Search found 463 matches

by Kyralessa
Sun Aug 15, 2021 7:58 pm
Forum: Not a bug
Topic: [1.1.37] oil field shows as three disjoint oil fields on hover
Replies: 5
Views: 1626

Re: [1.1.37] oil field shows as three disjoint oil fields on hover

I loaded up the save and drove over to look. The chunk boundaries don't entirely explain what's happening. The two oil fields in the southwest are in one chunk. The two in the west are in another chunk. The bulk of the rest of the oil fields are in yet another chunk. Yet of that large set of oil fie...
by Kyralessa
Sun Aug 15, 2021 9:21 am
Forum: Fan Art
Topic: What if Factorio did a Lego train set
Replies: 9
Views: 8996

Re: What if Factorio did a Lego train set

Needs to include a few minifigs to run over when they least expect it.
by Kyralessa
Fri Aug 13, 2021 8:11 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 124
Views: 49862

Re: Industrial Revolution 2 discussion

If you meant that smart furnace set-ups aren't possible with arc furnaces, yes, unfortunately that's true. Arc furnaces have to be an "assembling machine" type entity where you manually select a recipe, because they have one or two different fluid outputs which change depending on the rec...
by Kyralessa
Tue Jul 27, 2021 6:31 am
Forum: General discussion
Topic: Alt-F4 #43 - The DyWorld Saga
Replies: 8
Views: 4294

Re: Alt-F4 #43 - The DyWorld Saga

ssilk wrote:
Mon Jul 26, 2021 11:07 pm
@Kyralessa that how I searched. It’s the last link in my previous post.
Well, not exactly; you didn't use double-quotes around the mod name.
by Kyralessa
Sat Jul 24, 2021 2:10 pm
Forum: General discussion
Topic: Alt-F4 #43 - The DyWorld Saga
Replies: 8
Views: 4294

Re: Alt-F4 #43 - The DyWorld Saga

ssilk wrote:
Sat Jul 24, 2021 4:15 am
Due to the name “f-mod” it’s complicated to search for it (phpbb search is not the best). So I found some articles, which lights things a bit up:
If you use Qwant or Google you can use a site search and double quotes to find it. Search for:

site:forums.factorio.com "f-mod"
by Kyralessa
Thu Jul 22, 2021 11:30 am
Forum: Minor issues
Topic: [1.1.35] Overlapping construction areas count "missing construction material" wrong.
Replies: 5
Views: 2131

Re: [1.1.35] Overlapping construction areas count "missing construction material" wrong.

eradicator wrote:
Thu Jul 22, 2021 11:24 am
(Call it wontfix or minor if you want, but don't NaB-bullshit me again please. :roll:)
What's with the attitude?
by Kyralessa
Thu Jul 22, 2021 6:55 am
Forum: Implemented in 2.0
Topic: Allow belts in BPs to redirect/upgrade/downgrade existing belts
Replies: 4
Views: 2067

Re: Allow belts in BPs to redirect/upgrade/downgrade existing belts

But then if you want the existing belts left alone, how would you do it?

Whereas if you want to get rid of the existing belts, you can also deconstruct them first.
by Kyralessa
Tue Jul 20, 2021 8:42 am
Forum: Not a bug
Topic: [1.1.36] Roboports do not charge bots from other network
Replies: 6
Views: 2155

Re: [1.1.36] Roboports do not charge bots from other network

Why do you think this is a bug?
by Kyralessa
Tue Jul 06, 2021 2:05 pm
Forum: Gameplay Help
Topic: Any good tutorials for new players?
Replies: 7
Views: 2095

Re: Any good tutorials for new players?

Start a map, see how far you get. If biters are too much of a problem start a new map and disable biters (they're not nessecary for building the rocket). Another good option if you find the biters too tough initially is to increase the size of the starting area. The starting area is the section aro...
by Kyralessa
Tue Jul 06, 2021 7:45 am
Forum: Gameplay Help
Topic: Any good tutorials for new players?
Replies: 7
Views: 2095

Re: Any good tutorials for new players?

Have you played through the mission levels?
by Kyralessa
Fri Jul 02, 2021 7:51 am
Forum: Gameplay Help
Topic: Construction Bots Storage Chest Selection
Replies: 8
Views: 2174

Re: Construction Bots Passive Chest Selection

findokochan wrote:
Fri Jul 02, 2021 5:52 am
Sorry, did it in paint without really thinking about it.
You can avoid this by setting the image size in Paint to something tiny like 10x10 pixels by default. Then it'll expand when you paste something in it.
by Kyralessa
Fri Jun 25, 2021 9:42 am
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 124
Views: 49862

Re: Industrial Revolution 2 discussion

I do need to make Lead. I have not used circuits very much. I don't believe you can switch the ore washers to use the other recipe. So the solution would need to switch the ore being feed to the washers from a washer using the basic recipe to one using the advanced recipe? Can this be done using be...
by Kyralessa
Thu Jun 24, 2021 6:19 am
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 124
Views: 49862

Re: Industrial Revolution 2 discussion

The only case I know of in the base game where where you end up with multiple outputs from a single operation is Uranium processing giving you U-235 and U-238. Of course in that case you have a way to change the balance of the two, but only in one direction. You seem to have forgotten about oil. Wh...
by Kyralessa
Wed Jun 23, 2021 12:31 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 124
Views: 49862

Re: Industrial Revolution 2 discussion

The only case I know of in the base game where where you end up with multiple outputs from a single operation is Uranium processing giving you U-235 and U-238. Of course in that case you have a way to change the balance of the two, but only in one direction. There's not a way to convert the tin into...
by Kyralessa
Tue Jun 22, 2021 1:21 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 124
Views: 49862

Re: Industrial Revolution 2 discussion

A general question about how to deal with over production of oil byproducts and ore washing. What to do with the sulphurous gas? And I have an abundance of tin. What can I do with that. There's a vent you can build to vent out the sulfurous gas, at the cost of causing a lot of pollution. As for the...
by Kyralessa
Mon Jun 21, 2021 3:10 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 518872

Re: Simple Questions and Short Answers

How could I make inserters grab items from a chest only after there's a set amount? For example I only want my inserter to grab u235 from the storage chest after there's at least 50 in there. Run a red or green wire from the inserter to the chest. Then you can set a condition to activate the insert...
by Kyralessa
Thu May 20, 2021 8:05 am
Forum: Ideas and Suggestions
Topic: Smarter Armor Behavior on Quickbar / Swapping armors / Manage item spilling when swapping armor
Replies: 11
Views: 4219

Re: Smarter Armor Behavior on Quickbar

eradicator wrote:
Thu May 20, 2021 5:19 am
I wonder if the problem would go away if the player had three armor slots, and a hotkey to swap them - just like weapons. That way you wouldn't be manually switching armor all the time in the first place.
I like this idea!

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