Search found 463 matches
- Sun Aug 15, 2021 7:58 pm
- Forum: Not a bug
- Topic: [1.1.37] oil field shows as three disjoint oil fields on hover
- Replies: 5
- Views: 1626
Re: [1.1.37] oil field shows as three disjoint oil fields on hover
I loaded up the save and drove over to look. The chunk boundaries don't entirely explain what's happening. The two oil fields in the southwest are in one chunk. The two in the west are in another chunk. The bulk of the rest of the oil fields are in yet another chunk. Yet of that large set of oil fie...
- Sun Aug 15, 2021 9:21 am
- Forum: Fan Art
- Topic: What if Factorio did a Lego train set
- Replies: 9
- Views: 8996
Re: What if Factorio did a Lego train set
Needs to include a few minifigs to run over when they least expect it.
- Fri Aug 13, 2021 8:11 pm
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 124
- Views: 49862
Re: Industrial Revolution 2 discussion
If you meant that smart furnace set-ups aren't possible with arc furnaces, yes, unfortunately that's true. Arc furnaces have to be an "assembling machine" type entity where you manually select a recipe, because they have one or two different fluid outputs which change depending on the rec...
- Tue Jul 27, 2021 10:44 am
- Forum: Outdated/Not implemented
- Topic: can we add colorful concrete
- Replies: 3
- Views: 1347
- Tue Jul 27, 2021 6:31 am
- Forum: General discussion
- Topic: Alt-F4 #43 - The DyWorld Saga
- Replies: 8
- Views: 4294
- Sat Jul 24, 2021 2:10 pm
- Forum: General discussion
- Topic: Alt-F4 #43 - The DyWorld Saga
- Replies: 8
- Views: 4294
Re: Alt-F4 #43 - The DyWorld Saga
If you use Qwant or Google you can use a site search and double quotes to find it. Search for:
site:forums.factorio.com "f-mod"
- Thu Jul 22, 2021 11:30 am
- Forum: Minor issues
- Topic: [1.1.35] Overlapping construction areas count "missing construction material" wrong.
- Replies: 5
- Views: 2131
Re: [1.1.35] Overlapping construction areas count "missing construction material" wrong.
What's with the attitude?eradicator wrote: ↑Thu Jul 22, 2021 11:24 am(Call it wontfix or minor if you want, but don't NaB-bullshit me again please. )
- Thu Jul 22, 2021 6:55 am
- Forum: Implemented in 2.0
- Topic: Allow belts in BPs to redirect/upgrade/downgrade existing belts
- Replies: 4
- Views: 2067
Re: Allow belts in BPs to redirect/upgrade/downgrade existing belts
But then if you want the existing belts left alone, how would you do it?
Whereas if you want to get rid of the existing belts, you can also deconstruct them first.
Whereas if you want to get rid of the existing belts, you can also deconstruct them first.
- Wed Jul 21, 2021 6:57 am
- Forum: Duplicates
- Topic: [1.1.36] Running out of items when ghost drag placing removes it from cursor
- Replies: 5
- Views: 1793
- Tue Jul 20, 2021 8:42 am
- Forum: Not a bug
- Topic: [1.1.36] Roboports do not charge bots from other network
- Replies: 6
- Views: 2155
Re: [1.1.36] Roboports do not charge bots from other network
Why do you think this is a bug?
- Tue Jul 06, 2021 2:05 pm
- Forum: Gameplay Help
- Topic: Any good tutorials for new players?
- Replies: 7
- Views: 2095
Re: Any good tutorials for new players?
Start a map, see how far you get. If biters are too much of a problem start a new map and disable biters (they're not nessecary for building the rocket). Another good option if you find the biters too tough initially is to increase the size of the starting area. The starting area is the section aro...
- Tue Jul 06, 2021 7:45 am
- Forum: Gameplay Help
- Topic: Any good tutorials for new players?
- Replies: 7
- Views: 2095
Re: Any good tutorials for new players?
Have you played through the mission levels?
- Fri Jul 02, 2021 7:51 am
- Forum: Gameplay Help
- Topic: Construction Bots Storage Chest Selection
- Replies: 8
- Views: 2174
Re: Construction Bots Passive Chest Selection
You can avoid this by setting the image size in Paint to something tiny like 10x10 pixels by default. Then it'll expand when you paste something in it.findokochan wrote: ↑Fri Jul 02, 2021 5:52 amSorry, did it in paint without really thinking about it.
- Fri Jun 25, 2021 9:42 am
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 124
- Views: 49862
Re: Industrial Revolution 2 discussion
I do need to make Lead. I have not used circuits very much. I don't believe you can switch the ore washers to use the other recipe. So the solution would need to switch the ore being feed to the washers from a washer using the basic recipe to one using the advanced recipe? Can this be done using be...
- Thu Jun 24, 2021 6:19 am
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 124
- Views: 49862
Re: Industrial Revolution 2 discussion
The only case I know of in the base game where where you end up with multiple outputs from a single operation is Uranium processing giving you U-235 and U-238. Of course in that case you have a way to change the balance of the two, but only in one direction. You seem to have forgotten about oil. Wh...
- Wed Jun 23, 2021 12:31 pm
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 124
- Views: 49862
Re: Industrial Revolution 2 discussion
The only case I know of in the base game where where you end up with multiple outputs from a single operation is Uranium processing giving you U-235 and U-238. Of course in that case you have a way to change the balance of the two, but only in one direction. There's not a way to convert the tin into...
- Tue Jun 22, 2021 1:21 pm
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 124
- Views: 49862
Re: Industrial Revolution 2 discussion
A general question about how to deal with over production of oil byproducts and ore washing. What to do with the sulphurous gas? And I have an abundance of tin. What can I do with that. There's a vent you can build to vent out the sulfurous gas, at the cost of causing a lot of pollution. As for the...
- Mon Jun 21, 2021 3:10 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 518872
Re: Simple Questions and Short Answers
How could I make inserters grab items from a chest only after there's a set amount? For example I only want my inserter to grab u235 from the storage chest after there's at least 50 in there. Run a red or green wire from the inserter to the chest. Then you can set a condition to activate the insert...
- Tue Jun 08, 2021 5:53 am
- Forum: General discussion
- Topic: Why don't forests regenerate over time.
- Replies: 11
- Views: 4779
Re: Why don't forests regenerate over time.
There are a couple of mods that claim to do it:
https://mods.factorio.com/mod/Trees
https://mods.factorio.com/mod/Noxys_Trees
https://mods.factorio.com/mod/Trees
https://mods.factorio.com/mod/Noxys_Trees
- Thu May 20, 2021 8:05 am
- Forum: Ideas and Suggestions
- Topic: Smarter Armor Behavior on Quickbar / Swapping armors / Manage item spilling when swapping armor
- Replies: 11
- Views: 4219
Re: Smarter Armor Behavior on Quickbar
I like this idea!eradicator wrote: ↑Thu May 20, 2021 5:19 amI wonder if the problem would go away if the player had three armor slots, and a hotkey to swap them - just like weapons. That way you wouldn't be manually switching armor all the time in the first place.