Search found 11 matches

by Sharidan
Thu Dec 14, 2017 6:09 pm
Forum: Duplicates
Topic: [0.16.1 & 0.16.2] Changelog not showing after update
Replies: 2
Views: 1015

Re: [0.16.1 & 0.16.2] Changelog not showing after update

My apologies for the duplicate. I missed the other thread in my search.
by Sharidan
Thu Dec 14, 2017 5:24 pm
Forum: Duplicates
Topic: [0.16.1 & 0.16.2] Changelog not showing after update
Replies: 2
Views: 1015

[0.16.1 & 0.16.2] Changelog not showing after update

The past two updates, the change log has not been shown in-game after the game has completed updating. A single tab named "All" is shown, with a bunch of dashes followed by: "Version: 0.0.0" "Date:" At the top of the window it shows "Since last played (0.16.1)"...
by Sharidan
Sun Aug 16, 2015 5:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4][Oxyd] Game crash: ctrl move items + highlight
Replies: 1
Views: 2954

[0.12.4][Oxyd] Game crash: ctrl move items + highlight

Tech ref.: Factorio v0.12.4 OS: Win7 Ultimate x64 Graphics: ATI Radeon 6950 HD Symptoms and consequences: In certain cases using CTRL+Left-click to move items from a chest to the inventory (i.e.: move all of same item), the game crashes with a weird reference to a highlight. SHIFT+Left-clicking to m...
by Sharidan
Sun Aug 10, 2014 9:46 am
Forum: Gameplay Help
Topic: Logistics Network/Robots needs new priorities
Replies: 13
Views: 6158

Re: Logistics Network/Robots needs new priorities

So, I've had a chance to replay the scenario a few more times with some additional changes to the network limits based off Khyron's suggestions. I implemented the limitations at a much earlier stage which seems to reduce the over-production a lot more. However the new limitations have not changed th...
by Sharidan
Fri Aug 08, 2014 4:38 pm
Forum: Gameplay Help
Topic: Logistics Network/Robots needs new priorities
Replies: 13
Views: 6158

Re: Logistics Network/Robots needs new priorities

@Khyron Argh. I put my foot in my mouth again. No my friend, I'm definately not dismissing anything. In fact I've taken all of it very much to heart and started another replay of this weird acting savegame to test out ways of implementing all these great suggestions with what I've already tried. Thi...
by Sharidan
Fri Aug 08, 2014 4:05 pm
Forum: Gameplay Help
Topic: Logistics Network/Robots needs new priorities
Replies: 13
Views: 6158

Re: Logistics Network/Robots needs new priorities

@Khyron
Well, I've tried God knows how many different combinations, both with the red/green wires and without them, but thank you kindly for the suggestion anyways. I have already tried setting values in many different ways :)
by Sharidan
Fri Aug 08, 2014 3:38 pm
Forum: Gameplay Help
Topic: Logistics Network/Robots needs new priorities
Replies: 13
Views: 6158

Re: Logistics Network/Robots needs new priorities

I'm aware of how the red/green wires are used to control the production of things. Using the red/green wires with chests and inserts to control production only slows down this over-production, but it doesnt solve the fact that the robots fly off to my production line first, leaving the items at my s...
by Sharidan
Fri Aug 08, 2014 1:56 pm
Forum: Gameplay Help
Topic: Logistics Network/Robots needs new priorities
Replies: 13
Views: 6158

Re: Logistics Network/Robots needs new priorities

Forgive me for lacking the ability to fully explain the scenario and for posting lengthy like this (I'm a bit of a TL;DR; poster, sorry). I'll try to correct a few things I missed in the initial post. You are absolutely correct ssilk, it does take some wrapping around the brain to get this right. Ba...
by Sharidan
Fri Aug 08, 2014 7:12 am
Forum: Gameplay Help
Topic: Logistics Network/Robots needs new priorities
Replies: 13
Views: 6158

Logistics Network/Robots needs new priorities

This can not be easily confined within the "Read or be ignored" post guidelines, sorry. Game version: 0.10.6 Problem: Overproduction caused by logistics network / logistics / construction robots choosing to pickup from production provider chests, rather than picking up from storage chests....
by Sharidan
Tue Aug 05, 2014 1:47 am
Forum: Implemented Suggestions
Topic: Quick Moving of Buildings with Blueprints
Replies: 10
Views: 9899

Re: Quick Moving of Buildings with Blueprints

+1 vote for Move Planner aswell! I've had to move around quite a few things in my factory lately. Generating Blueprints and using Deconstruction Planners works but I end up with tons of near useless blueprints afterwards. The Move Planner should of course be fairly limited in regards to size. Anothe...
by Sharidan
Fri Aug 01, 2014 1:39 am
Forum: Resolved Problems and Bugs
Topic: [0.10.5] Game crash during filter setting; smart inserter
Replies: 1
Views: 918

[0.10.5] Game crash during filter setting; smart inserter

Factorio version: 0.10.5 Problem / bug description: I crafted and placed down a Smart Inserter, then opened it's GUI to set a filter. GUI pops up just fine, but as soon as I mouse over the third tab "Intermediate Products" the game crashes completely. Reproduction of this problem is possib...

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