Search found 133 matches

by Usul
Fri Apr 26, 2024 11:48 am
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 109
Views: 7434

Re: Friday Facts #408 - Statistics improvements, Linux adventures

Why are you still showing in FFF screenshots that the quality names have not yet been renamed due to popular request. It has been written by Kovarex months ago in an FFF, that a rename would be considered if a good alternative suggestion is made. Has no such suggestion yet been made by the community...
by Usul
Fri Apr 26, 2024 11:40 am
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 109
Views: 7434

Re: Friday Facts #408 - Statistics improvements, Linux adventures

While you are improving the stats UI, *please* add a very basic QoL feature: Remember/persist last viewed time scale accross close/open stats UI. Opening the stats UI defaults to "5 s", which I honestly believe to be the *least* useful choice. Every single time I open stats, I need to swit...
by Usul
Fri Mar 01, 2024 2:29 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 12077

Re: Friday Facts #400 - Chart search and Pins

Great features! Somewhat related: Could you please please make the flashing of the alert icons soft/pulsating instead of rigid/hard on/off (HUD and map)? This constant incessant hard flashing is quite irritating and I have sometimes resorted to disabling alerts altogether for this reason. However I ...
by Usul
Fri Feb 09, 2024 2:07 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 118
Views: 17183

Re: Friday Facts #397 - Factoriopedia

Great, but please replace the RGP-terms Epic and Legendary. Thank you very much!
by Usul
Sat Feb 03, 2024 1:43 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 13439

Re: Friday Facts #396 - Sound improvements in 2.0

Please try to create the sound that steel tank treads would make when driving on a street or cobblestone! It's really noisy!
by Usul
Sun Jan 21, 2024 12:22 pm
Forum: Ideas and Suggestions
Topic: Remove collision of Car/Tank with Spidertron
Replies: 2
Views: 242

Remove collision of Car/Tank with Spidertron

Hi! I suggest the removal of collision of car and tank with spidertron legs. The rationale by which the spidertron collides with no entity, not even huge heavy vehicles like trains, yet collides with small car is baffling. This fact is particularly annoying and cumbersome in the following situation:...
by Usul
Sun Jan 21, 2024 12:09 pm
Forum: Show your Creations
Topic: My little boy's factory
Replies: 3
Views: 728

My little boy's factory

Within my 1.5k spm vanilla Megabase " Magnitogorsk " , established 2021, my little boy has built this little subfactory by himself, starting at age 3, still expanding it currently at age 5. It produces nothing but fun. However in other locations, he is now able to setup simple mines and lo...
by Usul
Wed Jan 17, 2024 3:05 pm
Forum: Translations
Topic: German localization discussion
Replies: 203
Views: 116890

Re: German localization discussion

Hinweis: Es fehlt in diesem Text ein Leerzeichen bei "drückeKlicke Links"
Clipboard 3.png
Clipboard 3.png (293.56 KiB) Viewed 332 times
by Usul
Sun Jan 07, 2024 3:38 pm
Forum: Ideas and Suggestions
Topic: Increase width of map screen edge texture overlay for 4K resolution
Replies: 0
Views: 220

Increase width of map screen edge texture overlay for 4K resolution

Hi! I have transitioned to playing Factorio on a large 32" 4K monitor and have noticed the following problem: When working on the zoomed-in map view, I now more frequently "forget" or get confused that I am in map view, because the subtle grid overlay texture at the edge of the screen...
by Usul
Sun Jan 07, 2024 3:31 pm
Forum: Implemented in 2.0
Topic: Reduce volume of explosions
Replies: 1
Views: 374

Reduce volume of explosions

Hi! Please reduce or add ability to reduce volume of rocket explosions and artillery impact. In my opinion it is completly overproportionally loud compared to the overall average sound effects volume. In fact, it is so loud, that it causes really horrible clipping/crackling noises. Thanks! Regards, ...
by Usul
Mon Oct 09, 2023 4:42 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 26311

Re: Friday Facts #379 - Abstract rewiring

Please also allow remotely manipulating a splitter's configuration (preferred input/output, filter). This is not possible on the map, however locally placing a splitter, configuring it, taking a blueprint and pasting it remotely is a very commonly used, yet tedious workaround.
by Usul
Sat Sep 16, 2023 5:57 pm
Forum: Fixed for 2.0
Topic: [1.1.91] Inconsistent color of fuel level bar in flame turrets
Replies: 1
Views: 534

[1.1.91] Inconsistent color of fuel level bar in flame turrets

Hello! Not reporting a bug but an inconsistency. The fuel level indicator bar in the tooltip of flame turrets is lime green when fueled with crude oil, however the bar is red for heavy oil and yellow for light oil. In pipes and other fluid containers, the bar is always colored in the color matching ...
by Usul
Fri Sep 08, 2023 8:14 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 129256

Re: Friday Facts #375 - Quality

Please rename the quality tiers to more technical sounding terms. Don't use generic Fantasy Action RPG item tier terms. This doesn't suit Factorio at all!

Please reconsider, thank you!
by Usul
Wed Jun 14, 2023 8:30 pm
Forum: Releases
Topic: Version 1.1.83
Replies: 22
Views: 26089

Re: Version 1.1.83

Factorio says it does not recognize my controller. It is a very common XBox One Wireless controller. Perhaps is intereferes with the Steam Setting "Big Picture -> Settings -> Contoller -> Enable Steam Input for Xbox controllers". When that is on, connecting the controller and launching Fac...
by Usul
Wed Jan 11, 2023 7:32 pm
Forum: Releases
Topic: Version 1.1.75
Replies: 17
Views: 13293

Re: Version 1.1.75

badtouchatr wrote:
Wed Jan 11, 2023 7:28 pm
you have to Control-Alt-Click on "Settings" on the main menu.
TIL!! Thank you so much! :D
by Usul
Wed Jan 11, 2023 7:22 pm
Forum: Releases
Topic: Version 1.1.75
Replies: 17
Views: 13293

Re: Version 1.1.75

Please explain where "The Rest" gui is. I don't have that. I have "Other", but do not see "The Rest".
by Usul
Sat Sep 17, 2022 10:53 am
Forum: Releases
Topic: Version 1.1.69
Replies: 25
Views: 25448

Re: Version 1.1.69

Shadow_Man wrote:
Fri Sep 16, 2022 9:25 am
And also there is a discrepancy between the icon and the placed belt: the gear teeth are visible on the icon, but not on the belt.
That's pretty much the same I was saying above.
by Usul
Thu Sep 15, 2022 7:39 pm
Forum: Releases
Topic: Version 1.1.69
Replies: 25
Views: 25448

Re: Version 1.1.69

Usul wrote:
Tue Sep 13, 2022 9:32 am
I also wonder how many modders will decide to update their vertically upwards oriented belt icons to be consistent with the now horizontally oriented vanilla icons. :?:
The author of "Black Rubber Belts" mod hast just done it!
by Usul
Tue Sep 13, 2022 9:32 am
Forum: Releases
Topic: Version 1.1.69
Replies: 25
Views: 25448

Re: Version 1.1.69

I like the new belt icons! :P Allthough a minor nitpick would be that their gears are protruding out beyond the belt's edge, which is clearly not the case with how belts look like as an entity on the ground. I also wonder how many modders will decide to update their vertically upwards oriented belt ...
by Usul
Mon Sep 12, 2022 7:40 pm
Forum: Releases
Topic: Version 1.1.69
Replies: 25
Views: 25448

Re: Version 1.1.69

What was the reason for changing the belt icons?

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