Search found 18 matches
- Wed Mar 24, 2021 6:10 pm
- Forum: Releases
- Topic: Version 1.1.29
- Replies: 6
- Views: 11274
Re: Version 1.1.29
There may be no changes in this version, but the five sentences added in version 1.1.28 have been translated into Japanese.
- Tue Mar 10, 2020 12:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.10]Playing in the Map editor will unlock achievements.
- Replies: 1
- Views: 993
[0.18.10]Playing in the Map editor will unlock achievements.
- Open the Map editor.
- Select New scenario.
- Select Freeplay.
- Play.
- Build some Straight rails.
- Build a Locomotive.
- An achievement will be unlocked.
- Sun Dec 29, 2019 6:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.79] Error when setting Infinity chest filter to pick axe.
- Replies: 1
- Views: 2451
[0.17.79] Error when setting Infinity chest filter to pick axe.
1. Play sandbox mode (scenario).
2. Build a Infinity chest.
3. Set a filter of steel axe.
4. An error dialog is displayed and the game returns to the main menu.
2. Build a Infinity chest.
3. Set a filter of steel axe.
4. An error dialog is displayed and the game returns to the main menu.
- Thu Apr 04, 2019 8:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.25]The font of Japanese kanji is a bit strange.
- Replies: 8
- Views: 4764
[0.17.25]The font of Japanese kanji is a bit strange.
When the language setting is Japanese, Chinese character is used as Japanese kanji. diff_kanji.png Japanese Kanji and Chinese character that look similar have the same character code in Unicode. For example, the character code of " http://81.81.la/ka_ja.png " (Japanese kanji) is U+5316, th...
- Tue Apr 02, 2019 10:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.24] Chinese characters become too small to read
- Replies: 4
- Views: 3848
Re: [0.17.24] Chinese characters become too small to read
Japanese characters also have an issue.
1920x1080, 100% scale.
1920x1080, 100% scale.
- Mon Mar 25, 2019 4:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.17]Building a lot of ghost radars will stop the mini-tutorial.
- Replies: 1
- Views: 2239
[0.17.17]Building a lot of ghost radars will stop the mini-tutorial.
At mini-tutorial of Construction robots. Ghost radars are counted in the number of transport belt ghosts built. If you build 5 or more ghost radars, the objective of "Build transport belt ghosts. x of 5" will be skipped, which will make it impossible to continue the mini-tutorial. ghost1.p...
- Thu Feb 28, 2019 8:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.3]Unnecessary quotation marks in some sentences.
- Replies: 1
- Views: 1046
[0.17.3]Unnecessary quotation marks in some sentences.
There are double quotes(") in some texts which include white-colored string. Normal strings have no problem. This problem does not occur when the language setting is English, it occurs at least in Japanese and Chinese. similar to this: https://forums.factorio.com/viewtopic.php?f=11&t=48839&...
- Tue Feb 26, 2019 6:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.17.0]Font issue in Japanese language.
- Replies: 1
- Views: 1058
[wheybags] [0.17.0]Font issue in Japanese language.
New fonts of 0.17 can not display Japanese characters.
- Fri Feb 22, 2019 6:02 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 170869
Re: Friday Facts #283 - Prepare to Launch
Very cool design!
About the color of Infinity chest, I think that pink color was excellent to recognize when seeing from afar.
About the color of Infinity chest, I think that pink color was excellent to recognize when seeing from afar.
- Fri Aug 03, 2018 1:23 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 92533
Re: Friday Facts #254 - No research queue for you
How about adding "Research queue" technology that need space science pack?
- Fri Apr 13, 2018 7:05 am
- Forum: Not a bug
- Topic: [0.16.36] splitter after burner miner - no ore on one belt
- Replies: 12
- Views: 4109
Re: [0.16.36] splitter after burner miner - no ore on one belt
Isn't this a bug?
- Tue Feb 27, 2018 12:12 am
- Forum: Releases
- Topic: Version 0.16.26
- Replies: 33
- Views: 22599
Re: Version 0.16.26
How do you turn hiragana mode on thought, i.e. what key combination? I'm trying with a german hardware keyboard and nothing i press or click seems to be able to switch to hiragana mode, and the task bar icon stays in "no input" mode. ime.png Normally, IME is disabled while playing factori...
- Mon Feb 26, 2018 9:24 pm
- Forum: Releases
- Topic: Version 0.16.26
- Replies: 33
- Views: 22599
Re: Version 0.16.26
Features [*]Added partial IME support for typing Chinese, Japanese and Korean text on Windows. I was going to say ζθ¬ζζΏ, thank you, but...i can't get Japanese input to work. Does this require an actual Japanese hardware keyboard (for the input mode buttons)? Has anyone else manage to get it working?...
- Mon Feb 26, 2018 5:46 pm
- Forum: Releases
- Topic: Version 0.16.26
- Replies: 33
- Views: 22599
Re: Version 0.16.26
Thank you so much!FactorioBot wrote:Features
- Added partial IME support for typing Chinese, Japanese and Korean text on Windows.
γγγγ¨γοΌ
- Mon May 29, 2017 6:45 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.16]Unnecessary double quotes in some languages.
- Replies: 1
- Views: 2498
[0.15.16]Unnecessary double quotes in some languages.
In some non-English language, there are double quotes(") in pitch setting of Programmable speaker. English: up2.png Japanese: up1.png The quotes don't appear on Crowdin, appear in locale file. https://crowdin.com/translate/factorio/6/en-ja#8533 Factorio\data\base\locale\ja\base.cfg I did grep i...
- Sun Apr 30, 2017 8:49 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.4] [kovarex] Mining drill's GUI moves automatically.
- Replies: 1
- Views: 2248
[0.15.4] [kovarex] Mining drill's GUI moves automatically.
- Build a electric mining drill and a chest.
- Build some electric poles to supply electricity.
- Click the mining drill to open its GUI.
- Drag and move the GUI.
- Wait a few seconds. (until green bar gets full ten times, I think)
- The GUI moves automatically.
- Wed Apr 26, 2017 6:49 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.2]Heat exchanger outputs any fluid instead of steam.
- Replies: 3
- Views: 3567
[0.15.2]Heat exchanger outputs any fluid instead of steam.
Heat exchanger outputs water after doing the following steps.
- Wed Oct 05, 2016 10:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.13] [Klonan] Settings of Tight spot level-5 is wrong.
- Replies: 2
- Views: 3223
[0.14.13] [Klonan] Settings of Tight spot level-5 is wrong.
Settings of Tight spot level-5 is wrong. I can't produce filter inserter now.(so I can't produce science pack 3) Please remove rocket, stack inserter, and stack filter inserter and add fast inserter, filter inserter . Factorio\data\base\campaigns\tight-spot\level-05\control.lua lines 20-39 recipes =...