Search found 110 matches
- Wed May 03, 2023 5:14 am
- Forum: Mods
- Topic: [Mod 1.1] FactorioChem Proof-of-Concept
- Replies: 3
- Views: 1191
Re: [Mod 1.1] FactorioChem Proof-of-Concept
As a former Spacechem player, i am simply amazed that you managed to recreate this concept in factorio. Just wow! Kudos to you! Also i think this might get some attention of other mod makers, as this is the rare occurence of a really new mod concept. i would really like to see how you managed to cre...
- Fri Jan 20, 2023 2:54 pm
- Forum: Questions, reviews and ratings
- Topic: Inventory management - one request for each item
- Replies: 2
- Views: 691
Re: Inventory management - one request for each item
not sure if this is what you are looking for exactly, but try the logistic request manager:
https://mods.factorio.com/mod/LogisticRequestManager
https://mods.factorio.com/mod/LogisticRequestManager
- Thu Jan 19, 2023 9:56 pm
- Forum: Questions, reviews and ratings
- Topic: Looking for a ore patch spawner mod
- Replies: 12
- Views: 2966
Re: Looking for a ore patch spawner mod
just use the creative mod.
https://mods.factorio.com/mod/creative-mod
it gives you a magic wand to spawn recources, enemies, terrain and all the other things. you can also delete stuff with it.
https://mods.factorio.com/mod/creative-mod
it gives you a magic wand to spawn recources, enemies, terrain and all the other things. you can also delete stuff with it.
- Fri Jan 13, 2023 7:22 pm
- Forum: Releases
- Topic: Version 1.1.76
- Replies: 11
- Views: 15518
Re: Version 1.1.76
i noticed this. it looked like stripes on the seabed. i originally thought this was introduced by a mod as it didnt look that bad.
what caused it? corrupted textures?
- Wed Sep 22, 2021 5:16 pm
- Forum: Releases
- Topic: Version 1.1.40
- Replies: 38
- Views: 24576
Re: Version 1.1.40
Is there or will there be some appeal system for those on the ban recommendation list? Also what happens to people like me, who likes to join random (public) servers with people on it, that just outright kick/ban you the moment you join just because they are too dumb to make it private/set a passwo...
- Thu Apr 01, 2021 8:45 am
- Forum: Questions, reviews and ratings
- Topic: Biter Corpse
- Replies: 1
- Views: 1981
Re: Biter Corpse
Try Noxys Fading:
https://mods.factorio.com/mod/Noxys_QuickerStumpFade
you can set the time for corpses to fade away
https://mods.factorio.com/mod/Noxys_QuickerStumpFade
you can set the time for corpses to fade away
- Wed Oct 14, 2020 8:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.14] Single steam engine shows 960kW available power
- Replies: 25
- Views: 11743
Re: [0.18.14] Single steam engine shows 960kW available power
I, for one, think this issue should be moved to either "minor issues" or "wont fix".
As this is clearly not a feature nor intended behavior.
As this is clearly not a feature nor intended behavior.
- Sat Sep 19, 2020 10:06 am
- Forum: Combinator Creations
- Topic: Remote Controlled Circuit Switch
- Replies: 22
- Views: 10218
Re: Remote Controlled Circuit Switch
I created a remote switch ispired by the pump and tank design but without the need for a fluid. In case there is no water around. 2020-09-19 12_00_27-Window.png 2020-09-19 12_00_38-Window.png Its basically two counters and the one on the right resets the left when it has power. The lamp turns off th...
- Sat Sep 19, 2020 9:35 am
- Forum: Combinator Creations
- Topic: Overly Complicated Sushi Belt for Uneven Ingredients w/o Loop
- Replies: 7
- Views: 4940
Re: Overly Complicated Sushi Belt for Uneven Ingredients w/o Loop
This looks really cool!
Can you provide a blueprint for others to explore it?
Can you provide a blueprint for others to explore it?
- Mon Sep 07, 2020 6:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.14] Single steam engine shows 960kW available power
- Replies: 25
- Views: 11743
Re: Power calculation not correct?
I did some more testing and found out that the power of connected consumers is also wrong. 20 radars with 300kW each should summarize to 6MW.. but the info shows 6,4MW 2020-09-07 20_36_36-Window.png also there is no extra power generated.. when i connect a single steam turbine to those radars it wil...
- Mon Sep 07, 2020 6:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.14] Single steam engine shows 960kW available power
- Replies: 25
- Views: 11743
Power calculation not correct?
Hi, im not sure if this is a bug so i post it here in case i have overlooked something. i took a look at my power setup and noticed something odd: the calculated maximum power in the electric network info window does'nt seem to be correct. for example i have a network of 240 steam engines so i assum...
- Mon Dec 30, 2019 5:34 am
- Forum: Modding help
- Topic: Modifying a mod with another mod
- Replies: 5
- Views: 1955
Modifying a mod with another mod
Hi, is it possible to remove/change funcions or recipes from mods with another mod? If yes, are there examples of it or how this would be done? lets say i have downloaded mod-A from the mod portal but i dont like certain functions or recipes added by that mod. so my usual action would be: unzip the ...
- Wed Dec 25, 2019 10:17 pm
- Forum: Mods
- Topic: [MOD 0.17] Tiny mining drill
- Replies: 0
- Views: 1102
[MOD 0.17] Tiny mining drill
Hello, i want to show my first mod here: The tiny mining drill https://mods.factorio.com/mod/tinyminingdrill This mod adds a tiny mining drill. Its like the standard mining drill but only one tile big. May be super OP. Fluid mining/sharing works. I made this mod for the diggy scenario where you have...
- Fri Jun 28, 2019 6:59 pm
- Forum: News
- Topic: Friday Facts #301 - Crash site: First state
- Replies: 52
- Views: 26925
- Mon Mar 04, 2019 11:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.3] mining productivity research numbering does not count correctly
- Replies: 3
- Views: 2868
Re: [Oxyd] [0.17.3] mining productivity research numbering does not count correctly
How does one activate the research queue?
- Tue Feb 26, 2019 10:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17] update from 0.17 to 0.17.1 gives error
- Replies: 9
- Views: 4255
Re: [0.17] update from 0.17 to 0.17.1 gives error
i have the same error
log:
log:
- Tue Feb 26, 2019 5:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.0] Error on start, file missing
- Replies: 13
- Views: 5090
Re: [0.17.0] Error on start, file missing
edit:
when you download the experimental release directly, it works fine.
when you download the experimental release directly, it works fine.
- Tue Feb 26, 2019 5:36 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 247837
Re: Version 0.17.0
Updated installation linux gives me File __base__/campaigns/beta/description.json not found (No such file or directory) Guess I can fix it from the download, but you should know that this happened. Edit: I don't think downloading 1,1Gig of full game is worth one json file, can I get it standalone s...
- Tue Feb 26, 2019 5:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.0] Error on start, file missing
- Replies: 13
- Views: 5090
[0.17.0] Error on start, file missing
Hi,
this must be the first bug report of 0.17...
i downloaded the zip file of 0.16.51 from the website and updated it to 0.17
when the game tries to start i get this error message: german text says: the system cannot find the specified file
please help!
this must be the first bug report of 0.17...
i downloaded the zip file of 0.16.51 from the website and updated it to 0.17
when the game tries to start i get this error message: german text says: the system cannot find the specified file
please help!
- Fri Feb 15, 2019 4:58 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 86010
Re: Friday Facts #282 - 0.17 in sight
new ores?