Search found 37 matches
- Sun Sep 15, 2024 1:04 pm
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 16468
Re: Friday Facts #428 - Reactor & Logistics circuit control
this is not clear to me - is the condition enabling or disabling the chest ? I'm reading this as disable because that is what makes more sense to me, but I'm asking because I'm not sure :?: And - why not use clearer text like "disable if" or "enable if" to avoid this kind of con...
- Fri Aug 30, 2024 5:57 pm
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 91
- Views: 16472
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
Friday Facts #393: Putting things on top of other things, at the end.RodrigoCns wrote: βFri Aug 30, 2024 5:41 pm Has any update said anything about the greenbelts that I just saw?
- Fri Aug 30, 2024 1:58 pm
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 91
- Views: 16472
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
I don't know if the devs read these threads or not, but since the topic is about searching there is one feedback/suggestion I would like to give: TLDR: Ability to search for items based on their color The devs most definitely read these. As for your suggestion, I concur. A fairly standard way to im...
- Fri Aug 09, 2024 11:17 am
- Forum: News
- Topic: Friday Facts #423 - Research info tooltip & Online players GUI
- Replies: 64
- Views: 12615
Re: Friday Facts #423 - Research info tooltip & Online players GUI
The preview feature is sweet! I hope it works for clickable location references in the console log, such as the entry generated when a user pings a location on the map. Sometimes I don't actually want to move my entire view there, but a quick peek would be nice.
- Fri Jun 28, 2024 11:27 am
- Forum: News
- Topic: Friday Facts #417 - Space Age development
- Replies: 103
- Views: 27055
Re: Friday Facts #417 - Space Age development
Ooh, good eyes spotting that tiny detail! Although my brain interprets it as 11, with the bottom-right spot just being empty space showing the dark gray shaded area of the lab.Justderpingalong wrote: βFri Jun 28, 2024 11:18 am Also... in that picture... I'm seeing... 12 science packs?
- Fri Apr 05, 2024 11:29 am
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 26762
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
EDIT: turns out, I need to type faster. It doesn't hurt to reinforce that this is a feature that multiple people want. I too would love to have an easy way to determine where specific items are stored. Sometimes, after using the logistics window to confirm that the item does exist, I want to just g...
- Fri Mar 22, 2024 1:05 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 29532
Re: Friday Facts #403 - Train stops 2.0
[*]It would be a lot easier if the " HOLD [ctrl+]shift" for rail planner [with obstacle avoidance] was replaced with "press shift/ctrl to TOGGLE ", as it would also help in resolving the above issue. Going further, if it is a toggle, then there's no need to even use modifier key...
- Fri Dec 08, 2023 1:29 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 35381
Re: Friday Facts #388 - Smaller things for 2.0
Wouldn't it be better if it showed the full possible length of the underground at all times? That way you'd actually know without having to ratchet it up one by one. Kinda like how Transport Tycoon does it with tunnels. Sort of like in the Show Max Underground Distance mod? I love that mod, so simp...
- Fri Dec 01, 2023 12:53 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 54373
- Wed Jan 10, 2018 7:03 pm
- Forum: Releases
- Topic: Version 0.16.16
- Replies: 100
- Views: 54350
Re: Version 0.16.16
Changed splitters so they work more intuitively. The left and right lane splitting is now completely independent. The decision whether item goes to left or right output is now independent of the item type. Thank you!!! The dependence between the two lanes once caused me so much trouble while I was ...
- Mon May 22, 2017 3:59 am
- Forum: General discussion
- Topic: Fluid wagon vs Cargo wagon comparison: Transporting fluids
- Replies: 39
- Views: 25515
Re: Fluid wagon vs Cargo wagon comparison: Transporting fluids
How many pumps are you using per wagon? You can use up to three: one within the first two tiles of the wagon, one along the middle two tiles, and one along the back two tiles.Steambirds wrote:How do I speedily load/unload a fluid wagon? It always takes like a minute for me.
