Search found 94 matches

by micomico
Mon Dec 12, 2016 10:21 am
Forum: F.A.R.L
Topic: [0.12]Ideas, suggestions & discussion
Replies: 113
Views: 68614

Re: [0.12]Ideas, suggestions & discussion

Just tested with a minimal set of mods and the diesel locomotive has a 2x2 grid, while FARL ends up with a 10x10 grid. Mod list (minimal): creative-mode_0.2.3.zip FARL_0.7.3.zip VehiclesEquipement_0.0.2.zip Made my own little mod that only changes vanilla vehicles, to replace 'Vehicles Equipement'. ...
by micomico
Sat Dec 10, 2016 5:45 pm
Forum: F.A.R.L
Topic: [0.12]Ideas, suggestions & discussion
Replies: 113
Views: 68614

Re: [0.12]Ideas, suggestions & discussion

Sure. It's a very simple mod:

VehiclesEquipement by Y.Petremann.

I'll try other ones to see if it's mod specific.

Thanks!
by micomico
Fri Dec 09, 2016 3:57 pm
Forum: F.A.R.L
Topic: [0.12]Ideas, suggestions & discussion
Replies: 113
Views: 68614

Re: [0.12]Ideas, suggestions & discussion

Do you use FARL and a mod that adds vehicle equipments? Don't like the way you can't use the vehicle grid on all locomotives because FARL changes it to its own? Well, me neither. So I made a little mod that changes that and allows you to use the grid on locomotives: Fix FARL Equipment 0.0.1 With thi...
by micomico
Fri Dec 09, 2016 3:44 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 195
Views: 81327

Re: [MOD 0.14.x|MOD 0.13.9+]Recycling Machines

Hi! I've started a game with Recycling Machines and a bunch of other mods installed and all was working well. Since then, I decided to install a few other mods. These new mods' recipes don't appear when choosing a recipe on the recycling machine. I've started a new game with all the mods installed a...
by micomico
Tue Nov 08, 2016 3:23 pm
Forum: Releases
Topic: Version 0.14.19
Replies: 27
Views: 24711

Re: Version 0.14.19

Was I in charge of Wube Software, people asking for 0.15 now would have their money refunded, their account terminated and to play again, they would have to pay 60€ for the game and would also pay for yearly updates disguised as DLC. People don't seem to mind doing that for crappy AAA games. Bunch ...
by micomico
Tue Oct 25, 2016 2:33 pm
Forum: Mods
Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
Replies: 93
Views: 45401

Re: [MOD 0.13.X] Killkrog's Blueprint Manager

BTW if there's any change you still need to make to KBM, then it should be to make the strings compatible with Blueprint String (and forget about the version detection). This. I currently have both Blueprint String and KBM installed. Blueprint String for importing and exporting to the world outside...
by micomico
Tue Oct 25, 2016 1:49 pm
Forum: Ideas and Suggestions
Topic: Smarter auto-trash
Replies: 8
Views: 3995

Re: Smarter auto-trash

***** TL;DR - If the value on the request slots is bigger, use it instead of the value on the auto-trash. ***** Quoted from this post . I think the autotrash function should check the current requested values for the items and, if they're bigger than the values set on autotrash, those values should...
by micomico
Mon Oct 24, 2016 5:05 pm
Forum: Not a bug
Topic: [14.14] Logistics vs. Autotrash
Replies: 4
Views: 2730

Re: [14.14] Logistics vs. Autotrash

I think the autotrash function should check the current requested values for the items and, if they're bigger than the values set on autotrash, those values should be used instead. items_to_trash = autotrash_amount(copper) if (request_amount(copper) > items_to_trash) items_to_trash = request_amount(...
by micomico
Fri Oct 21, 2016 10:23 am
Forum: General discussion
Topic: Help me find the post
Replies: 10
Views: 3587

Re: Help me find the post

It's not a post, but you can check this:

https://wiki.factorio.com/index.php?tit ... sed_Memory
by micomico
Thu Oct 20, 2016 1:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.14] Achievement reached ingame didn't show up on steam
Replies: 5
Views: 2811

Re: [0.14.14] Achievement reached ingame didn't show up on steam

The problems games have with steam make me wonder why anyone likes it and much more why really use it.

