Search found 358 matches
- Thu Jan 29, 2015 10:36 pm
- Forum: Texture Packs
- Topic: [request]Stone age buildings
- Replies: 15
- Views: 21572
Re: [request]Stone age buildings
Could you make a wooden barrel, 1x1 in size. I will just use this post to keep requesting for new buildings :p
- Thu Jan 29, 2015 9:19 pm
- Forum: Texture Packs
- Topic: [request]Stone age buildings
- Replies: 15
- Views: 21572
Re: [request]Stone age buildings
O M G.. Yuoki, when my book starts selling you will get a donation for sure, this is just amazing!YuokiTani wrote:i'am really sure you like it, after you see this in action
- Thu Jan 29, 2015 9:15 pm
- Forum: Mods
- Topic: Factoria - IN DEVELOPMENT
- Replies: 9
- Views: 12119
Re: Factoria - IN DEVELOPMENT
I am looking forward to see how this mod turns out :) I've hit a snag with electricity... I want to create a watermill and windmill... The windmill I've got down but the watermill is proving impossible to implement without the use of a boiler + pipes (neither of which I want). I have been playing a...
- Thu Jan 29, 2015 5:20 pm
- Forum: Mods
- Topic: Factoria - IN DEVELOPMENT
- Replies: 9
- Views: 12119
Re: Factoria - IN DEVELOPMENT
I am looking forward to see how this mod turns out
- Thu Jan 29, 2015 2:36 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 77621
Re: [MOD 0.11.13] Cartmen's Complete Overhaul [ALPHA v0.1.1]
State of the mod - 29th of January I have managed to do a lot of work on the mod these last couple of days. So I proudly present to you the 0.1.2 update. A lot of the things i want for the bronze age have made it. Some of the gfx is just placeholder until i change them with the gfx that YuokiTani ha...
- Thu Jan 29, 2015 2:29 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 77621
Re: [MOD 0.11.13] Cartmen's Complete Overhaul [ALPHA v0.1.1]
i like thiscpy wrote:Planks + copper screws and gears = cheap low tech belt
Also slow.
- Wed Jan 28, 2015 10:51 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 77621
Re: [MOD 0.11.13] Cartmen's Complete Overhaul [ALPHA v0.1.1]
Thanks for answers, I'm as the tester will contribute to the improvement of the mod, because as I understand there will be many elements in game, it will be many work to do Age system intererstig too, but I don't understand the main hero what happened amnesia? Stone age? But why we have recipies fo...
- Wed Jan 28, 2015 5:41 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 77621
Re: [MOD 0.11.13] Cartmen's Complete Overhaul [ALPHA v0.1.1]
Thanks for answers, I'm as the tester will contribute to the improvement of the mod, because as I understand there will be many elements in game, it will be many work to do Age system intererstig too, but I don't understand the main hero what happened amnesia? Stone age? But why we have recipies fo...
- Wed Jan 28, 2015 3:11 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 77621
Re: [MOD 0.11.13] Cartmen's Complete Overhaul [ALPHA v0.1.1]
1) Cartmen will you change simple engine recipie unit and electric engine unit recipie? Will you add new types of craftable engines which can be like intermidiates? may be we can use engines in many types of machines 2) You planned the hydraulic parts like intermidiates, how about pneumatic parts? ...
- Tue Jan 27, 2015 10:43 pm
- Forum: Texture Packs
- Topic: [request]Stone age buildings
- Replies: 15
- Views: 21572
Re: [request]Stone age buildings
amazing as usual. You never disappoint my friend :) Do you have some extra time to make some sort of chemical plant in the same style as these other buildings. It is ok if it looks a little bit more advanced, actually that would be better. Maybe this can give you a bit of inspiration ;) I am also wo...
- Tue Jan 27, 2015 10:40 pm
- Forum: Modding discussion
- Topic: Colored machines, pls less of them
- Replies: 18
- Views: 13494
Re: Colored machines, pls less of them
you might be happy to know that YuokiTani has provided me with some new graphics for the early game.
you can get a preview here https://forums.factorio.com/forum/vie ... =15&t=8073
you can get a preview here https://forums.factorio.com/forum/vie ... =15&t=8073
- Mon Jan 26, 2015 5:31 pm
- Forum: Mods
- Topic: [0.11.x] Russian Logistics 0.2.5 [belts++,dynamic inserters]
- Replies: 79
- Views: 42953
Re: [0.11.x] Russian Logistics 0.2.5 [belts++,dynamic insert
As the angry russian mentioned his mods will only be available on a russian website, with russian descriptions. Which kinda defies the point of making mods in my opinion lol. (the point being to bring joy to as many people as possible)Plysken wrote:Download link broken?
- Mon Jan 26, 2015 5:25 pm
- Forum: Modding help
- Topic: How Do I Delete a Recipe or Item From Vanilla?
- Replies: 11
- Views: 9826
Re: How Do I Delete a Recipe or Item From Vanilla?
i simply read over it as i am using a small phone to catch up on some topics here. As i didn't see that particular bit of information i thought it worth mentioning. As the op said it wants to completely remove the stone-furnace from the game, simply disabling the recipe is not the solution to his re...
- Mon Jan 26, 2015 5:19 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 77621
Re: [MOD 0.11.13] Cartmen's Complete Overhaul [ALPHA v0.1.0]
What do you mean with comfortable? You can reply in russian if you want.Airat9000 wrote:
you mod comfortable in other mod future?
- Sun Jan 25, 2015 10:11 pm
- Forum: Modding help
- Topic: How Do I Delete a Recipe or Item From Vanilla?
- Replies: 11
- Views: 9826
Re: How Do I Delete a Recipe or Item From Vanilla?
completely removing the stone furnace has some complications though, the burner miner requires it so that will throw an error.
- Sun Jan 25, 2015 10:07 pm
- Forum: Modding help
- Topic: Is It Possible to Change the Player Starting Equipment?
- Replies: 9
- Views: 7029
Re: Is It Possible to Change the Player Starting Equipment?
game.onevent(defines.events.onplayercreated, function(event) local character = game.player.character character.clearitemsinside() character.insert{name="stone-axe", count=1} end) this clears anything the character is given when starting a new game and adds what you want, in this case a st...
- Sun Jan 25, 2015 8:57 pm
- Forum: Texture Packs
- Topic: [Request] Ultra-low graphic texturepack
- Replies: 2
- Views: 8378
Re: [Request] Ultra-low graphic texturepack
Good idea!
- Sun Jan 25, 2015 8:51 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 77621
Re: [MOD 0.11.13] Cartmen's Complete Overhaul [ALPHA v0.1.0]
Cartmen please tell me you have decided to use the event system when the appropriate technology is opened during the time? :shock: When i started the game i had seen 3 technologis and bow in this list :shock: This is very radical approaching to gameplay, that's amazing that's intersting but very ra...
- Fri Jan 23, 2015 8:54 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 77621
Re: [MOD 0.11.13] Cartmen's Complete Overhaul [ALPHA v0.1.1]
the next age will come in 0.1.2aklesey1 wrote:And how to open new ages in 0.1.1 version? Now in 0.1.1 the technology tree is very tiny
- Fri Jan 23, 2015 7:59 pm
- Forum: Mods
- Topic: [0.9.8+]Tweaked Module Recipes
- Replies: 1
- Views: 2240
Re: [0.9.8+]Tweaked Module Recipes
Sounds good, but why not make it configurable how many modules it takes to make a t3? I can imagine some people find 4 or 5 too easy :p