Search found 31 matches

by unobtanium
Fri Oct 06, 2017 1:54 pm
Forum: News
Topic: Friday Facts #211 - The little things
Replies: 69
Views: 33651

Re: Friday Facts #211 - The little things

I dont really mind no additional features. I accually want to see more QoL improvements, i always felt like Factorio did a really good job on allowing the player to interact with the world in faster and efficient ways and enjoyed them a great deal. Keep them comming! edit: Hm, shouldnt the drawing a...
by unobtanium
Mon Aug 28, 2017 2:55 pm
Forum: Ideas and Suggestions
Topic: Combat and Alien Rework
Replies: 5
Views: 2311

Re: Combat and Alien Rework

That saddens me to hear that. I feel like combat is still the only area that didnt get as much attention as the whole rest of the game even thought a lot of gameplay could be integrated there, espacially for lategame when you are mainly expanding your outposts to supply your base. Combat has so much...
by unobtanium
Sun Aug 27, 2017 10:17 pm
Forum: Ideas and Suggestions
Topic: Combat and Alien Rework
Replies: 5
Views: 2311

Combat and Alien Rework

Hey, i recently had the idea of a complete combat overhaul. I know this would require a quite drastic change, but hear me out, because i believe this would elevate the combat part to new heights. What we currently have: The combat in Factorio is cool. You can equip yourself with cool weapons, bots a...
by unobtanium
Sat Aug 05, 2017 4:47 pm
Forum: News
Topic: Friday Facts #202 - High res circuit connectors
Replies: 35
Views: 18499

Re: Friday Facts #202 - High res circuit connectors

brunzenstein wrote:The spiders in the second row in the picture are what entity?
Those are the base stands of inserters (burner inserter in this case).
The grabby hands are missing because they are seperate sprites/images since they need to rotate while the base does not.
by unobtanium
Mon Jul 31, 2017 4:28 pm
Forum: Show your Creations
Topic: Yet Another Kovarex Enrichment Design
Replies: 6
Views: 5655

Re: Yet Another Kovarex Enrichment Design

I guess having beacons around the Uranium Processing makes sense since you are able to use Productivity Modules. Beacons for the Kovarex Enrichment Process is indeed not required, but would help to get the Uranium production going when first starting out. It then could be removed and/or just more ce...
by unobtanium
Sun Jul 09, 2017 3:14 pm
Forum: Show your Creations
Topic: FactorioScript by unobtanium
Replies: 0
Views: 3809

FactorioScript by unobtanium

https://github.com/un0btanium/FactorioScript/raw/master/images/factorioscript.png Hello, last week i stumbled upon DemiPixel's FactorioScript , but sadly did not find any release or source files. Therefore, i took it upon myself to create it from scratch. What is this? A compiler for the game Facto...
by unobtanium
Sun Jul 09, 2017 12:05 am
Forum: Show your Creations
Topic: Yet Another Kovarex Enrichment Design
Replies: 6
Views: 5655

Re: Yet Another Kovarex Enrichment Design

Well, but then it wouldnt be this compact :S
by unobtanium
Tue Jul 04, 2017 6:52 pm
Forum: Show your Creations
Topic: Yet Another Kovarex Enrichment Design
Replies: 6
Views: 5655

Re: Yet Another Kovarex Enrichment Design

Nobody has any feedback? :c Cmon, someone will spot something to improve :D
by unobtanium
Fri Jun 23, 2017 3:08 pm
Forum: Show your Creations
Topic: Yet Another Kovarex Enrichment Design
Replies: 6
Views: 5655

Re: Yet Another Kovarex Enrichment Design

I have updated the blueprint book (and pictures) to fix some issues with the previous designs. Place and forget blueprints now come for both earlygame (version A) and lategame (version C) as well. Both are turning the U235 directly into fuel cells and stop processing once the chests start to fill up...
by unobtanium
Tue Jun 20, 2017 11:50 am
Forum: Show your Creations
Topic: Yet Another Kovarex Enrichment Design
Replies: 6
Views: 5655

Yet Another Kovarex Enrichment Design

Hello, this design does not reinvent the wheel (the inner workings are used in other designs already), but this design comes with an easily expandable "place-and-forget" version for the earlygame and lategame. The blueprint book contains three versions: Version A : Earlygame version, which...
by unobtanium
Fri Nov 04, 2016 12:06 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 118071

Re: Friday Facts #160 - Playtesting

With the new multiplayer working, i would like to see another feature for personal roboports. Let us keybind a button which turns the personal roboports on/off. This allows us to manually tell when we want to build or destruct stuff. Robots would stay in the inventory or return back to it. This woul...

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