Had this game been launched only on steam, I would have never bought it.
by micomico
Tue Oct 04, 2016 4:28 pm
Forum: Gameplay Help
Topic: Trains: How to make a service train?
Replies: 18
Views: 13107

Re: Trains: How to make a service train?

Let's say I put a repair pack in the first stack in the train, and then middle click to reserve that stack. What is the key/mouse combination to copy that stack reservation and paste it into others? Keep the repair pack in your hand and just middle click all the slots you want. I think this only wo...
by micomico
Fri Sep 30, 2016 1:33 pm
Forum: This Forum
Topic: Missing topic for FFF 158
Replies: 4
Views: 2261

Re: Missing topic for FFF 158

Stop hitting refresh on the factorio blog and just wait for the announcement?

I'm pretty sure the forum post isn't automatic. :)
by micomico
Fri Nov 07, 2014 2:24 pm
Forum: News
Topic: Friday Facts #58 - It is here
Replies: 45
Views: 36302

Re: Friday Facts #58 - It is here

by micomico
Wed Nov 05, 2014 12:32 am
Forum: Not a bug
Topic: [0.11.1]15 fps on large factory
Replies: 3
Views: 2470

Re: [0.11.1]15 fps on large factory

I too was thinking this update would bring a performance upgrade, due to the announced belt optimizations. I was hoping to be able to play with Belt World again. That save was running at 25-30 FPS with 0.10.12, but in 0.11.1, it runs at 12 FPS/38 UPS. I have a newer save game (much lighter) that ran...
by micomico
Tue Nov 04, 2014 9:45 pm
Forum: Mods
Topic: [0.12.17]Clean Pipes 0.0.4 - Decide how pipes connect!
Replies: 23
Views: 39597

Re: [MOD 0.10.x]Clean Pipes 0.0.1 - Decide how pipes connect

Hello everyone.

This is one of the few mods I use and I wanted to keep playing my single-player pre-0.11 game with it. So I fixed it to load on this new version.

It most likely won't work on multiplayer. I'm a noob at modding and don't really know what I'm doing.

Here it is.
by micomico
Sat Oct 11, 2014 1:18 am
Forum: News
Topic: Friday Facts #55 - MP Preview
Replies: 36
Views: 29496

Re: Friday Facts #55 - MP Preview

Yay!
by micomico
Wed Sep 24, 2014 1:34 pm
Forum: General discussion
Topic: Stop Camera Movement?
Replies: 12
Views: 5108

Re: Stop Camera Movement?

rk84 wrote:I made rival mod with textfield :)
Shots fired!
by micomico
Wed Sep 24, 2014 1:33 pm
Forum: General discussion
Topic: Would it be possible to change the colour of pollution?
Replies: 9
Views: 6535

Re: Would it be possible to change the colour of the polluti

sorry for hijacking the post, but is there a similar file for night time? I mean: if I want to make night darker/lighter or change the color, is there such a file that I can change? and/or for the green night vision? Factorio implements this directly on your monitor. Search for 'brightness' and 'co...
by micomico
Tue Sep 16, 2014 9:24 pm
Forum: Mods
Topic: [0.11.x] Factorio Maps
Replies: 80
Views: 77553

Re: [0.10.x] Factorio Maps

The new version is so much faster and space saving. I can even share a map now.

I tried to map my first factory, but it still takes 750MB, even defining the smallest map border around it.
by micomico
Tue Sep 16, 2014 8:16 pm
Forum: General discussion
Topic: How big is your save game folder?
Replies: 13
Views: 6432

Re: How big is your save game folder?

How do you guys have such huge saves? I have 13 saves and not one is over 16MB. I don't. I messed up and put an extra zero on my save game's size. It's really 28MB and 18MB. I'll correct my post. But I had (and still have a copy of) a 170MB save, before I learned that disabling the replay was a thi...

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