Search found 94 matches
- Mon Dec 12, 2016 10:21 am
- Forum: F.A.R.L
- Topic: [0.12]Ideas, suggestions & discussion
- Replies: 113
- Views: 68614
Re: [0.12]Ideas, suggestions & discussion
Just tested with a minimal set of mods and the diesel locomotive has a 2x2 grid, while FARL ends up with a 10x10 grid. Mod list (minimal): creative-mode_0.2.3.zip FARL_0.7.3.zip VehiclesEquipement_0.0.2.zip Made my own little mod that only changes vanilla vehicles, to replace 'Vehicles Equipement'. ...
- Sat Dec 10, 2016 5:45 pm
- Forum: F.A.R.L
- Topic: [0.12]Ideas, suggestions & discussion
- Replies: 113
- Views: 68614
Re: [0.12]Ideas, suggestions & discussion
Sure. It's a very simple mod:
VehiclesEquipement by Y.Petremann.
I'll try other ones to see if it's mod specific.
Thanks!
VehiclesEquipement by Y.Petremann.
I'll try other ones to see if it's mod specific.
Thanks!
- Fri Dec 09, 2016 3:57 pm
- Forum: F.A.R.L
- Topic: [0.12]Ideas, suggestions & discussion
- Replies: 113
- Views: 68614
Re: [0.12]Ideas, suggestions & discussion
Do you use FARL and a mod that adds vehicle equipments? Don't like the way you can't use the vehicle grid on all locomotives because FARL changes it to its own? Well, me neither. So I made a little mod that changes that and allows you to use the grid on locomotives: Fix FARL Equipment 0.0.1 With thi...
- Fri Dec 09, 2016 3:44 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 81327
Re: [MOD 0.14.x|MOD 0.13.9+]Recycling Machines
Hi! I've started a game with Recycling Machines and a bunch of other mods installed and all was working well. Since then, I decided to install a few other mods. These new mods' recipes don't appear when choosing a recipe on the recycling machine. I've started a new game with all the mods installed a...
- Tue Nov 08, 2016 3:23 pm
- Forum: Releases
- Topic: Version 0.14.19
- Replies: 27
- Views: 24711
Re: Version 0.14.19
Was I in charge of Wube Software, people asking for 0.15 now would have their money refunded, their account terminated and to play again, they would have to pay 60β¬ for the game and would also pay for yearly updates disguised as DLC. People don't seem to mind doing that for crappy AAA games. Bunch ...
- Tue Oct 25, 2016 2:33 pm
- Forum: Mods
- Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
- Replies: 93
- Views: 45401
Re: [MOD 0.13.X] Killkrog's Blueprint Manager
BTW if there's any change you still need to make to KBM, then it should be to make the strings compatible with Blueprint String (and forget about the version detection). This. I currently have both Blueprint String and KBM installed. Blueprint String for importing and exporting to the world outside...
- Tue Oct 25, 2016 1:49 pm
- Forum: Ideas and Suggestions
- Topic: Smarter auto-trash
- Replies: 8
- Views: 3995
Re: Smarter auto-trash
***** TL;DR - If the value on the request slots is bigger, use it instead of the value on the auto-trash. ***** Quoted from this post . I think the autotrash function should check the current requested values for the items and, if they're bigger than the values set on autotrash, those values should...
- Mon Oct 24, 2016 5:05 pm
- Forum: Not a bug
- Topic: [14.14] Logistics vs. Autotrash
- Replies: 4
- Views: 2730
Re: [14.14] Logistics vs. Autotrash
I think the autotrash function should check the current requested values for the items and, if they're bigger than the values set on autotrash, those values should be used instead. items_to_trash = autotrash_amount(copper) if (request_amount(copper) > items_to_trash) items_to_trash = request_amount(...
- Fri Oct 21, 2016 10:23 am
- Forum: General discussion
- Topic: Help me find the post
- Replies: 10
- Views: 3587
- Thu Oct 20, 2016 1:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.14] Achievement reached ingame didn't show up on steam
- Replies: 5
- Views: 2811
Re: [0.14.14] Achievement reached ingame didn't show up on steam
The problems games have with steam make me wonder why anyone likes it and much more why really use it.
