Search found 358 matches

by cartmen180
Thu Jan 29, 2015 10:36 pm
Forum: Texture Packs
Topic: [request]Stone age buildings
Replies: 15
Views: 21572

Re: [request]Stone age buildings

Could you make a wooden barrel, 1x1 in size. I will just use this post to keep requesting for new buildings :p
by cartmen180
Thu Jan 29, 2015 9:19 pm
Forum: Texture Packs
Topic: [request]Stone age buildings
Replies: 15
Views: 21572

Re: [request]Stone age buildings

YuokiTani wrote:i'am really sure you like it, after you see this in action :)
O M G.. Yuoki, when my book starts selling you will get a donation for sure, this is just amazing! :mrgreen:
by cartmen180
Thu Jan 29, 2015 9:15 pm
Forum: Mods
Topic: Factoria - IN DEVELOPMENT
Replies: 9
Views: 12119

Re: Factoria - IN DEVELOPMENT

I am looking forward to see how this mod turns out :) I've hit a snag with electricity... I want to create a watermill and windmill... The windmill I've got down but the watermill is proving impossible to implement without the use of a boiler + pipes (neither of which I want). I have been playing a...
by cartmen180
Thu Jan 29, 2015 5:20 pm
Forum: Mods
Topic: Factoria - IN DEVELOPMENT
Replies: 9
Views: 12119

Re: Factoria - IN DEVELOPMENT

I am looking forward to see how this mod turns out :)
by cartmen180
Thu Jan 29, 2015 2:36 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 77621

Re: [MOD 0.11.13] Cartmen's Complete Overhaul [ALPHA v0.1.1]

State of the mod - 29th of January I have managed to do a lot of work on the mod these last couple of days. So I proudly present to you the 0.1.2 update. A lot of the things i want for the bronze age have made it. Some of the gfx is just placeholder until i change them with the gfx that YuokiTani ha...
by cartmen180
Thu Jan 29, 2015 2:29 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 77621

Re: [MOD 0.11.13] Cartmen's Complete Overhaul [ALPHA v0.1.1]

cpy wrote:Planks + copper screws and gears = cheap low tech belt :D
Also slow.
i like this :D
by cartmen180
Wed Jan 28, 2015 10:51 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 77621

Re: [MOD 0.11.13] Cartmen's Complete Overhaul [ALPHA v0.1.1]

Thanks for answers, I'm as the tester will contribute to the improvement of the mod, because as I understand there will be many elements in game, it will be many work to do Age system intererstig too, but I don't understand the main hero what happened amnesia? Stone age? But why we have recipies fo...
by cartmen180
Wed Jan 28, 2015 5:41 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 77621

Re: [MOD 0.11.13] Cartmen's Complete Overhaul [ALPHA v0.1.1]

Thanks for answers, I'm as the tester will contribute to the improvement of the mod, because as I understand there will be many elements in game, it will be many work to do Age system intererstig too, but I don't understand the main hero what happened amnesia? Stone age? But why we have recipies fo...
by cartmen180
Wed Jan 28, 2015 3:11 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 77621

Re: [MOD 0.11.13] Cartmen's Complete Overhaul [ALPHA v0.1.1]

1) Cartmen will you change simple engine recipie unit and electric engine unit recipie? Will you add new types of craftable engines which can be like intermidiates? may be we can use engines in many types of machines 2) You planned the hydraulic parts like intermidiates, how about pneumatic parts? ...
by cartmen180
Tue Jan 27, 2015 10:43 pm
Forum: Texture Packs
Topic: [request]Stone age buildings
Replies: 15
Views: 21572

Re: [request]Stone age buildings

amazing as usual. You never disappoint my friend :) Do you have some extra time to make some sort of chemical plant in the same style as these other buildings. It is ok if it looks a little bit more advanced, actually that would be better. Maybe this can give you a bit of inspiration ;) I am also wo...
by cartmen180
Tue Jan 27, 2015 10:40 pm
Forum: Modding discussion
Topic: Colored machines, pls less of them
Replies: 18
Views: 13494

