Search found 165 matches

by Roxor128
Fri May 05, 2017 4:24 am
Forum: Ideas and Suggestions
Topic: Laser Turrets - Continuous Beam instead of single shots
Replies: 3
Views: 1402

Re: Laser Turrets - Continuous Beam instead of single shots

Yeah, I've been using Klonan's Laser Beam Turrets mod for quite a while now and it's so much more satisfying to see the enemies being mowed down by those compared to the vanilla silly projectile versions, even if they do take equally long to kill the enemies.
by Roxor128
Thu May 04, 2017 8:38 am
Forum: Balancing
Topic: Steam tanks and heat loss
Replies: 7
Views: 3573

Re: Steam tanks and heat loss

I'm not opposed to the idea of a tank of fluid slowly cooling down to 15 degrees C if the contents is warmer than that.
by Roxor128
Thu May 04, 2017 7:52 am
Forum: Balancing
Topic: Coal Liquification
Replies: 4
Views: 1676

Re: Coal Liquification

Or, as an alternative, provide a way to make either oil, or one of its products, without requiring oil or its products. Even modders don't seem to do this. I've tried several mods which can make crude oil from other materials, but they've all required either crude oil or something made from it in th...
by Roxor128
Thu May 04, 2017 3:30 am
Forum: Balancing
Topic: Logistics net: Less research needed
Replies: 73
Views: 26584

Re: Logistics net: Less research needed

Yes, the logistics chests that are currently locked off are not that much of a leap in technology from the Passive Provider and Storage Chests we got unlocked with the bots, which makes the current requirements seem very artificial. The Requester and Active Provider Chests are really just taking the...
by Roxor128
Thu May 04, 2017 2:55 am
Forum: Ideas and Suggestions
Topic: Alternate power generation from heat
Replies: 4
Views: 2339

Re: Alternate power generation from heat

I wonder, now that in 0.15 are the heat pipes and heat exchangers for nuclear reactors, there could be alternate ways to get heat: Geothermal - special nodes generated on map, where you could draw heat from the magma in the ground. Solar thermal - concentrated solar power to generate heat. Solar be...
by Roxor128
Tue May 02, 2017 12:42 pm
Forum: Ideas and Suggestions
Topic: Programmable Speaker Competition
Replies: 1
Views: 623

Programmable Speaker Competition

Not strictly an idea for the game itself, but still something requiring the devs' involvement.

Run a competition with the following goal:

Make the Factorio trailer music with the programmable speakers.

Prize money of $20, $10 and $5 goes to the three best renditions as judged by the developers.
by Roxor128
Tue May 02, 2017 8:36 am
Forum: Ideas and Suggestions
Topic: Rocket Silo should connect to circuit network
Replies: 50
Views: 16558

Re: Rocket Launch by Circuit Condition

Forget about the rocket. The silo is an assembler. It turns 100 rocket parts and 1 satellite into 1000 space science. Normal assemblers refuse to run (consume inputs) if the output slot is full, even if there's a full set of input items available. The silo should, too, for consistency. Fair point, ...
by Roxor128
Tue May 02, 2017 8:19 am
Forum: Ideas and Suggestions
Topic: Falloff distance in addition to or as part of volume slider
Replies: 3
Views: 1078

Re: Falloff distance in addition to or as part of volume slider

I'm hoping they'll add spatial (I guess directional would be more accurate here) audio for the production release, it'd be awesome to "follow the sound" to find/get to/identify sources. One little thing I keep finding myself wondering whenever I get my mind turned to the subject of positi...
by Roxor128
Tue May 02, 2017 7:29 am
Forum: Ideas and Suggestions
Topic: Ability to destroy unneeded components of oil processing
Replies: 18
Views: 10344

Re: Ability to destroy unneeded components of oil processing

2.) Second problem comes in place, when I mostly need heavier fractions for processing. For example, a huge amount of Lubricant for Express logistics components without need to worry about the plastic (ex. I have a separate factory to handle it far away). Since processing gives me Light oil and Pet...
by Roxor128
Mon May 01, 2017 12:54 pm
Forum: Ideas and Suggestions
Topic: Longer Notes Lengths for Programmable Speakers
Replies: 3
Views: 1828

