noLive, thank you for the counter video! I was always wondering how those are made.
WIth regards to sorting -- I do not sort anything. Iron ore goes to the iron store storage and so on. No commingling of any products
^_^
Search found 26 matches
- Fri Apr 14, 2017 1:20 am
- Forum: Railway Setups
- Topic: Railroads -- Cell Factories
- Replies: 5
- Views: 47992
- Wed Apr 12, 2017 2:28 am
- Forum: Railway Setups
- Topic: Railroads -- Cell Factories
- Replies: 5
- Views: 47992
Re: Railroads -- Cell Factories
aka WOOD can be planks because you dont need he wood as a raw material you never store gears....i like to know how you manage like these Bro, thanks for the kind words! I used to have an earlier setup using exactly the same logic -- storage for the iron sticks, raw wood, etc. was incorporated withi...
- Wed Apr 12, 2017 12:38 am
- Forum: Railway Setups
- Topic: Railroads -- Cell Factories
- Replies: 5
- Views: 47992
Railroads -- Cell Factories
Whats new guys! Here is my set-up: - each factory is a compartmentalized cell that connects to the network infrastructure. Each factory has multiple stations. Deadlock is guaranteed not to occur as long as the number of trains less or equal to: Number of Stations in a Factory + 3. All stations of th...
- Fri Sep 18, 2015 12:47 am
- Forum: General discussion
- Topic: Guys, How do you feel about the killing power of tanks.
- Replies: 26
- Views: 20539
Re: Guys, How do you feel about the killing power of tanks.
Yep! Tanks are a huge let down :/Gus_Smedstad wrote:They're not even very good compared to...
- Wed Aug 12, 2015 7:19 am
- Forum: General discussion
- Topic: Console command for killing spawners?
- Replies: 3
- Views: 13587
Re: Console command for killing spawners?
Thank you! This worked perfectly!
- Tue Aug 11, 2015 6:46 pm
- Forum: General discussion
- Topic: Console command for killing spawners?
- Replies: 3
- Views: 13587
Console command for killing spawners?
Guys, is there a console command for killing all spawners, biters, warms?
- Tue Aug 11, 2015 6:45 pm
- Forum: Implemented Suggestions
- Topic: Ghost building without item in inventory
- Replies: 8
- Views: 6487
- Tue Aug 11, 2015 3:59 pm
- Forum: Ideas and Suggestions
- Topic: Missiles
- Replies: 3
- Views: 2673
Re: Missiles
Missiles: You can fire them at your base and they are long range... The damage will depend on how many explosives you put in... Use the radar to target and fire. I really like this idea. So tired of circling biter nests! Would really welcome a long-arm solution. I've seen the arty mode with 1,000 r...
- Tue Aug 11, 2015 3:37 pm
- Forum: Ideas and Suggestions
- Topic: Push-pull trains?
- Replies: 16
- Views: 8390
Push-pull trains?
Request to the developers -- please can you enable the rear-facing locomotive in a train to act as a push locomotive? This way a train with two locomotives on both ends would always have a push and a pull engine resulting in faster speed and quicker acceleration. On top of this the rear locomotive w...
- Thu Aug 06, 2015 1:40 am
- Forum: General discussion
- Topic: The Fighting Aspect
- Replies: 9
- Views: 12877
The Fighting Aspect
Guys, this might have been discussed at length. I just wanted the developers to comment about what meaningful tools they could give us to serve as arguments when it comes to asking our biter friends to scoot over. Currently the task of cleaning up 10 nests with 10 spawns each is a rather time consum...
- Mon Dec 29, 2014 10:59 pm
- Forum: Show your Creations
- Topic: Humble beginning..
- Replies: 10
- Views: 9086
Re: Humble beginning..
Love it!!!Garm wrote:...Of my main processing facility
- Sat Dec 27, 2014 10:29 pm
- Forum: Show your Creations
- Topic: OCD-friendly rail networks
- Replies: 22
- Views: 21331
Re: OCD-friendly rail networks
I bet its fun trying to run from the bottom of the base to the top, its like playing that Frog Leaping Game :) I used to have five cars - driving around those rails was like: brrrm, whooom, bangg!! Lost four cars that way. Besides the map gets so large that even driving in a car takes forever. The ...
- Fri Dec 26, 2014 12:09 am
- Forum: Show your Creations
- Topic: OCD-friendly rail networks
- Replies: 22
- Views: 21331
Re: OCD-friendly rail networks
Here you go -- the latest version:Mythlorr wrote:
What version of Factorio is this save from?
https://drive.google.com/open?id=0B6xL_ ... authuser=0
- Fri Dec 26, 2014 12:07 am
- Forum: General discussion
- Topic: (Important) Has the train pathing changed?
- Replies: 6
- Views: 3996
Re: (Important) Has the train pathing changed?
I've just uploaded the latest save -- you will see the trains piling upChoumiko wrote:Edit: Seems like it solves it.I stopped the upper 3 trains and watched what happened
https://drive.google.com/open?id=0B6xL_ ... authuser=0
- Thu Dec 25, 2014 8:41 pm
- Forum: General discussion
- Topic: (Important) Has the train pathing changed?
- Replies: 6
- Views: 3996
(Important) Has the train pathing changed?
Guys, Have the train AI changed? See the image below. As far as a week ago the trains would fill the lower holding sidetracks, now they just go and wait sequentially at the first signal. This brings the entire adjacent section of the train network to a halt because the trains instead of going into t...
- Tue Dec 16, 2014 12:08 am
- Forum: Implemented Suggestions
- Topic: Force-place Incomplete Blueprints
- Replies: 31
- Views: 22550
Re: Force-place Incomplete Blueprints
Great idea! I do need it!
- Fri Dec 12, 2014 2:45 am
- Forum: Show your Creations
- Topic: OCD-friendly rail networks
- Replies: 22
- Views: 21331
Re: OCD-friendly rail networks
Thanks guys!
- Sun Dec 07, 2014 6:11 am
- Forum: Ideas and Suggestions
- Topic: Train Roster Request
- Replies: 1
- Views: 1267
Train Roster Request
Would it be possible to add a train roster showing all the trains? The information would include: stations the trains are running between, whether a train is in auto mode or on manual, where a train is heading at the moment, fuel per locomotive, cargo per car, speed, and whether a train carries the ...
- Tue Dec 02, 2014 8:56 pm
- Forum: Show your Creations
- Topic: I may have a problem
- Replies: 13
- Views: 11065
Re: I may have a problem
If only the devs got us a boat to research and build. That island would be quite a fortress!Chreo wrote:II guess that's the end of that game.
- Mon Dec 01, 2014 3:47 am
- Forum: Ideas and Suggestions
- Topic: Train Roster Request
- Replies: 1
- Views: 1080
Train Roster Request
Dear Developers,
I play a lot with the trains (ten trains currently), and would love to have a train roster.
Very simple: loco name, where its heading, what its stations are.
Mainly this is to track those trains that still keep going to the depleted mine sites.
Thank you!
I play a lot with the trains (ten trains currently), and would love to have a train roster.
Very simple: loco name, where its heading, what its stations are.
Mainly this is to track those trains that still keep going to the depleted mine sites.
Thank you!