Search found 8 matches
- Wed Apr 26, 2017 2:44 pm
- Forum: Gameplay Help
- Topic: Can't find blueprint tech
- Replies: 2
- Views: 5631
Re: Can't find blueprint tech
Ahh ok must of missed that in the new features. Thanks!
- Wed Apr 26, 2017 2:36 pm
- Forum: Gameplay Help
- Topic: Can't find blueprint tech
- Replies: 2
- Views: 5631
Can't find blueprint tech
I must be blind but I can't find the research for blueprints in 0.15. Maybe theicon changed or something. What is the name of the tech that grants blueprint use?
Thanks!
Thanks!
- Fri Mar 24, 2017 4:37 pm
- Forum: News
- Topic: Friday Facts #183 - Aiming for the release date
- Replies: 145
- Views: 76021
Re: Friday Facts #183 - Aiming for the release date
kovarex wrote:soon
A great birthday present would be to play .15 this weekend. Just saying.
- Wed Mar 08, 2017 5:13 pm
- Forum: Gameplay Help
- Topic: i made an optimal lab setup for 0.15
- Replies: 16
- Views: 23424
Re: i made an optimal lab setup for 0.15
I understand its not the most efficient. I just like the aesthetics of it.
I also normally build less labs than the the production can fill as well so there is always a backup. Not the most efficient way, but its fun for me.
I also normally build less labs than the the production can fill as well so there is always a backup. Not the most efficient way, but its fun for me.
- Wed Mar 08, 2017 3:31 pm
- Forum: Gameplay Help
- Topic: i made an optimal lab setup for 0.15
- Replies: 16
- Views: 23424
Re: i made an optimal lab setup for 0.15
DerivePi, you could do that but that eliminates the ability to loop it back around as cleanly. Troytech,, i tested it and you can place and hold and run to place them down. There are lots of ways to deliver the science packs and Troys just gave me an idea that i liked and plan to use once .15 is out.
- Mon Mar 06, 2017 1:23 pm
- Forum: Gameplay Help
- Topic: i made an optimal lab setup for 0.15
- Replies: 16
- Views: 23424
Re: i made an optimal lab setup for 0.15
I didn't try and drag it to place it like you did. Not sure that would work but I'll try when I get home tonight. It can still be places very fast with blueprints.
- Sat Mar 04, 2017 9:44 pm
- Forum: Gameplay Help
- Topic: i made an optimal lab setup for 0.15
- Replies: 16
- Views: 23424
Re: i made an optimal lab setup for 0.15
Hi Troytech, your layout gave me an idea (slightly modified) (i don't like zig-zagging power lines). though this is more expensive of an option (more underground belts) and requires medium power poles (yours looks to work with the starting poles). Some lights added (ok too many lights :) ) Was the t...
- Sun Nov 06, 2016 7:45 pm
- Forum: Show your Creations
- Topic: Largescale Oil Setup inside Roboports
- Replies: 2
- Views: 2508
Largescale Oil Setup inside Roboports
Hello! I made this refinery setup that fits inside the roboport grid. It contains 20 Refineries, 2 Lube Chem plans, 4 HO -> LO Chem plans and 28 LO - Petrol plans. I am using a landfill mod that makes the bomb to get water in the corner. The ratios above are correct i believe? Seems to work fine on ...