Re: Longer Notes Lengths for Programmable Speakers

Yeah, I have to admit I was a little surprised when I went poking around the game's data files and found the sounds for the programmable speaker were a half-second OGG file for each note. I was expecting something more akin to a MOD file. Quick primer on MOD files: They're a family of music file for...
by Roxor128
Mon May 01, 2017 8:33 am
Forum: Implemented Suggestions
Topic: [0.15.4] fluid wagon
Replies: 5
Views: 2240

Re: [0.15.4] fluid wagon

Good point. Expanding on it, if you have two tanks linked and one separate, then the two linked ones should be covered by one icon, while the separate one has its own, for a total of two icons on the wagon.
by Roxor128
Mon May 01, 2017 8:27 am
Forum: Implemented Suggestions
Topic: Multiplayer pointer
Replies: 6
Views: 3094

Re: Multiplayer pointer

Valve did it with Portal 2's co-op multiplayer. Seems like Factorio's focus on the same would make it an ideal candidate for it, too.
by Roxor128
Mon May 01, 2017 8:17 am
Forum: Implemented Suggestions
Topic: Portable Solar Research Tree
Replies: 3
Views: 1795

Re: Portable Solar Research Tree

Yeah, it's like how the rocket silo needs concrete but the tech tree doesn't require it to research it. The way I see it if a research node is focussed on a particular item, its research prerequisites should include what's needed to build that item. If it also unlocks other items as well, those are ...
by Roxor128
Mon May 01, 2017 7:33 am
Forum: Ideas and Suggestions
Topic: We need alien tech back!
Replies: 75
Views: 17662

Re: We need alien tech back!

I don't mind having alien artefacts brought back, just as long as they're an alternative rather than a requirement. I didn't like being forced to fight them just to finish the game. Yeah, I'm fine with fighting them now and then to blow off some steam or if they're in my way, but I should still be a...
by Roxor128
Mon May 01, 2017 6:28 am
Forum: Ideas and Suggestions
Topic: Generic Barreling/Unbarreling Recipe
Replies: 16
Views: 6968

Re: Generic Barreling/Unbarreling Recipe

The Omnibarrels mod adds a fluids tab containing all the barreling recipes. It's very convenient and a shame that the devs haven't done likewise with the main game. Putting everything in the intermediates tab is going to cause headaches if you install a few mods which add new fluids.
by Roxor128
Mon May 01, 2017 5:59 am
Forum: Ideas and Suggestions
Topic: Re name/classify the science packs
Replies: 8
Views: 2780

Re: Re name/classify the science packs

That would fit in with the "retrieve the crashed ship's computer" mission in the campaign.
by Roxor128
Fri Apr 28, 2017 8:28 am
Forum: Ideas and Suggestions
Topic: Fix the duration of beam entities
Replies: 3
Views: 1467

Re: Fix the duration of beam entities

Nice idea. You have my support.
Mooncat wrote:By the way, why not implement Klonan's laser beam turret to vanilla? :)
Yes! Oh, so much, YES! That mod makes laser turrets so much more satisfying to use!
by Roxor128
Fri Apr 28, 2017 8:21 am
Forum: Outdated/Not implemented
Topic: Limit Mining Drills to a specific resource
Replies: 15
Views: 18816

Re: Limit Mining Drills to a specific resource

There's two solutions to this problem already in the game: 1. Filter inserters. There's a few ways to sort mixed resources with them. The devs have even provided one in the Factorio trailer. 2. Logistic robots. If your drills output to an Active Provider chest and the robots empty it, they'll do the...
by Roxor128
Tue Apr 25, 2017 12:12 pm
Forum: Ideas and Suggestions
Topic: Forest regrowth?
Replies: 12
Views: 12770

Re: Forest regrowth?

At the very least, the surviving trees should turn green again after a while. To take a real life example from my own country, Eucalyptus trees are well known for sprouting all over their trunks after a bushfire (and their leaves are very flammable, too). Heck, you could have seedlings show up where...
by Roxor128
Mon Apr 24, 2017 9:00 am
Forum: Ideas and Suggestions
Topic: Trucks
Replies: 2
Views: 1106

Re: Trucks

Have manually-drivable trucks unlocked along with the car, and self-driving trucks as a follow-up research project. The self-driving truck could require a regular truck a radar unit and a couple of processing units to build.

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