Search found 26 matches

by SkySo1dier
Fri Apr 14, 2017 1:20 am
Forum: Railway Setups
Topic: Railroads -- Cell Factories
Replies: 5
Views: 47992

Re: Railroads -- Cell Factories

noLive, thank you for the counter video! I was always wondering how those are made.

WIth regards to sorting -- I do not sort anything. Iron ore goes to the iron store storage and so on. No commingling of any products

^_^
by SkySo1dier
Wed Apr 12, 2017 2:28 am
Forum: Railway Setups
Topic: Railroads -- Cell Factories
Replies: 5
Views: 47992

Re: Railroads -- Cell Factories

aka WOOD can be planks because you dont need he wood as a raw material you never store gears....i like to know how you manage like these Bro, thanks for the kind words! I used to have an earlier setup using exactly the same logic -- storage for the iron sticks, raw wood, etc. was incorporated withi...
by SkySo1dier
Wed Apr 12, 2017 12:38 am
Forum: Railway Setups
Topic: Railroads -- Cell Factories
Replies: 5
Views: 47992

Railroads -- Cell Factories

Whats new guys! Here is my set-up: - each factory is a compartmentalized cell that connects to the network infrastructure. Each factory has multiple stations. Deadlock is guaranteed not to occur as long as the number of trains less or equal to: Number of Stations in a Factory + 3. All stations of th...
by SkySo1dier
Fri Sep 18, 2015 12:47 am
Forum: General discussion
Topic: Guys, How do you feel about the killing power of tanks.
Replies: 26
Views: 20539

Re: Guys, How do you feel about the killing power of tanks.

Gus_Smedstad wrote:They're not even very good compared to...
Yep! Tanks are a huge let down :/
by SkySo1dier
Wed Aug 12, 2015 7:19 am
Forum: General discussion
Topic: Console command for killing spawners?
Replies: 3
Views: 13587

Re: Console command for killing spawners?

Thank you! This worked perfectly!
by SkySo1dier
Tue Aug 11, 2015 6:46 pm
Forum: General discussion
Topic: Console command for killing spawners?
Replies: 3
Views: 13587

Console command for killing spawners?

Guys, is there a console command for killing all spawners, biters, warms?
by SkySo1dier
Tue Aug 11, 2015 3:59 pm
Forum: Ideas and Suggestions
Topic: Missiles
Replies: 3
Views: 2673

Re: Missiles

Missiles: You can fire them at your base and they are long range... The damage will depend on how many explosives you put in... Use the radar to target and fire. I really like this idea. So tired of circling biter nests! Would really welcome a long-arm solution. I've seen the arty mode with 1,000 r...
by SkySo1dier
Tue Aug 11, 2015 3:37 pm
Forum: Ideas and Suggestions
Topic: Push-pull trains?
Replies: 16
Views: 8390

Push-pull trains?

Request to the developers -- please can you enable the rear-facing locomotive in a train to act as a push locomotive? This way a train with two locomotives on both ends would always have a push and a pull engine resulting in faster speed and quicker acceleration. On top of this the rear locomotive w...
by SkySo1dier
Thu Aug 06, 2015 1:40 am
Forum: General discussion
Topic: The Fighting Aspect
Replies: 9
Views: 12877

The Fighting Aspect

Guys, this might have been discussed at length. I just wanted the developers to comment about what meaningful tools they could give us to serve as arguments when it comes to asking our biter friends to scoot over. Currently the task of cleaning up 10 nests with 10 spawns each is a rather time consum...
by SkySo1dier
Mon Dec 29, 2014 10:59 pm
Forum: Show your Creations
Topic: Humble beginning..
Replies: 10
Views: 9086

Re: Humble beginning..

Garm wrote:...Of my main processing facility
Love it!!!
by SkySo1dier
Sat Dec 27, 2014 10:29 pm
Forum: Show your Creations
Topic: OCD-friendly rail networks
Replies: 22
Views: 21331

Re: OCD-friendly rail networks

I bet its fun trying to run from the bottom of the base to the top, its like playing that Frog Leaping Game :) I used to have five cars - driving around those rails was like: brrrm, whooom, bangg!! Lost four cars that way. Besides the map gets so large that even driving in a car takes forever. The ...
by SkySo1dier
Fri Dec 26, 2014 12:09 am
Forum: Show your Creations
Topic: OCD-friendly rail networks
Replies: 22
Views: 21331

Re: OCD-friendly rail networks

Mythlorr wrote:
What version of Factorio is this save from?
Here you go -- the latest version:

https://drive.google.com/open?id=0B6xL_ ... authuser=0
by SkySo1dier
Fri Dec 26, 2014 12:07 am
Forum: General discussion
Topic: (Important) Has the train pathing changed?
Replies: 6
Views: 3996

Re: (Important) Has the train pathing changed?

Choumiko wrote:Edit: Seems like it solves it.I stopped the upper 3 trains and watched what happened
I've just uploaded the latest save -- you will see the trains piling up ;)

https://drive.google.com/open?id=0B6xL_ ... authuser=0
by SkySo1dier
Thu Dec 25, 2014 8:41 pm
Forum: General discussion
Topic: (Important) Has the train pathing changed?
Replies: 6
Views: 3996

(Important) Has the train pathing changed?

Guys, Have the train AI changed? See the image below. As far as a week ago the trains would fill the lower holding sidetracks, now they just go and wait sequentially at the first signal. This brings the entire adjacent section of the train network to a halt because the trains instead of going into t...
by SkySo1dier
Tue Dec 16, 2014 12:08 am
Forum: Implemented Suggestions
Topic: Force-place Incomplete Blueprints
Replies: 31
Views: 22550

Re: Force-place Incomplete Blueprints

Great idea! I do need it!
by SkySo1dier
Fri Dec 12, 2014 2:45 am
Forum: Show your Creations
Topic: OCD-friendly rail networks
Replies: 22
Views: 21331

Re: OCD-friendly rail networks

Thanks guys!
Railroad 3.jpg
Railroad 3.jpg (862.11 KiB) Viewed 12102 times
Railroad 2.jpg
Railroad 2.jpg (636.96 KiB) Viewed 12102 times
by SkySo1dier
Sun Dec 07, 2014 6:11 am
Forum: Ideas and Suggestions
Topic: Train Roster Request
Replies: 1
Views: 1267

Train Roster Request

Would it be possible to add a train roster showing all the trains? The information would include: stations the trains are running between, whether a train is in auto mode or on manual, where a train is heading at the moment, fuel per locomotive, cargo per car, speed, and whether a train carries the ...
by SkySo1dier
Tue Dec 02, 2014 8:56 pm
Forum: Show your Creations
Topic: I may have a problem
Replies: 13
Views: 11065

Re: I may have a problem

Chreo wrote:II guess that's the end of that game.
If only the devs got us a boat to research and build. That island would be quite a fortress!
by SkySo1dier
Mon Dec 01, 2014 3:47 am
Forum: Ideas and Suggestions
Topic: Train Roster Request
Replies: 1
Views: 1080

Train Roster Request

Dear Developers,

I play a lot with the trains (ten trains currently), and would love to have a train roster.

Very simple: loco name, where its heading, what its stations are.

Mainly this is to track those trains that still keep going to the depleted mine sites.

Thank you!

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