Edit: Oh, forgot about the inserter condition xD
Search found 17 matches
- Fri May 05, 2017 3:16 am
- Forum: Energy Production
- Topic: Compact, Extendable, Bufferless, Combi-Free Kovarex Process
- Replies: 18
- Views: 22626
Re: Compact, Extendable, Bufferless, Combi-Free Kovarex Process
Using the design I noticed that when you have stack inserters with a stack size of 8 the blue belt can't handle the flow, Adding a chest buffer before the belt solves the problem trough. Great design 
Edit: Oh, forgot about the inserter condition xD
Edit: Oh, forgot about the inserter condition xD
- Sun Apr 30, 2017 2:49 pm
- Forum: Implemented Suggestions
- Topic: [0.15.4] fluid wagon
- Replies: 5
- Views: 3102
Re: [0.15.4] fluid wagon
I approve this
- Sun Apr 30, 2017 2:44 pm
- Forum: Ideas and Suggestions
- Topic: More Realistic inventory hardmode
- Replies: 3
- Views: 1889
Re: More Realistic inventory hardmode
I think such a mode could find its target audience for people that want more of a challenge and more realism when playing. This could also include, making a lot of objects craftable only in assembler, and disable picking up vehicles.
- Sun Apr 30, 2017 2:38 pm
- Forum: Ideas and Suggestions
- Topic: Re name/classify the science packs
- Replies: 8
- Views: 3866
Re: Re name/classify the science packs
So, just a graphical change for the science pack visuals, I am totally for this, apart from making sense I think it would look cool.
- Fri Dec 23, 2016 4:20 pm
- Forum: Ideas and Suggestions
- Topic: Place new train on rail with inserters
- Replies: 5
- Views: 2859
Re: Place new train on rail with inserters
I fully support this, we should have an actuator building type?
- Fri Dec 23, 2016 4:13 pm
- Forum: News
- Topic: Friday Facts #74 - The brainstorming
- Replies: 106
- Views: 96765
Re: Friday Facts #74 - The brainstorming
Who cares, I'm just seeing this :O
Space Platforms NOW!
Space Platforms NOW!
- Mon Dec 12, 2016 6:17 am
- Forum: Railway Setups
- Topic: Trying to optimize roundabouts
- Replies: 6
- Views: 7864
Re: Trying to optimize roundabouts
As soon as i learned how to make roundabout train system i noticed they get a lot of hate for their impact on performance in larger factories and they are also highly inefficient in some cases but allow you greater flexibility when making stations. And let's not forget 1-headed trains.
- Mon Nov 28, 2016 6:59 am
- Forum: Ideas and Suggestions
- Topic: PvP/Co-Op Related features
- Replies: 3
- Views: 2393
Re: PvP/Co-Op Related features
I think this will allow players to better deal with greifers without admins and limit damage while also creating possibilities for other types of gameplay.
Structures need to be improved vs players because all your security is moot if someone can destroy or pick up your wall/building/turrets in 2 ...
Structures need to be improved vs players because all your security is moot if someone can destroy or pick up your wall/building/turrets in 2 ...
- Sun Nov 27, 2016 7:29 pm
- Forum: Ideas and Suggestions
- Topic: PvP/Co-Op Related features
- Replies: 3
- Views: 2393
PvP/Co-Op Related features
Since the developers showed interest in PvP I was thinking that a few features required by that development could find themselves used for Co-Op.
As it stands, to avoid griefing servers permanently need an admin to kick players but that's not enough since they can do a lot of damage in a short ...
As it stands, to avoid griefing servers permanently need an admin to kick players but that's not enough since they can do a lot of damage in a short ...
- Sun Nov 27, 2016 6:59 pm
- Forum: Ideas and Suggestions
- Topic: Little Quirks
- Replies: 132
- Views: 62533
Re: Little Quirks
Vehicles snap to angle:
Don't know if this is requires a thread of if t can be considered a quirk but i find it very annoying when driving on roads and i have to continuously adjust my direction because i either hit trees or step on the railway, especially when using a fast moving vehicle.
I ...
Don't know if this is requires a thread of if t can be considered a quirk but i find it very annoying when driving on roads and i have to continuously adjust my direction because i either hit trees or step on the railway, especially when using a fast moving vehicle.
I ...
- Mon Nov 21, 2016 6:57 pm
- Forum: Ideas and Suggestions
- Topic: [Nuclear power] Mining and processing Uranium
- Replies: 8
- Views: 7811
Re: [Nuclear power] Mining and processing Uranium
I love it, gives us some content to mingle with later in the game 
- Mon Nov 21, 2016 6:56 pm
- Forum: Implemented Suggestions
- Topic: Blueprints: Mirror/flip
- Replies: 97
- Views: 117657
Re: Mirroring blueprints
I endorse this 
- Mon Nov 21, 2016 6:53 pm
- Forum: Ideas and Suggestions
- Topic: Combat Improvements
- Replies: 5
- Views: 4307
Re: Combat Improvements
Enemies: I think the suggestions in this group would be too much of a hassle in respect to the added benefit to the gameplay.
Scanners:
- Scanners do work together, in the area they cover they scan the tile that was not scanned the longest.
- I like the idea of scanners enabling turrets to target ...
Scanners:
- Scanners do work together, in the area they cover they scan the tile that was not scanned the longest.
- I like the idea of scanners enabling turrets to target ...
- Fri Nov 11, 2016 9:37 pm
- Forum: Ideas and Suggestions
- Topic: Remove guns and green ammo
- Replies: 5
- Views: 4934
Remove guns and green ammo
These items become obsolete really fast, I think their existence is more of a nuisance at the moment while mid game weapons like the rifle and the shotgun have a better lifespan. the shotgun could be moved to become a tire 1 weapon to fill the gap.
- Fri Nov 11, 2016 9:32 pm
- Forum: Ideas and Suggestions
- Topic: Uranium and nuclear power
- Replies: 3
- Views: 3495
Re: Uranium and nuclear power
I do not really agree on uranium processing generating too much pollution, solar panels have a big advantage because they do not generate it, I think the focus should be placed on waste management and maybe radiation as downside.
I fully support any suggestion that nerfs laser turret creep and ...
I fully support any suggestion that nerfs laser turret creep and ...
- Mon Oct 31, 2016 9:47 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear Power from a Nuclear Engineer
- Replies: 94
- Views: 51037
Re: Nuclear Power from a Nuclear Engineer
I couldn't really read the whole thread but I got a few basic idea on which I agree, maybe make a summary:
- Reactors should use a lot of water, 3pumps, that would make them a 5x5 building.
- We need cooling towers because they add to the puzzle and look cool, give that power-plant aesthetic, you ...
- Reactors should use a lot of water, 3pumps, that would make them a 5x5 building.
- We need cooling towers because they add to the puzzle and look cool, give that power-plant aesthetic, you ...
- Tue Oct 11, 2016 7:06 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 142426
Re: Friday Facts #159 - Research revolution
Hello, I've been playing Factorio for a while but registered this account to get a few opinions in and maybe do a few other things while I'm at it.
Science
1. Research - I like the fact that it is changing, the current system is a bit linear or rather it's more like a parable when it comes to ...
Science
1. Research - I like the fact that it is changing, the current system is a bit linear or rather it's more like a parable when it comes to ...