Search found 19 matches
- Thu Jul 23, 2015 5:46 pm
- Forum: Mods
- Topic: [0.11.x] Y.Petremann's mods (6 mods)
- Replies: 96
- Views: 87058
Re: [0.11.x] Y.Petremann's mods (6 mods)
Are 0.12 versions on the way? I personally love the Creative Mod, but I can live without it for some time. Here's a version I got working for 0.12.0 (Creative mode only). It's a bit off. As far as I can tell everything works except the void chest. No errors, it just does nothing. Beware, dragons; u...
- Thu Jul 23, 2015 10:37 am
- Forum: Mods
- Topic: [0.11.x] Y.Petremann's mods (6 mods)
- Replies: 96
- Views: 87058
Re: [0.11.x] Y.Petremann's mods (6 mods)
Are 0.12 versions on the way? I personally love the Creative Mod, but I can live without it for some time. Here's a version I got working for 0.12.0 (Creative mode only). It's a bit off. As far as I can tell everything works except the void chest. No errors, it just does nothing. Beware, dragons; u...
- Mon Jul 20, 2015 10:44 pm
- Forum: Mods
- Topic: Introduction, Downloads & Release history
- Replies: 73
- Views: 107384
Re: Introduction, Downloads & Release history
Will you release a update for the brand new 0.12 update? Yes. I just added download to first post. Not with everything I planned for, but all the old stuff should work. I've only found one problem. I have multiple mods, I get to see 5 tabs, no more no less. I cannot see more, because if I click the...
- Mon Jul 20, 2015 7:42 pm
- Forum: Mods
- Topic: Introduction, Downloads & Release history
- Replies: 73
- Views: 107384
Re: Introduction, Downloads & Release history
Will you release a update for the brand new 0.12 update? Yes. I just added download to first post. Not with everything I planned for, but all the old stuff should work. I've only found one problem. I have multiple mods, I get to see 5 tabs, no more no less. I cannot see more, because if I click the...
- Mon Jul 20, 2015 7:34 pm
- Forum: Mods
- Topic: [0.11.x] Y.Petremann's mods (6 mods)
- Replies: 96
- Views: 87058
Re: [0.11.x] Y.Petremann's mods (6 mods)
Are 0.12 versions on the way? I personally love the Creative Mod, but I can live without it for some time.
- Sat Jan 17, 2015 7:35 pm
- Forum: Modding help
- Topic: Weird Code Error
- Replies: 2
- Views: 1249
Re: Weird Code Error
BTW, FishSandwich, I love your Colobot videos. They made me start playing againFishSandwich wrote:Try:
Code: Select all
if game.peacefulmode == true then game.showmessagedialog{text={"Peaceful mode enabled, have fun with infinite resources!"}} end
- Sat Jan 17, 2015 11:55 am
- Forum: Modding help
- Topic: Weird Code Error
- Replies: 2
- Views: 1249
Weird Code Error
Okay, I'm trying to work on a mod, but constantly getting errors. Error: "__[modname]__\control.lua:18:'then' expected near '='." And my code is, on the 18th line, with before & after. if game.peacefulmode = true then game.showmessagedialog{text={"Peaceful mode enabled, have fun w...
- Sat Jan 17, 2015 11:47 am
- Forum: Modding help
- Topic: Help with modding
- Replies: 3
- Views: 1363
Re: Help with modding
Worked, thanks. I'm working on a mod and this helped me a lot. I was thinking of other ways to do it.
- Fri Jan 16, 2015 11:01 am
- Forum: Modding help
- Topic: Help with modding
- Replies: 3
- Views: 1363
Help with modding
I would like to know, what the != of factorio lua coding is, since != doesn't work.
- Thu Jan 15, 2015 10:05 am
- Forum: Mods
- Topic: [MOD 0.11.x] Peaceful Mode (1.0.0)
- Replies: 9
- Views: 12569
Re: [MOD 0.11.x] Peaceful Mode (1.0.0)
A good way to balance is user feedback. If you get U. feedback, that it's too hard to make, then make it easier, and if U. feedback that it's too easy, make it harder. Simple as that, although you might want to seriously use some later game stuff to craft, and DEFINATELY blue in the research.
- Thu Jan 15, 2015 10:02 am
- Forum: Mods
- Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
- Replies: 170
- Views: 116457
Re: [0.11.x] Hardcorio:SC v.1.0.0
Nice StarCraft textures No seriously, though. I like the mod, and it adds quite the aspect into my game.
8/10 for you, my friend.
(The m8 stuff just isn't for me)
8/10 for you, my friend.
(The m8 stuff just isn't for me)
- Fri Sep 19, 2014 10:13 pm
- Forum: Maps and Scenarios
- Topic: [WIP] Story.Oriented Hardcore Survival Map
- Replies: 0
- Views: 4999
[WIP] Story.Oriented Hardcore Survival Map
IMPORTANT!!! This is currently in planning, but is almost halfway trough. Random Details - I'm doing this alone. - Lag may be caused - Beware - Biters - I KNOW I AM NOT USING THE LIST Download - Testers please PM me - 5 more to go - Download available after testing is complete Thanks for reading
- Mon Aug 04, 2014 8:29 am
- Forum: Show your Creations
- Topic: My Forward Mining Base
- Replies: 2
- Views: 3396
Re: My Forward Mining Base
True that. Double true that, actually xD-root wrote:Hahahah, nice! That drill is the personification of all your resource are belong to us.
- Mon Aug 04, 2014 8:21 am
- Forum: Show your Creations
- Topic: My Forward Mining Base
- Replies: 2
- Views: 3396
My Forward Mining Base
As a warning, before you start asking "What the drill is that?", I will say that I am using the DyTech mod, and also the Ultimate Mining Drill. http://i.imgur.com/JiUO60y.jpg http://i.imgur.com/E3ZElKj.jpg http://i.imgur.com/tuv7WlO.jpg http://i.imgur.com/rqRf6wg.jpg Hope you like it :) I...
- Sun Jun 16, 2013 11:11 am
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] INV Edit & Godmode Mod!
- Replies: 6
- Views: 7615
Re: [REQUEST] INV Edit & Godmode Mod!
I was thinking more of making a GUI where you can spawn stuff & toggle Godmode. It should be on the left side of the screen.
- Tue Mar 05, 2013 1:17 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] INV Edit & Godmode Mod!
- Replies: 6
- Views: 7615
Re: [REQUEST] INV Edit & Godmode Mod!
Console?ficolas wrote:open the console ad type
game.getplayer().insert(name="nameoftheitem", amount=)
And the godmode, just modify the json files and add 9999999 health to the entity "player"
Cant do it now, my comp is broken
- Sun Mar 03, 2013 6:01 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] INV Edit & Godmode Mod!
- Replies: 6
- Views: 7615
[REQUEST] INV Edit & Godmode Mod!
I am requesting a INVEdit & Godmode mod. Please make one.
- Sat Mar 02, 2013 7:28 am
- Forum: Modding discussion
- Topic: [0.2.8]Factorio Mod Manager
- Replies: 7
- Views: 12936
Re: [0.2.8]Factorio Mod Manager
The example mod does not work.
- Fri Mar 01, 2013 7:39 pm
- Forum: Modding discussion
- Topic: [0.2.8]Factorio Mod Manager
- Replies: 7
- Views: 12936
Re: [0.2.8]Factorio Mod Manager
I agree Shiswammy xDXisuma wrote:I'd personally like to see this as part of the game, a "customize your experience" being able to predefine certain settings so you can challenge yourself in different ways
-Rax