Search found 12 matches

by SchorschieMaster
Thu Dec 17, 2020 6:25 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: The new blueprint for the Factorio 1.0.
Replies: 13
Views: 21558

Re: The new blueprint for the Factorio 1.0.

Thanks, I appreciate it. There are some very nice layouts.
by SchorschieMaster
Wed Jul 17, 2019 1:26 pm
Forum: Logistic Train Network
Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
Replies: 270
Views: 98765

Error on loading savegames

Hello, I just started with LTN and soon stumbled across this Mod. However, I cannot get it to work with save games. If I start a new game with LTN + LTNT active, then there is no problem. I can open the GUI. If I save the new game and load it again, everything is fine. But when I load any other save...
by SchorschieMaster
Sun Jan 28, 2018 1:54 am
Forum: F.A.R.L
Topic: Configuration & usage
Replies: 112
Views: 139524

Re: Configuration & usage

Hi, I believe you have to put the green and red circuit wires in the cargo wagons too. FARL doesnt automatically put circuit wires from thin air, unlike the bots. Yes, I forgot to mention it. I also tried to put them into different cars, e.g. the first one or the last one, but with no difference......
by SchorschieMaster
Sat Jan 27, 2018 7:50 pm
Forum: F.A.R.L
Topic: Configuration & usage
Replies: 112
Views: 139524

Re: Configuration & usage

Hi there,
I have a problem with FARL 2.0.3 on factorio 16.20.

I can't get it to place red/green wire, Is there any trick I'm missing? It even doesn't save the setting to place signal wires.

If I tag the option and save the setting and open the configuration again, it is no longer marked.
by SchorschieMaster
Sun Jul 23, 2017 4:48 pm
Forum: Gameplay Help
Topic: Train Station Names in Train GUI
Replies: 3
Views: 1868

Re: Train Station Names in Train GUI

Do you use the names given by factorio? I can't remember them either. I always rename the stations like: "Iron01", "Iron02" and so on. Same with "Copper01" and "Coal01" and all the other stuff. This makes it easy to handle these stations. Same is with the stat...
by SchorschieMaster
Tue Jul 11, 2017 2:47 pm
Forum: Gameplay Help
Topic: Size of concrete plates
Replies: 2
Views: 1431

Re: Size of concrete plates

Thanks, I figured out that it is caused by the Color Coding Mod. When it is active the NUM keys doesn't work.

*Edit: I had to reassign the keys to something different than the standard, so I use Num* and Num/ now. Then it works for me.
by SchorschieMaster
Tue Jul 11, 2017 11:31 am
Forum: Gameplay Help
Topic: Size of concrete plates
Replies: 2
Views: 1431

Size of concrete plates

Is it just me or isn't it any longer possible in version 15.28 to change the size for placing concrete with Num+ and Num-?

In Version 15.23 it still worked fine.
by SchorschieMaster
Sun Jun 25, 2017 6:50 pm
Forum: Technical Help
Topic: Steam Beta "Experimental" missing
Replies: 9
Views: 7742

Re: Steam Beta "Experimental" missing

mexmer wrote: you don't need key to switch to 0.15
just select 0.15.x - Latest 0.15 Experimental in betas and close window, it will automatically download 0.15
You're right, i didn't realize it. Thanks.
by SchorschieMaster
Sun Jun 25, 2017 7:50 am
Forum: Technical Help
Topic: Steam Beta "Experimental" missing
Replies: 9
Views: 7742

Re: Steam Beta "Experimental" missing

I want to play the experimental inside steam and it asks me for a beta key. Where can I get it?

The version 0.14.x is working fine.
by SchorschieMaster
Sun Jun 04, 2017 8:09 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 506352

Re: Simple Questions and Short Answers

daniel34 wrote:
thereaverofdarkness wrote:There might be a mod for that, and you can probably find the info posted somewhere, but it won't be found in the base game.
https://mods.factorio.com/mods/Coppermi ... y-used-for
Exactly what I was looking for, thank you.
by SchorschieMaster
Fri Jun 02, 2017 8:53 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 506352

Re: Simple Questions and Short Answers

Is there a list of all items with the information in which future to be produced items they are used? For instance I like to know all items which needs steel bars (even later in the game). Thus I can better plan my factory and the belt layout for steel bars. All I found so far were recipes what is n...
by SchorschieMaster
Sat Feb 11, 2017 8:25 pm
Forum: Gameplay Help
Topic: Convert signal type using decider combinators
Replies: 7
Views: 6384

Re: Convert signal type using decider combinators

Hi,

use an arithmetic combinator instead.

Set it to Input A multiplied by one
Set output to B

This will change the signal type from A to B

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