Search found 14 matches
- Wed May 13, 2020 3:21 am
- Forum: Technical Help
- Topic: Factorio is not using GPU (Linux)
- Replies: 19
- Views: 6588
Re: Factorio is not using GPU
Yes, Every game is running fine (Path of Exile, Bannerlord, etc...) while using Proton. I'm not sure for native linux game though, even if Xorg is definitely using my GPU. I began to have this problem a while ago, and then yesterday, by swapping version back and forth with stable, i was able to play...
- Wed May 13, 2020 2:44 am
- Forum: Technical Help
- Topic: Factorio is not using GPU (Linux)
- Replies: 19
- Views: 6588
Factorio is not using GPU (Linux)
Hi, It seems that my factorio is not using my gpu but using my cpu for rendering 0.000 2020-05-13 04:39:55; Factorio 0.18.24 (build 51524, linux64, steam) 0.052 Operating system: Linux (Arch rolling) 0.052 Program arguments: "/home/draziel/.local/share/Steam/steamapps/common/Factorio/bin/x64/fa...
- Thu Oct 19, 2017 12:55 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1015064
Re: [0.15] Sea Block Pack 0.1.6
That was a long game :/
- Sat Nov 05, 2016 1:20 am
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 152507
Re: [0.13.x] Bob's Mods: General Discussion
I think you should just remove the synthetic wood recipe... since you don't know when the bug will be resolved and it's quite an annoying bug.
- Sat Oct 29, 2016 12:47 pm
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 107176
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
I think so... I did 3 games with this mod : stone planet, one normal vanilla game+yuoki industries and a bob+angel+yuoki mod... I think it's not that hard to reach the end game... harder than vanilla but easier than angel+bob mod. Just drop an ancient monument for some rep, a solar power isolated UC...
- Fri Oct 28, 2016 6:52 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 564866
Re: Yuoki Industries - Informations, Suggestions, Questions
Hi again.
Some simple suggenstion :
Plasma capsule should work with the pasma gun :/
You should raise the number of module slots of the top tier assembly ( assembly C-2 ?). It currently only has 2 and so it is worse than the previous one :/
PS : where do i see generator (not boier) efficiency ?
Some simple suggenstion :
Plasma capsule should work with the pasma gun :/
You should raise the number of module slots of the top tier assembly ( assembly C-2 ?). It currently only has 2 and so it is worse than the previous one :/
PS : where do i see generator (not boier) efficiency ?
- Fri Oct 28, 2016 6:42 pm
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 107176
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
About Profit From War :
Profit from war needs tons of engine :
And quite a lot of biomass :
But generate tons of money =)
Profit from war needs tons of engine :
And quite a lot of biomass :
But generate tons of money =)
- Fri Oct 28, 2016 6:37 pm
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 107176
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
UC generation from corn : Corn to frumital (works without beacon but they had 16 effects number !!) : frumital.PNG Frumital processing : furmital processing.PNG Outgoing Unicomp (from 24 corn farms & corresponding processing) : outgoing unicomp.PNG And some alien fragment searching : Compact was...
- Fri Oct 28, 2016 6:30 pm
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 107176
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Here is some of my builds : Iron & Copper Washing (with bob's adjustable inserters) : washing station.PNG A compact blue chip build compact mk.PNG Early UCA2 processing unit (note the power switch to indicate and the lamps to indicate the daytime) : solar powered uca2.PNG Early game accumulator ...
- Fri Oct 28, 2016 4:31 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 208485
Re: ModMyFactory - mod manager and more
Nice ! Thanks ! I'll be able to reinstall all my mods =)
- Fri Oct 28, 2016 3:37 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 208485
Re: ModMyFactory - mod manager and more
Thanks for the fast reply !
About the download : I do File > Add Mods > Download > ... Parsing the server (computer busy ... > Mod list available > I select a mod > The download button stay greyed.
I guess i have to enter a login somewhere... But i didn't saw anything anywhere :/
About the download : I do File > Add Mods > Download > ... Parsing the server (computer busy ... > Mod list available > I select a mod > The download button stay greyed.
I guess i have to enter a login somewhere... But i didn't saw anything anywhere :/
- Fri Oct 28, 2016 12:53 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 208485
Re: ModMyFactory - mod manager and more
Hi, I've installed ModMyFactory while i already had some mods. It didn't recognize them so i tried to manually set the mod folder to Appdata/factorio/mod. It still didn't recognize my installed mods so i tried to check the online mods so it *might* check the mod folder and register my already instal...
- Mon Oct 24, 2016 7:07 pm
- Forum: Yuoki Industries
- Topic: If it's not a feature - it's maybe a Bug ?
- Replies: 97
- Views: 43541
Re: If it's not a feature - it's maybe a Bug ?
Hi,
I think you reduced the item placement range in your last patch. Is it a new feature or a bug ?
I think you reduced the item placement range in your last patch. Is it a new feature or a bug ?
- Tue Oct 11, 2016 1:23 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 564866
Re: Yuoki Industries - Informations, Suggestions, Questions
Hi ! First of all, great mod ! I like the concept of creating something from nothing. This is my feedback on the current mod problems : 1/ spliced zells packaging doesn't seems to give empty fringus back. Is it normal ? 2/ organic ferrum is so expensive to grow... you need more than 60 steel plates ...