Re: Colored machines, pls less of them

you might be happy to know that YuokiTani has provided me with some new graphics for the early game.
you can get a preview here https://forums.factorio.com/forum/vie ... =15&t=8073
by cartmen180
Mon Jan 26, 2015 5:31 pm
Forum: Mods
Topic: [0.11.x] Russian Logistics 0.2.5 [belts++,dynamic inserters]
Replies: 79
Views: 42953

Re: [0.11.x] Russian Logistics 0.2.5 [belts++,dynamic insert

Plysken wrote:Download link broken?
As the angry russian mentioned his mods will only be available on a russian website, with russian descriptions. Which kinda defies the point of making mods in my opinion lol. (the point being to bring joy to as many people as possible)
by cartmen180
Mon Jan 26, 2015 5:25 pm
Forum: Modding help
Topic: How Do I Delete a Recipe or Item From Vanilla?
Replies: 11
Views: 9826

Re: How Do I Delete a Recipe or Item From Vanilla?

i simply read over it as i am using a small phone to catch up on some topics here. As i didn't see that particular bit of information i thought it worth mentioning. As the op said it wants to completely remove the stone-furnace from the game, simply disabling the recipe is not the solution to his re...
by cartmen180
Mon Jan 26, 2015 5:19 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 77621

Re: [MOD 0.11.13] Cartmen's Complete Overhaul [ALPHA v0.1.0]

Airat9000 wrote:
you mod comfortable in other mod future?
What do you mean with comfortable? You can reply in russian if you want.
by cartmen180
Sun Jan 25, 2015 10:11 pm
Forum: Modding help
Topic: How Do I Delete a Recipe or Item From Vanilla?
Replies: 11
Views: 9826

Re: How Do I Delete a Recipe or Item From Vanilla?

completely removing the stone furnace has some complications though, the burner miner requires it so that will throw an error.
by cartmen180
Sun Jan 25, 2015 10:07 pm
Forum: Modding help
Topic: Is It Possible to Change the Player Starting Equipment?
Replies: 9
Views: 7029

Re: Is It Possible to Change the Player Starting Equipment?

game.onevent(defines.events.onplayercreated, function(event) local character = game.player.character character.clearitemsinside() character.insert{name="stone-axe", count=1} end) this clears anything the character is given when starting a new game and adds what you want, in this case a st...
by cartmen180
Sun Jan 25, 2015 8:57 pm
Forum: Texture Packs
Topic: [Request] Ultra-low graphic texturepack
Replies: 2
Views: 8378

Re: [Request] Ultra-low graphic texturepack

Good idea!
by cartmen180
Sun Jan 25, 2015 8:51 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 77621

Re: [MOD 0.11.13] Cartmen's Complete Overhaul [ALPHA v0.1.0]

Cartmen please tell me you have decided to use the event system when the appropriate technology is opened during the time? :shock: When i started the game i had seen 3 technologis and bow in this list :shock: This is very radical approaching to gameplay, that's amazing that's intersting but very ra...
by cartmen180
Fri Jan 23, 2015 8:54 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 77621

Re: [MOD 0.11.13] Cartmen's Complete Overhaul [ALPHA v0.1.1]

aklesey1 wrote:And how to open new ages in 0.1.1 version? Now in 0.1.1 the technology tree is very tiny ;)
the next age will come in 0.1.2
by cartmen180
Fri Jan 23, 2015 7:59 pm
Forum: Mods
Topic: [0.9.8+]Tweaked Module Recipes
Replies: 1
Views: 2240

Re: [0.9.8+]Tweaked Module Recipes

Sounds good, but why not make it configurable how many modules it takes to make a t3? I can imagine some people find 4 or 5 too easy :p

Go to advanced search