with radar gui, related to blueprint gui
Replies: 4
Views: 1913

[0.18.34] Bug with radar gui, related to blueprint gui

What did you do? Tried to preview radar limit (border) using a blueprint What happened? the radar preview was not present when using a blueprint What did you expect to happen instead? The same as when you try to place a radar normally, i was looking for the overlay about radar range (on minimap) Pro...
by EmuLegs
Wed Jun 17, 2020 5:11 am
Forum: Resolved Problems and Bugs
Topic: [0.18.32] iron ore not an option in filter splitter
Replies: 10
Views: 6139

Re: [0.18.32] iron ore not an option in filter splitter

https://imgur.com/Ndi9oWN

Cant split my coal from my iron in a mixed drill patch :)

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