Search found 267 matches
- Thu Oct 23, 2025 6:18 am
- Forum: Releases
- Topic: Version 2.0.72
- Replies: 24
- Views: 9674
Re: Version 2.0.72
Changes
When using "Entity tooltip delay", the timer is also reset when moving the camera or the character. Fixes blinking entity tooltip when moving.
Finally, thank you!!
I had reported this issue five years ago and Kovarex supposedly had fixed it, but it hadn't actually been fixed in ...
- Tue Aug 05, 2025 4:07 pm
- Forum: Releases
- Topic: Version 2.0.61
- Replies: 11
- Views: 15547
Re: Version 2.0.61
Thank you and sorry!!
- Tue Aug 05, 2025 8:22 am
- Forum: Releases
- Topic: Version 2.0.61
- Replies: 11
- Views: 15547
Re: Version 2.0.61
Thanks, but I still cannot get both features to work. No belts get deconstructed in both cases.
* Cursor simply "glides" backwards along the placed belts with no effect. Where I am dragging is always equal to "current cursor position".
* Creates a T-shaped belt that starts side-loading. The L ...
* Cursor simply "glides" backwards along the placed belts with no effect. Where I am dragging is always equal to "current cursor position".
* Creates a T-shaped belt that starts side-loading. The L ...
- Mon Aug 04, 2025 2:27 pm
- Forum: Releases
- Topic: Version 2.0.61
- Replies: 11
- Views: 15547
Re: Version 2.0.61
Changes
When dragging belts, going forward and back will remove the extra belts built.
When using smart belt building to make a turn, the player can decide to change the direction after the turn by dragging in the opposite direction.
Please explain how to use these new features, I do ...
- Thu Jul 24, 2025 6:39 am
- Forum: Ideas and Suggestions
- Topic: Change color of lamp back to pure white
- Replies: 20
- Views: 2651
Re: Change color of lamp back to pure white
simplest solution to this problem is adding some sort of global way to change the lamp colors.
Nah, I believe the simplest solution would be for Wube to simply change an integer value of 191 to 255, at the single location in the game's code where the lamp's default color origiantes from. It can't ...
Nah, I believe the simplest solution would be for Wube to simply change an integer value of 191 to 255, at the single location in the game's code where the lamp's default color origiantes from. It can't ...
- Tue Jul 22, 2025 7:36 pm
- Forum: Ideas and Suggestions
- Topic: Change color of lamp back to pure white
- Replies: 20
- Views: 2651
Re: Change color of lamp back to pure white
There are a few more new mods to avoid the beige color:
In 2.0.33 a bug got fixed that resulted in newly placed lamps being a weird yellow instead of white.
https://mods.factorio.com/mod/lamps-are-white-by-default
https://mods.factorio.com/mod/lamp-override
I still wish a "fix for the fix ...
In 2.0.33 a bug got fixed that resulted in newly placed lamps being a weird yellow instead of white.
https://mods.factorio.com/mod/lamps-are-white-by-default
https://mods.factorio.com/mod/lamp-override
I still wish a "fix for the fix ...
- Wed Jul 09, 2025 10:56 am
- Forum: Releases
- Topic: Version 2.0.59
- Replies: 8
- Views: 7611
Re: Version 2.0.59
I'm curious to know why the SA music, that was recorded in a professional modern sound studio just a couple years ago required remastering, like with classic music albums/records from decades ago?
- Wed Jun 25, 2025 7:16 pm
- Forum: Ideas and Suggestions
- Topic: Add an option to reduce rocket silo launching sound
- Replies: 6
- Views: 1504
Re: Add an option to reduce rocket silo launching sound
Please just permanently reduce the volume of the rocket launch by 50%. It's just too annoying in Space Age.
- Mon Jun 09, 2025 8:21 am
- Forum: Assigned
- Topic: [Klonan] [2.0.55] Wasted space in Inserter UI in german language
- Replies: 1
- Views: 756
[Klonan] [2.0.55] Wasted space in Inserter UI in german language
Hello!
There is wasted space in the inserter UI when game is set to german language.
I speculate that the root cause is the same as with https://forums.factorio.com/viewtopic.php?t=127386 that was fixed by Klonan. Presumably the lengthy localized string "Greifarmkapazität begrenzen" adjacent to ...
There is wasted space in the inserter UI when game is set to german language.
I speculate that the root cause is the same as with https://forums.factorio.com/viewtopic.php?t=127386 that was fixed by Klonan. Presumably the lengthy localized string "Greifarmkapazität begrenzen" adjacent to ...
- Sun May 18, 2025 9:29 am
- Forum: Releases
- Topic: Version 2.0.50
- Replies: 4
- Views: 7623
Re: Version 2.0.50
CONGRATULATIONS Wube for the 50th patch since the launch of Space Age! Thank you so much for your excellent work! 