Had this game been launched only on steam, I would have never bought it.
Had this game been launched only on steam, I would have never bought it.
- Tue Oct 04, 2016 4:28 pm
- Forum: Gameplay Help
- Topic: Trains: How to make a service train?
- Replies: 18
- Views: 13107
Re: Trains: How to make a service train?
Let's say I put a repair pack in the first stack in the train, and then middle click to reserve that stack. What is the key/mouse combination to copy that stack reservation and paste it into others? Keep the repair pack in your hand and just middle click all the slots you want. I think this only wo...
- Fri Sep 30, 2016 1:33 pm
- Forum: This Forum
- Topic: Missing topic for FFF 158
- Replies: 4
- Views: 2261
Re: Missing topic for FFF 158
Stop hitting refresh on the factorio blog and just wait for the announcement?
I'm pretty sure the forum post isn't automatic.
I'm pretty sure the forum post isn't automatic.
- Fri Nov 07, 2014 2:24 pm
- Forum: News
- Topic: Friday Facts #58 - It is here
- Replies: 45
- Views: 36302
- Wed Nov 05, 2014 12:32 am
- Forum: Not a bug
- Topic: [0.11.1]15 fps on large factory
- Replies: 3
- Views: 2470
Re: [0.11.1]15 fps on large factory
I too was thinking this update would bring a performance upgrade, due to the announced belt optimizations. I was hoping to be able to play with Belt World again. That save was running at 25-30 FPS with 0.10.12, but in 0.11.1, it runs at 12 FPS/38 UPS. I have a newer save game (much lighter) that ran...
- Tue Nov 04, 2014 9:45 pm
- Forum: Mods
- Topic: [0.12.17]Clean Pipes 0.0.4 - Decide how pipes connect!
- Replies: 23
- Views: 39597
Re: [MOD 0.10.x]Clean Pipes 0.0.1 - Decide how pipes connect
Hello everyone.
This is one of the few mods I use and I wanted to keep playing my single-player pre-0.11 game with it. So I fixed it to load on this new version.
It most likely won't work on multiplayer. I'm a noob at modding and don't really know what I'm doing.
Here it is.
This is one of the few mods I use and I wanted to keep playing my single-player pre-0.11 game with it. So I fixed it to load on this new version.
It most likely won't work on multiplayer. I'm a noob at modding and don't really know what I'm doing.
Here it is.
- Sat Oct 11, 2014 1:18 am
- Forum: News
- Topic: Friday Facts #55 - MP Preview
- Replies: 36
- Views: 29496
- Wed Sep 24, 2014 1:34 pm
- Forum: General discussion
- Topic: Stop Camera Movement?
- Replies: 12
- Views: 5108
Re: Stop Camera Movement?
Shots fired!rk84 wrote:I made rival mod with textfield
- Wed Sep 24, 2014 1:33 pm
- Forum: General discussion
- Topic: Would it be possible to change the colour of pollution?
- Replies: 9
- Views: 6535
Re: Would it be possible to change the colour of the polluti
sorry for hijacking the post, but is there a similar file for night time? I mean: if I want to make night darker/lighter or change the color, is there such a file that I can change? and/or for the green night vision? Factorio implements this directly on your monitor. Search for 'brightness' and 'co...
- Tue Sep 16, 2014 9:24 pm
- Forum: Mods
- Topic: [0.11.x] Factorio Maps
- Replies: 80
- Views: 77553
Re: [0.10.x] Factorio Maps
The new version is so much faster and space saving. I can even share a map now.
I tried to map my first factory, but it still takes 750MB, even defining the smallest map border around it.
I tried to map my first factory, but it still takes 750MB, even defining the smallest map border around it.
- Tue Sep 16, 2014 8:16 pm
- Forum: General discussion
- Topic: How big is your save game folder?
- Replies: 13
- Views: 6432
Re: How big is your save game folder?
How do you guys have such huge saves? I have 13 saves and not one is over 16MB. I don't. I messed up and put an extra zero on my save game's size. It's really 28MB and 18MB. I'll correct my post. But I had (and still have a copy of) a 170MB save, before I learned that disabling the replay was a thi...