Search found 2 matches
- Thu Oct 31, 2024 5:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [2.0.13] Some nuclear item glow sprites cause large draw call counts and negatively impact FPS
- Replies: 4
- Views: 847
[posila] [2.0.13] Some nuclear item glow sprites cause large draw call counts and negatively impact FPS
I decided to run Factorio under RenderDoc on a whim while discussing texture atlassing with friends, and noticed that a belt of nuclear fuel (the train kind) in my base was causing a large amount of draw calls. I don't know the internals of the engine obviously, but it appears that the world-space β...
- Thu Nov 23, 2017 6:58 pm
- Forum: Pending
- Topic: [0.15.37] Crash on error: "MultiplayerManager trying to create scenario but it exists already."
- Replies: 1
- Views: 867
[0.15.37] Crash on error: "MultiplayerManager trying to create scenario but it exists already."
I was connecting to my server over LAN (so network error is unlikely) and while it was doing its thing (can't recall if it already finished downloading or not. Logs should have it I guess?), I resized the window to make it a bit larger. This took a while before the black screen was gone, and when it...