Search found 7 matches

by 0111narwhalz
Fri Feb 21, 2020 5:19 pm
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 26311

Re: Friday Facts #335 - Scenario changes, Damage effect filtering

This would probably not help much overall, but maybe you could spread out the arty-aggro'd biter pathing across multiple updates in a wave? The cost of checking whether each biter is within the appropriate range may still be significant, but it's probably less than the cost of actually doing the pat...
by 0111narwhalz
Mon Mar 11, 2019 9:37 am
Forum: Off topic
Topic: Satisfactory - 3D Factorio?
Replies: 69
Views: 66965

Re: Satisfactory - 3D Factorio?

Well, I played the test release to—near as I can tell—completion. It's a solid game. Despite the fact that my machine's CPU is rated at half the Passmark score when compared to the listed minimum specs, performance was playable. Not smooth , mind, but certainly not terrible, considering the hardware...
by 0111narwhalz
Fri Mar 01, 2019 6:22 am
Forum: Releases
Topic: Version 0.17.3
Replies: 42
Views: 31409

Re: Version 0.17.3

I am thoroughly in favor of double-encoding, in logi chests, inserters, game elements in general, and elsewhere. I'm deuteranomalous, which means I sometimes have difficulty distinguishing reds from greens, subtle red or green colors lose saturation, and I'm not entirely certain that purple isn't an...
by 0111narwhalz
Sat Dec 29, 2018 10:41 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 176216

Re: Friday Facts #275 - 0.17 Science changes

Genuinely amazed nobody's done this yet.
Image
by 0111narwhalz
Sun Dec 09, 2018 2:28 am
Forum: News
Topic: Friday Facts #272 - Mod GUI
Replies: 78
Views: 36563

Re: Friday Facts #272 - Mod GUI

I also like the idea of modpacks which are nothing more than Lua configuration files with dependencies. One "installs" that, and then the game automagically downloads everything in the pack, and it doesn't violate any no-distribution terms because it doesn't distribute mods, simply calls ...
by 0111narwhalz
Mon Sep 24, 2018 3:34 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 45218

Re: Friday Facts #261 - Performance + New player interaction

In regards to the "quick reminder for the player who didn't pay attention in the tutorial," why not a few simple overlays to point out the functions of various UI elements? Fuel bars, the crafting queue, the equipment array, and so on. Just short snippets of text and arrows/boxen/highlights.
by 0111narwhalz
Wed Feb 07, 2018 9:22 am
Forum: Ideas and Requests For Mods
Topic: Developing a Base-Building AI From the Top Down
Replies: 0
Views: 1177

Developing a Base-Building AI From the Top Down

Over the course of this thread, I plan to construct a mod from the extremely abstract to the nitty-gritty. I'll be using pseudocode so that, should I be successful, it should be a relatively trivial matter to "port" it to game-ready real code. The first step in this process is the most abs...

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