Search found 12 matches
- Sun Dec 01, 2019 5:33 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 408448
Re: [MOD 0.17] Industrial Revolution
Thanks for the amazing mod, Deadlock. It refreshed my interest in Factorio and has already given me hours of entertainment. I'm approaching Future Age and it's a joy to watch these machines do their thing.
- Tue Aug 20, 2019 1:46 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 361217
Re: [MOD 0.13.17+] Rampant - 0.17.26
How much should the HE, Bio, and incendiary bullets compete with uranium ones same for cannon shells? Currently I assumed that uranium was a step up, but you are right that long term it causes the other types to not matter. I think they absolutely should compete, as uranium ammo isn't exactly all t...
- Wed Jun 26, 2019 2:15 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 361217
Re: [MOD 0.13.17+] Rampant - 0.17.26
I have some feedback after having played with this mod for many hours in my current playthrough. First off, it's fantastic. It gives the enemy some much needed variation, and the new weapon options in Rampant Arsenal are all really interesting to play around with and look awesome. I do wonder how ex...
- Mon Jun 10, 2019 2:02 pm
- Forum: Mods
- Topic: [MOD 0.16.36+] Rampant Arsenal
- Replies: 30
- Views: 38932
Re: [MOD 0.16.36+] Rampant Arsenal - 0.17.16
I'm unable to research Rocket Turrets 2 (for the Rapid Rocket Turret) even though all the prerequisites are researched and green. See screenshot. (The few techs above that didn't fit on the screen are also researched). https://puu.sh/DE78j/e99b8ccf87.png Edit: After further digging, Cannon Turrets 2...
- Wed Jun 05, 2019 9:26 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 295431
Re: [0.17+] Space Exploration WIP
This mod looks amazing. Fantastic work! I'm currently in the middle of a playthrough so I'm giving it a bit, but I can already tell that I will enjoy this a lot.
I was wondering if these different worlds also had different day/night cycles? (Is such a thing even possible?)
I was wondering if these different worlds also had different day/night cycles? (Is such a thing even possible?)
- Sat May 11, 2019 2:36 am
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 155581
Re: [0.17] Please post bugs and balance issues here.
I think there might be a bug with the spawning of gemstone patches. When I turn the frequency down (to, say, 25%), they get absolutely massive in size - so large you could build an entire factory on one. I don't believe the frequency of patches should affect their size, right? I can easily replicate...
- Mon Jan 08, 2018 2:28 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 396011
Re: Friday Facts #224 - Bots versus belts
Never liked mass use of logistics bot within the factory itself. They trivialize logistics and make Factorio not feel like Factorio anymore, or rather, it makes a factory not feel or look like a (typical) factory. I also like the challenge that belts provide. Making big blocks of assembly machines n...
- Sun Dec 10, 2017 11:40 am
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 86017
Re: Friday Facts #220 - The best Friday Facts ever
Best devs ever!
- Tue Nov 01, 2016 10:18 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1819
- Views: 589575
Re: Simple Questions and Short Answers
Thanks, that makes a lot of sense. I guess my arguments came mostly from the few times where I notice I'm running low on something like coal and decide to quickly belt over some new coal patch, which I can do in like a minute, opposed to starting a rail line and having to future-plan for an entire s...
- Tue Nov 01, 2016 9:44 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1819
- Views: 589575
Re: Simple Questions and Short Answers
I have another dumb question! Aside from being awesome, what benefit is there to using trains over belts? Even with ore depots incredibly far away it still seems more efficient to me to just belt the goods over, both in initial cost and (especially) time spend laying the infrastructure. Of course, t...
- Tue Nov 01, 2016 11:22 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1819
- Views: 589575
Re: Simple Questions and Short Answers
Thanks guys, I think I get it. But, just to get a sense of the scale involved... are we talking absolute ridiculous mega-factories here? I've launched a couple of rockets in different playthroughs with just single-lane busses (blue belts—I assume they have more throughput?), and while these were adm...
- Mon Oct 31, 2016 2:59 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1819
- Views: 589575
Re: Simple Questions and Short Answers
What's the advantage of a multi-lane bus? To clarify, I mean having 4 lanes for copper plates, 4 iron lanes, etc. I've seen some big youtubers sticking by this and discussing optimization of load balancing in all complicated ways and to great lengths, but it doesn't seem to make a lot of sense to me...