Search found 5 matches
- Mon Oct 17, 2016 8:49 am
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 149015
Re: Friday Facts #160 - Playtesting
Adding an artilery train is cool, but what about laser turret trains, what about logistics wagons?
What about improving the existing player vehicles like the car and tank? What about new vehicles that shoot lasers (perhaps the spider walker that was shown)? What about vehicles for the player ...
- Tue Oct 04, 2016 5:58 pm
- Forum: Ideas and Suggestions
- Topic: Reducing Cable Clutter ; Depot/Warehouse
- Replies: 4
- Views: 4056
Re: Reducing Cable Clutter ; Depot/Warehouse
A bit more elaboration on the building depot / warehouse / bunker / building ideas. Instead of making
them single entities or objects, provide build conditions to make an area count as 'inside'.
It could have requirements as follows:
- entire area covered in concrete or stone
- walls / gates ...
them single entities or objects, provide build conditions to make an area count as 'inside'.
It could have requirements as follows:
- entire area covered in concrete or stone
- walls / gates ...
- Tue Oct 04, 2016 5:33 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Roboport/Logistic Network/Robot Enhancements/Robot Routing/Charging
- Replies: 16
- Views: 28749
Re: Roboport/Logistic Network/Robot enhancements
There is an idea for this I didn't see. Giving construction robots a build order / priority:
1 - Deconstruction
2 - Power routing(Poles, Substations, etc)
3 - Roboports
4 - Power generation(Solar panels, accumulators, steam engines and set up parts)
5 - Defenses(Walls, Gates, Turrets)
6 - Other ...
1 - Deconstruction
2 - Power routing(Poles, Substations, etc)
3 - Roboports
4 - Power generation(Solar panels, accumulators, steam engines and set up parts)
5 - Defenses(Walls, Gates, Turrets)
6 - Other ...
- Tue Oct 04, 2016 5:03 pm
- Forum: Ideas and Suggestions
- Topic: Walls
- Replies: 3
- Views: 3148
Re: Walls
In tune with more things getting shields, ie when vehicles become modular. Add a second tier of wall that requires power to fully function with the benefit of:
- Minor amounts of regenerative shielding at the cost of said power.
- And / or Electrified, providing small damage and a minor slow effect.
- Minor amounts of regenerative shielding at the cost of said power.
- And / or Electrified, providing small damage and a minor slow effect.
- Tue Oct 04, 2016 4:21 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion about a water pump.
- Replies: 173
- Views: 54655
Re: Poll: Offshore Pump Should Need Energy
Instead of the above options, the pump could just count as gravity fed until power is applied. This would satisfy most sides of the argument and do two things.
- Low volume of water as a kick start without power
- Regular volume once electricity is applied
- Low volume of water as a kick start without power
- Regular volume once electricity is applied