- Thu May 08, 2025 6:39 am
- Forum: Multiplayer
- Topic: Where did everyone go?
- Replies: 14
- Views: 3962
Re: Where did everyone go?
I think traditional phpBB forums (and similar PHP bulletin board software) appeal to a more mature audience than the more modern but convoluted fast-past throw-away communication style on platforms such as Reddit.
It's a bit like IRC, which is used by older internet users, compared to Discord ...
It's a bit like IRC, which is used by older internet users, compared to Discord ...
- Thu May 01, 2025 8:12 am
- Forum: Ideas and Suggestions
- Topic: Change color of lamp back to pure white
- Replies: 20
- Views: 2651
Re: Change color of lamp back to pure white
There is a mod that does just that in case it helps : Changes the default light color of the small lamp to the original 255/255/255 value when placed.
Thanks, but I play vanilla. The pure white color has been the vanilla default for the past ~10 years. Good to notice I am not alone with this ...
- Sat Apr 26, 2025 6:18 pm
- Forum: Ideas and Suggestions
- Topic: Change color of lamp back to pure white
- Replies: 20
- Views: 2651
Re: Change color of lamp back to pure white
Well, considering that no one noticed it in those several years, and everyone's used to the white...
Exactly. There was nothing *to* notice in several years because lamps have appeared in pure white since the beginning of factorio. Due to a recent a bugfix in 2.0.33, lamps now appear in beige ...
- Sat Apr 26, 2025 6:10 pm
- Forum: Ideas and Suggestions
- Topic: Change color of lamp back to pure white
- Replies: 20
- Views: 2651
Re: Change color of lamp back to pure white
By "you" I did not mean you personally, but Wube in general. Please kindly forward this thread with my suggestion and arguments to the GFX department, so they can consider it.Rseding91 wrote: Wed Apr 23, 2025 6:40 pm Me personally? no. It was changed by the GFX department years ago so I doubt they want to change it either.
- Wed Apr 23, 2025 5:57 pm
- Forum: Ideas and Suggestions
- Topic: Change color of lamp back to pure white
- Replies: 20
- Views: 2651
Re: Change color of lamp back to pure white
The topic concerns the default color of newly placed lamps. Are you going to revert it to pure white, considering the provided reasoning?Rseding91 wrote: Sun Apr 20, 2025 1:30 pm Why not just click the color picker and set it to what ever you want?
- Sun Apr 20, 2025 1:27 pm
- Forum: Not a bug
- Topic: [2.0.43] Incorrect default lamp color
- Replies: 7
- Views: 1104
- Sun Apr 20, 2025 1:26 pm
- Forum: Ideas and Suggestions
- Topic: Change color of lamp back to pure white
- Replies: 20
- Views: 2651
Change color of lamp back to pure white
TL;DR
Default color of lamp should be changed back to pure white (RGB 255/255/255).
What?
I suggest the default color of the lamp should be changed back to pure white. Apparently the color was originally intended to be beige, but a bug made lamps appear in pure white, and this was fixed ...
Default color of lamp should be changed back to pure white (RGB 255/255/255).
What?
I suggest the default color of the lamp should be changed back to pure white. Apparently the color was originally intended to be beige, but a bug made lamps appear in pure white, and this was fixed ...
- Thu Apr 17, 2025 8:59 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 241
- Views: 91190
Re: Version 2.0.45
Hi! I am looking for a simple answer to this question:
I have an ongoing run of vanilla Space Age with the "Deathworld Marathon" unmodified preset. Will any achievement be disabled in that run with this update?
I have an ongoing run of vanilla Space Age with the "Deathworld Marathon" unmodified preset. Will any achievement be disabled in that run with this update?
- Wed Apr 09, 2025 10:31 am
- Forum: Fan Art
- Topic: Lego Inserter
- Replies: 5
- Views: 4865
Re: Lego Inserter
Thanks for the comments!
This lego object now serves "in memory of the stack filter inserter"...
I miss the snow white color a little, because the new SA stack inserter is more grayish-white.
This lego object now serves "in memory of the stack filter inserter"...
I miss the snow white color a little, because the new SA stack inserter is more grayish-white.
- Tue Apr 08, 2025 4:23 pm
- Forum: Not a bug
- Topic: [2.0.43] Incorrect default lamp color
- Replies: 7
- Views: 1104
Re: [2.0.43] Incorrect default lamp color
This has actually been the default color since 1.1 - it did not change in 2.0.
I started a factory in 1.1 which has thousands of default white lamps. Loading this factory into 2.0 reveals that their color values are 255/255/255. Newly places lamps are beige with 255/255/191. The two colors look ...