Search found 12 matches
- Fri Dec 08, 2023 2:39 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 35383
Re: Friday Facts #388 - Smaller things for 2.0
Could we have a mode on lamps that would allow us to select three signals to use as R, G and B values? Basically: Use signal "inserter" for red value (clamped to 0-255) Use signal "pipe" for blue value (clamped to 0-255) etc. That way we can automate all the colors :) (it would b...
- Fri Sep 29, 2023 11:40 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 105728
Re: Friday Facts #378 - Trains on another level
In the "array of stops" video, why does the train in the middle of the screen change color when it goes up the ramp?
- Fri Sep 01, 2023 12:57 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 217
- Views: 58039
Re: Friday Facts #374 - Smarter robots
Great improvements! One thing I'd love to see tackled is the classic problem of logistic robots delivering to player, but player leaves logistic area and all robots go back. Would it be possible that if the player goes back to the area, the robots turn around again with the item in them and deliver ...
- Wed Jun 16, 2021 11:02 pm
- Forum: Pending
- Topic: [1.1.34] Dragging a belt under robot makes underground belt
- Replies: 4
- Views: 1699
Re: [1.1.34] Dragging a belt under robot makes underground belt
Hm, now when I've been trying to reproduce it, it didn't happen :( I'm certain there's some weird behavior for unknown reason, but I can't make it happen again. I wasn't recording at the time when it happened, but from what I remember: - I was in the range of that build (so it's not exactly as the l...
- Wed Jun 16, 2021 7:40 pm
- Forum: Pending
- Topic: [1.1.34] Dragging a belt under robot makes underground belt
- Replies: 4
- Views: 1699
[1.1.34] Dragging a belt under robot makes underground belt
Hello, I have the "Smart Belt Dragging" under "Interface" options enabled. When I was dragging some belts around and had robots deliver more stuff, at some point it made underground belt directly under the robot (underground length of 1). There was nothing else on the tile. Happe...
- Tue Dec 10, 2019 5:05 pm
- Forum: Pending
- Topic: Crash when offline
- Replies: 1
- Views: 1092
Crash when offline
So, my internet wasn't working today, so I launched steam in offline mode to play some Factorio. However when the game loaded to main menu, I hovered over the play button and it didn't highlight. When clicked, the game stopped responding (windows "not responding" error, then "send to ...
- Fri Oct 18, 2019 1:55 pm
- Forum: Show your Creations
- Topic: 13x9 Micro Factory
- Replies: 17
- Views: 53096
Re: 13x9 Micro Factory
Awesome!
I guess I can just copy-paste the setup 3847 times and have a 1k SPM base.
I guess I can just copy-paste the setup 3847 times and have a 1k SPM base.
- Sat Jun 30, 2018 9:28 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 79686
Re: Friday Facts #249 - Dead end exploration
Option 4 is obviously the best here. However, are mods taken into consideration? What if I select a blueprint with modded items in vanilla game? How will this work?
- Sat Mar 10, 2018 4:09 pm
- Forum: Combinator Creations
- Topic: Digital Display, Yay!
- Replies: 117
- Views: 160336
Re: Digital Display, Yay!
I will add mine to this topic It is also capable of displaying numbers
viewtopic.php?f=193&t=58559
https://www.youtube.com/watch?v=skFidwL2MCs
viewtopic.php?f=193&t=58559
https://www.youtube.com/watch?v=skFidwL2MCs
- Sat Mar 10, 2018 3:47 pm
- Forum: Combinator Creations
- Topic: TextDisplay - infinitely scaleable display
- Replies: 1
- Views: 3352
- Sat Mar 10, 2018 3:40 am
- Forum: Combinator Creations
- Topic: TextDisplay - infinitely scaleable display
- Replies: 1
- Views: 3352
TextDisplay - infinitely scaleable display
Hi, I created a simple, yet powerful display for displaying numbers and letters. TextDisplay.png In theory, it can hold 62 different symbols in memory. However, this version holds only 36, which is enough for numbers 0-9 and whole alphabet. You can also replace the memory only and have a completely ...
- Thu Feb 08, 2018 10:35 pm
- Forum: Ideas and Suggestions
- Topic: Pressing Q on water selects offshore pump
- Replies: 0
- Views: 790
Pressing Q on water selects offshore pump
Hi, this is just a simple suggestion and does not need more explanation than the title itself. Basically works the same way as pressing Q on ores. I know you do not use offshore pumps very often, but I got so much used to that Q on ores, that this seems like next logical step to me.
greeny
greeny