There's a command-line option so you don't even have to see the startup menu: --load-game FILE ...of course, that requires you to know the name of your file. If you tend to use new or incrementing names a lot when saving, you'd have to modify your shortcut frequently. https://wiki.factorio.com/Comm...
TL;DR Pressing the "enter" key on the main menu should run "Continue game". What ? I'm embarrassed to even suggest, because it's so minor, but it would be really good interaction design if pressing the enter key would do the same thing as pressing the large green button in the m...
The last one, yes! For the love of God. That is so very obviously a bug. On the inserters chasing, normal inserters could keep chasing, and fast inserters not. That way, the game is organic and visually pleasing for beginners and whoever chooses to RP, but people who want to build megabases can just...
Some types of constructions would definitely benefit, have you ever tried to pave a base using robots? If a robot could pick up 5 concrete and drop it like a bucket of paint that would alleviate quite a lot of pain. Belts (and rails?) are already considered continuous entities behind the scenes, I c...
Fluid dynamics is crazy complicated.
As much as I would love for Factorio to become a realistic power generation simulator with pressures, heat capacities and flow rates, maybe there just isn't a way to achieve that and still have a playable game.
TL;DR Dropping (with 'z') items on top of assembling machines and the like should put the item in the output slot. What ? ctrl-clicking an assembler with an item in your hand tries to put it in the input slots. Dropping with 'z' should put attempt to put items in the output slot. Why ? I often end ...
Agree!
Imagine a land bridge covered in rails, and a train being called whenever an enemy is close enough...
You could have
[x] read distance to spawner (select signal)
[ ] read distance to enemy (select signal)
[x] read number of spawners in range (select signal)
I heard of a guy on Reddit who failed his Master's thesis because he was playing Factorio too much to defend his dissertation. I'm glad to see someone using Factorio in his post-sec homework instead! :mrgreen: You have to pass a lot of courses to get an engineering degree, so I can't guarantee I wo...
Honestly, I'm not sure if I even tried to see if someone had done this before me. My priority was passing the course, helping the community was secondary a bonus. The reason I went with stations like this was simplicity. Not to compare it to RoRo, but the most important part for me was that trains c...
I just passed a course in college level experimental design, which apparently means my report was statistically valid. Might not be a very interesting read for everyone, but someone might like it. If nothing else, it could be an inspiration for bringing Factorio into even more parts of your life. He...
This is "consistent" insofar as it doesn't care about the direction of the setup. But if you rotate only the belt in the lower left (for instance), you'll see that the inserters care about the direction of the belt, which is the problem. I'll tell you more: if you rotate an inserter 180 d...
This is "consistent" insofar as it doesn't care about the direction of the setup.
But if you rotate only the belt in the lower left (for instance), you'll see that the inserters care about the direction of the belt, which is the problem.
I have created a topic with similar request here https://forums.factorio.com/viewtopic.php?f=16&t=46034 Sorry, I didn't find this. It's excactly what I'm after. There's also four more cases not in the image (the belts going in the opposite direction around a corner). I can't see what you mean. ...
TL;DR Inserters care about the direction of a belt on which they try to place things. I don't think they should. Background I first reported this as a bug , because I thought it only applied to underground belts, but as it turns out, the "bug" was in fact the lack of a feature which I jus...
You're right, didn't even think of that.
In other words, rotating a belt 180Β° changes an item's placement on that belt differently depending on whether the inserter placing the item is in line with the belt or orthogonal to it.