Search found 151 matches

by Zombiee
Thu Oct 24, 2024 2:38 am
Forum: Implemented Suggestions
Topic: Smart Belt Dragging Setting
Replies: 74
Views: 4973

Re: Smart Belt Dragging Setting

I will also add my voice to requesting the return of 'smart belt dragging' as an option we are able to toggle off.

If people want to use it, great. I just want the ability to disable it again so I don't have to use it.

Please reconsider it's removal.
by Zombiee
Thu Oct 24, 2024 2:23 am
Forum: Gameplay Help
Topic: Can you disable the "snap to straight" belt feature?
Replies: 7
Views: 611

Re: Can you disable the "snap to straight" belt feature?

I'll add my vote to request having the option to disable 'lock belt to straight line' and have it return as a separate option from 'smart belt dragging' as well. 'Smart Belt Dragging' always annoyed me and was perma-off, but 'lock to straight' was something I would toggle based on the task of the mo...
by Zombiee
Fri Jun 12, 2020 12:42 am
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 81311

Re: [MOD 0.18] ShinyBobGFX

Disabling colored mining drills = easy. Will try to look at actual fix this weekend.
by Zombiee
Wed Feb 19, 2020 9:51 pm
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 81311

Re: [MOD 0.18] ShinyBobGFX

I hope the smiley means that's a joke. If not, updates for all 3 of my mods have been released, your wait is over!
by Zombiee
Mon Feb 17, 2020 11:16 pm
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 81311

Re: [MOD 0.17] ShinyBobGFX

Working on it right now. Very soon will have something functional at least.
by Zombiee
Thu Sep 05, 2019 4:57 am
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 81311

Re: [MOD 0.17] ShinyBobGFX

Will be fixifying soonish.
by Zombiee
Sat Jul 20, 2019 2:51 pm
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 81311

Re: [MOD 0.17] ShinyBobGFX

I will shamelessly take full credit. I suspect you can have one or the other but both does *something*.
by Zombiee
Sat Jul 20, 2019 1:37 pm
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 81311

Re: [MOD 0.17] ShinyBobGFX

I'm unable to recreate the issue. Mod list and versions? Any other mod that fiddles with solar panels? More info please =]
by Zombiee
Thu Jul 18, 2019 1:49 am
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 81311

Re: [MOD 0.17] ShinyBobGFX

Should be fixified now.
by Zombiee
Thu Jun 20, 2019 8:50 pm
Forum: PyMods
Topic: Minor Bug Report
Replies: 1
Views: 1276

Minor Bug Report

Mostly recipe names that caused me confusion. Very minor things but since they are related to temperature mismatches in power generation ... PyHighTech locale.cfg Line 39 - Benzene labelled as 750C but recipe yields 520C PyPetroHandling Similar issues. locale.cfg Line 8 - Aromatic Reads 670, Recipe ...
by Zombiee
Tue May 28, 2019 3:10 am
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 81311

Re: [MOD 0.17] ShinyBobGFX

Qwerter - thanks for the report, should be functional now. Bob - Yes. Problem is some things I ignore your icons and just use my own, I now just reset them to size 32 as that is what my icons currently are. I might make size 64 icons in the future. Some other things I use your icons and add powerbar...
by Zombiee
Thu May 02, 2019 8:30 am
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 81311

Re: [MOD 0.17] ShinyBobGFX

Grumpy - I changed the bob-logistics icon so it's not confusing I hope. I moved the belts back to the main crafting tab because that's where belts belong =] I'm not sure your mod list, but my main crafting tab has 15 rows and the bob-logistics has 18. DaleStan/alercah - The chem plants are a nightma...
by Zombiee
Fri Mar 08, 2019 10:06 am
Forum: Angels Mods
Topic: [0.17.x] ShinyAngelGFX
Replies: 91
Views: 52555

Re: [0.16.x] ShinyAngelGFX

Updated for 0.17. No changes, hydroplant mk3 will get colored soon.
by Zombiee
Mon Mar 04, 2019 10:32 am
Forum: Angels Mods
Topic: [0.17.x] ShinyAngelGFX
Replies: 91
Views: 52555

Re: [0.16.x] ShinyAngelGFX

I was very very carefully not mentioning that as a brilliant strategy to avoid something.
by Zombiee
Sun Mar 03, 2019 9:28 pm
Forum: Angels Mods
Topic: [0.17.x] ShinyAngelGFX
Replies: 91
Views: 52555

Re: [0.16.x] ShinyAngelGFX

That's something I considered but isn't something I'm a fan of for various reasons. Mostly it's more work I don't want to do but matching ratios doesn't stay consistent when you start changing recipe settings, marathon mods, beacons/modules. It also could create issues if Angel (or some other mod I ...
by Zombiee
Sun Mar 03, 2019 10:17 am
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 81311

Re: [MOD 0.17] ShinyBobGFX

New update is now live and *mostly* functional. Large mining drills look the same as regular and power poles are not yet colored because I'm a bad lazy undead. The vintage circuits return, though I do think Bob's new circuits look good. They need something to differentiate the board from the finishe...
by Zombiee
Fri Mar 01, 2019 12:37 am
Forum: Angels Mods
Topic: [0.17.x] ShinyAngelGFX
Replies: 91
Views: 52555

Re: [0.16.x] ShinyAngelGFX

Back from the undead. Will work on updating this weekend.
by Zombiee
Fri Mar 01, 2019 12:37 am
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 81311

Re: [MOD 0.16] ShinyBobGFX

Back from the undead. Will work on updating this weekend.
by Zombiee
Mon Aug 13, 2018 9:40 pm
Forum: Angels Mods
Topic: [0.17.x] ShinyAngelGFX
Replies: 91
Views: 52555

Re: [0.16.x] ShinyAngelGFX

Outright flattery is always a good start. I will point out that all the graphics are Angel's though, I simply scribble over them a little with crayons. That said, I'll take a look at what's involved with adding support for Extended Angels. No promised yet, but it shouldn't be too hard.
by Zombiee
Sun Aug 05, 2018 6:11 am
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 81311

Re: [MOD 0.16] ShinyBobGFX

No plans to add items. I've tried to be careful to limit any changes to purely visual things. The graphic you place and it's corresponding icon. The equipment in a grid graphics have been pointed as not matching the icon and I'll probably adjust that as well. But it terms of any balance changes, rec...

Go to advanced search