Search found 12 matches
- Wed Sep 30, 2015 6:59 am
- Forum: Duplicates
- Topic: [12.7] Excessive RAM usage 6+GB, possibly memory leak?
- Replies: 6
- Views: 9874
Re: [12.7] Excessive RAM usage 6+GB, possibly memory leak?
Thanks for the fast reply. I didn't know air filtering had that bad consequences. My most recent save has already 7,2GB usage so that's unusable. Unfortunately, my oldest one with just 2GB seems to have that problem too as the chunks are (slowly) increasing even without the mod. I'll let it run a bi...
- Tue Sep 29, 2015 3:56 pm
- Forum: Duplicates
- Topic: [12.7] Excessive RAM usage 6+GB, possibly memory leak?
- Replies: 6
- Views: 9874
[12.7] Excessive RAM usage 6+GB, possibly memory leak?
I just noticed Factorio using up almost all of my 8GB RAM. The RAM usage also increases over time by just letting Factorio run in the background by about 150MB per 5 minutes. The only way I figured out to stop the increase is to cut the power supply to my factory, so it must be something power/produ...
- Sun Apr 19, 2015 12:54 pm
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 100840
Re: Bug Reports
I've tried to reproduce the cokery-bug again: Once the cokery is rotated (it doesn't rotate visible though) I can't place them next to another building on the horizontal axis, I have to leave a one-tile space between them. That bug has been addressed already here.
- Thu Apr 16, 2015 5:54 pm
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 100840
Re: Bug Reports
Oh, I've misread your post. I thought you were referring to the "invalid entity" bug.
I too have noticed this bug with the Cokery. But it didn't bothered me much as my buildings don't get destroyed by biters.
I too have noticed this bug with the Cokery. But it didn't bothered me much as my buildings don't get destroyed by biters.
- Thu Apr 16, 2015 5:43 am
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 100840
Re: Bug Reports
This has been fixed in 0.1.4: https://forums.factorio.com/forum/vie ... f=44&t=522
- Tue Mar 31, 2015 6:48 pm
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 100840
Re: Bug Reports
I was able to remove all the Treefarms MK1 with the fix, so the problem was solved for me. I don't know what triggered the error message. IIRC I was able to remove some MK1s early in the game and didn't get the error message. Then I've build some MK2 and started removing all MK1. That's when I've fi...
- Sun Mar 29, 2015 9:24 am
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 100840
Re: Bug Reports
When removing a Treefarm MK1 there is a chance of getting the following notice: Error while running the event handler: __Treefarm-Lite__/control.lua:420: LuaEntity API call when LuaEntity was invalid. and then get thrown to the main menu... I've tried removing seeds, wood and trees from them beforeh...
- Sat Aug 23, 2014 3:48 pm
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 100840
Re: Bug Reports
I've now managed to remove all the mods one by one (I also ran into the same errors you described). This save now has no mods except treefarm 1.1.6: https://www.dropbox.com/s/3vzqtr95300h7l5/bbb4-wom2.zip?dl=0 However, upgrading to 1.1.8, the trees still do not grow. Using this save, I've remove tre...
- Fri Aug 22, 2014 7:42 pm
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 100840
Re: Bug Reports
I've uploaded the save: https://www.dropbox.com/s/92xz5drzw4egc8g/bbb4.zip?dl=0
It's saved with the 1.1.6 in use. After upgrading to 1.1.8 and loading the save the trees will grow to the next stage but then stop.
It's saved with the 1.1.6 in use. After upgrading to 1.1.8 and loading the save the trees will grow to the next stage but then stop.
- Fri Aug 22, 2014 6:42 pm
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 100840
Re: Bug Reports
I've upgraded from 1.1.6 to 1.1.8 That seemed to when the problem started. And I can in fact reproduce it: I've downgraded to 1.1.6 and newly planted trees kept growing, the treefarms worked like a charm again. :D Then as soon as I upgrade to 1.1.8, the trees - even newly planted ones - stopped grow...
- Fri Aug 22, 2014 6:40 am
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 100840
Re: Bug Reports
Hi Rseding91, the mod was added mid-game indeed, however everything worked fine back then (probably until I've updated Treefarm and/or DyTech). I've now added the function to the onload funtion and then renamed "charcoal2" to "charcoal" as the game complained about it ("char...
- Thu Aug 21, 2014 7:48 pm
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 100840
Re: Bug Reports
Hi, I seem to have messed up my save somehow: the trees have stopped growing! The rubber trees from Dytech still grow but normal trees just stay seedlings. I doesn't matter if I place them myself or into a tree farm. Some trees I've planted earlier are stuck in the first growing stage. When I create...