Search found 24 matches
- Sun Jul 02, 2023 10:03 pm
- Forum: Not a bug
- Topic: [1.1.86] Crash loading save
- Replies: 1
- Views: 677
[1.1.86] Crash loading save
I have a save game with a nice bunch of mods that is crashing, However the way the game crash's seems to be unintended. upon crash the game doesn't give any error popup, it just times out no crash error, no mod error, client just stops responding ofc it is a mod creating the problem but it is very s...
- Fri Dec 16, 2022 11:37 pm
- Forum: Ideas and Suggestions
- Topic: Remove Tiles under blueprints
- Replies: 0
- Views: 608
Remove Tiles under blueprints
I am trying to make a blueprint with some tiles under parts but no tiles under others parts Could you make it so I can (shift or ctrl) + Right click to remove tiles under Entities please? Could also allow shit+left click to turn tiles back on under an Entity https://i.imgur.com/QINrrvb.png PS: I kno...
- Tue Nov 24, 2020 9:50 pm
- Forum: Not a bug
- Topic: [1.1.0][super minor] Bind reset
- Replies: 2
- Views: 925
Re: [1.1.0][super minor] Bind reset
rodger rodger
- Tue Nov 24, 2020 9:42 pm
- Forum: Not a bug
- Topic: [1.1.0] Force values
- Replies: 4
- Views: 1386
Re: [1.1.0] Force values
yea i guess it is 'custom' but even the scenario save (pre playing) lost the changed information
- Tue Nov 24, 2020 9:03 pm
- Forum: Not a bug
- Topic: [1.1.0] Force values
- Replies: 4
- Views: 1386
Re: [1.1.0] Force values
it was an unmodded game with 2 force's with differing values, it just lost all that info and that's not a bug?
- Tue Nov 24, 2020 9:02 pm
- Forum: Not a bug
- Topic: [1.1.0][super minor] Bind reset
- Replies: 2
- Views: 925
[1.1.0][super minor] Bind reset
I use a custom bind of 'Tab' for open character Screen and Confirm Window,
the change of the name didn't keep the old key bind
the change of the name didn't keep the old key bind
- Tue Nov 24, 2020 8:09 pm
- Forum: Not a bug
- Topic: [1.1.0] Force values
- Replies: 4
- Views: 1386
[1.1.0] Force values
i was running a custom scenario where one team was given +100 mining drill productivity, in the latest patch, the custom settings where disregarded
- Sun Nov 22, 2020 7:17 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.0.0] [Demo] Objective box vanished and halted progress
- Replies: 1
- Views: 3056
- Sun Aug 23, 2020 11:39 pm
- Forum: Ideas and Suggestions
- Topic: Allow map icon Copy Paste
- Replies: 0
- Views: 689
Allow map icon Copy Paste
Using Shift + Right Click and Shift +Left Click could allow copying and placing map markers ^_^
- Sun Aug 23, 2020 2:46 am
- Forum: Duplicates
- Topic: [1.0.0] [minor] Mini map incorrect display
- Replies: 8
- Views: 2125
Re: [1.0.0] [minor] Mini map incorrect display
The one that notes:
The minimap is an important feature
you could fix it easily
should be no issue
?
The minimap is an important feature
you could fix it easily
should be no issue
?
- Sun Aug 23, 2020 2:01 am
- Forum: Duplicates
- Topic: [1.0.0] [minor] Mini map incorrect display
- Replies: 8
- Views: 2125
Re: [1.0.0] [minor] Mini map incorrect display
yea i didnt see the post from 2015 o.O
- Sun Aug 23, 2020 1:39 am
- Forum: Duplicates
- Topic: [1.0.0] [minor] Mini map incorrect display
- Replies: 8
- Views: 2125
- Fri Aug 21, 2020 3:07 am
- Forum: Duplicates
- Topic: [1.0.0] [minor] Mini map incorrect display
- Replies: 8
- Views: 2125
[1.0.0] [minor] Mini map incorrect display
https://imgur.com/a/ftkubO8
not really sure whats going on here problem only displays on the minimap and not on the world map
not really sure whats going on here problem only displays on the minimap and not on the world map
- Sat Aug 01, 2020 2:33 am
- Forum: Duplicates
- Topic: [0.18.38] Clear Cursor not working as intended
- Replies: 1
- Views: 808
[0.18.38] Clear Cursor not working as intended
After selecting a ghost from my toolbar, when i try to clear my cursor it fails successfully. it clears the selected item, however it remains highlighted and will not let me reselect the same item using K/B or mouse Video attached https://youtu.be/jGvtMV063NM I have included an upload of my factorio...
- Sat Aug 01, 2020 1:49 am
- Forum: Not a bug
- Topic: Deconstruction planner - strange behavior
- Replies: 4
- Views: 1554
Re: Deconstruction planner - strange behavior
Think about Strafe-jumping (bunny hopping), what was clearly a bug felt like a feature and as a result added to the game.
the same thing can happen in reverse, even if it's not a bug, if it feels like a bug the game could feel less polished or worse
the same thing can happen in reverse, even if it's not a bug, if it feels like a bug the game could feel less polished or worse
- Sat Aug 01, 2020 1:42 am
- Forum: Not a bug
- Topic: Deconstruction planner - strange behavior
- Replies: 4
- Views: 1554
Re: Deconstruction planner - strange behavior
i understand that its "not a bug" however it FEELS like a bug, and that can be just as bad.
- Thu Jul 16, 2020 3:30 am
- Forum: Not a bug
- Topic: Deconstruction planner - strange behavior
- Replies: 4
- Views: 1554
Deconstruction planner - strange behavior
Deconstruction planner seems to have some strange behavior When i tell it to only target Trees and Rocks (but no cliffs or fish) https://i.imgur.com/447qOmo.png It seems to want to destroy everything BUT trees and rocks https://i.imgur.com/diJ58Jz.png Feels like the Trees and Rocks box is connected ...
- Sun Jun 28, 2020 12:45 pm
- Forum: Not a bug
- Topic: [0.18.34] Bug with radar gui, related to blueprint gui
- Replies: 4
- Views: 1913
Re: [0.18.34] Bug with radar gui, related to blueprint gui
so could i turn radars on ?
what other toggles are available ?
what other toggles are available ?
- Sun Jun 28, 2020 4:42 am
- Forum: Not a bug
- Topic: [0.18.34] Bug with radar gui, related to blueprint gui
- Replies: 4
- Views: 1913
[0.18.34] Bug with radar gui, related to blueprint gui
What did you do? Tried to preview radar limit (border) using a blueprint What happened? the radar preview was not present when using a blueprint What did you expect to happen instead? The same as when you try to place a radar normally, i was looking for the overlay about radar range (on minimap) Pro...
- Wed Jun 17, 2020 5:11 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.32] iron ore not an option in filter splitter
- Replies: 10
- Views: 6139