- Thu May 18, 2017 4:34 pm
- Forum: Releases
- Topic: Version 0.15.12
- Replies: 103
- Views: 56558
Re: Version 0.15.12
Yeah, all they changed was decreasing the 'step' zoom change step. Still seems to undermine the whole benefit of being able to remote view larger areas covered by radar, as the remote viewable area is still smaller than what you can view locally. Dealing with longer blueprints is still just as anno...
- Thu May 18, 2017 4:28 pm
- Forum: Ideas and Suggestions
- Topic: Rework Reactor Neighbor Bonus to Promote Interesting Layouts
- Replies: 3
- Views: 2643
Rework Reactor Neighbor Bonus to Promote Interesting Layouts
TL;DR Extend nuclear reactor neighbor bonus to indirectly connected reactors, with bonus based on distance, in order to encourage experimentation with layout, getting away from the simple 2-by-X design. The Motivation Regarding nuclear reactor design, the developers have indicated that their hope w...
- Wed May 17, 2017 3:36 am
- Forum: Releases
- Topic: Version 0.15.11
- Replies: 100
- Views: 56085
Re: Version 0.15.11
Anybody else notice that under the train station, "read stoppped train" can be checked, assigned a variable, however when you exit/return, it's no longer clicked (however it does appear to still advertise the stopped train)? Is it just me?! Yup. On loading the panel, it seems to be using ...
- Fri May 05, 2017 5:20 pm
- Forum: Implemented in 2.0
- Topic: Increase Big Electric Pole Wire Reach to 32 to = Chunk Size
- Replies: 53
- Views: 22999
Increase Big Electric Pole Wire Reach to 32 to = Chunk Size
The current wire reach for the big electric pole is 30 tiles. I like to design my blueprints and layouts to match the 32x32 chunk size, because the grid visible when paused is a great layout tool. When combined with big electric poles, for example with blueprints for rail, this requires doubling up ...
- Sun Jul 17, 2016 7:21 pm
- Forum: Releases
- Topic: Version 0.13.9
- Replies: 49
- Views: 37216
Re: Version 0.13.9
TL;DR - Targeting behavior of biters seems different than in 0.12, increasing the need for spamming turrets everywhere to keep the base safe; I suggest that biters should wander along walls a bit before attacking them. Regarding how biter behavior feels more aggressive than before, I'm guessing it m...
- Tue Jul 05, 2016 5:55 am
- Forum: General discussion
- Topic: What is this machine on the background image?
- Replies: 12
- Views: 5395
Re: What is this machine on the background image?
To me it just looks like an assembling machine obscured by a power pole and steam. It's got that truncated steep pyramid with rounded corners look. Though when compared to the two assembling machines in the further background, top-left corner, it does seems to be a somewhat different model.
- Sat Jul 02, 2016 11:53 pm
- Forum: Releases
- Topic: Version 0.13.3
- Replies: 47
- Views: 32896
Re: Version 0.13.3
You seem to not understand this - every level you research upgrades the previous score by that extra bonus: let's assume that we have bullet damage of 100: ... level 4 gives you +20% extra damage (so effectively you have damage=145.2+145.2*0.2=174.24) Not quite. Checking the Bonuses panel, I can se...
- Sat Jul 02, 2016 11:43 pm
- Forum: Not a bug
- Topic: [0.13.3] Train routing error
- Replies: 8
- Views: 2929
Re: [0.13.3] Train routing error
You can use the (R)otate key to force the end piece to be the orientation you want, when you're in ghost placement mode.
- Tue Jun 07, 2016 4:56 pm
- Forum: General discussion
- Topic: I can't get my achievements on steam.
- Replies: 2
- Views: 2507
Re: I can't get my achievements on steam.
Achievements won't be, well, achievable until version 0.13 is released, sometime in the coming days/weeks most likely. And even once 0.13 is out, someone still running 0.12 (the latest stable release for quite a while probably) still won't be able to earn the achievements, I bet, as I think they're ...