Search found 71 matches
- Fri Aug 15, 2014 1:20 pm
- Forum: Balancing
- Topic: is effectivity module op?
- Replies: 39
- Views: 31459
Re: is effectivity module op?
speed is quite usefull for research centers. atleast i don't care if it costs less power or creates a bit more. Speed is key for the big parts (since i hate waiting^^)
- Fri Aug 15, 2014 1:08 pm
- Forum: Show your Creations
- Topic: DarkMinaz's Water Storage Based UPS System
- Replies: 4
- Views: 3115
Re: DarkMinaz's Water Storage Based UPS System
hmm it was enough to get them to 80% around what already was way more then enough for it. I think the main diffrence is that all my pumps operate on their own little tank while all your water seems to run though 1 single pipe. plus it's realy just as a form of last resort, that most likely will neve...
- Fri Aug 15, 2014 9:59 am
- Forum: Show your Creations
- Topic: Everything is awesome when your part of a Team / robot abuse
- Replies: 13
- Views: 7864
Re: Everything is awesome when your part of a Team / robot a
Alcatraz, my cute little outpost that waits for tanks and airplane patch
We are surrounded! good that means we can fire in any direction!
We are surrounded! good that means we can fire in any direction!
- Fri Aug 15, 2014 8:43 am
- Forum: Show your Creations
- Topic: DarkMinaz's Water Storage Based UPS System
- Replies: 4
- Views: 3115
DarkMinaz's Water Storage Based UPS System
Dear Community Here is my setup for an emergency Steam Engine UPS System. What you need to attach to your network for it. 1 Offshore Pump 1 Steam Engine 1 Boiler 2 Inserter 2 Burner Inserter 1 Fast Inserter 1 Smart Inserter 1 Smart Box 3 Green Wires / Red Wires 1 radar x Small Pumps x Small Electric...
- Fri Aug 15, 2014 6:49 am
- Forum: Show your Creations
- Topic: A Build for JoshLittle
- Replies: 17
- Views: 6850
Re: A Build for JoshLittle
Great minds think alike .. or something like that. It allways botherd me that the pumps are useless, so the instant i had this idea i was like "try it with the pumps". If you have around 30-50 tanks and 50+ maschines it works quite well as a backup. I just used a savegame to try it (block ...
- Thu Aug 14, 2014 5:04 pm
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 164
- Views: 307712
Re: You know you play Factorio too much when...
.. you try to stick a tree in your car and wonder why it doesn't run
- Thu Aug 14, 2014 4:30 pm
- Forum: Show your Creations
- Topic: A Build for JoshLittle
- Replies: 17
- Views: 6850
Re: A Build for JoshLittle
beeing stubborn wins the day .. kinda ^^ http://i.imgur.com/8kzT92A.jpg so here is the plan no power = blue inserter stops -> coal reaches the burner -> power gets created for the pump -> water starts running as soon as the power is back on -> blue works again -> no coal reaches the burner = power s...
- Thu Aug 14, 2014 4:03 pm
- Forum: Show your Creations
- Topic: Everything is awesome when your part of a Team / robot abuse
- Replies: 13
- Views: 7864
Re: Everything is awesome when your part of a Team / robot a
well it's my 2nd base and i spend most of the wasted time currently with ideas that i try out but don't realy work :P last save is at 18hours. i kinda let it run for 2 hours while i was out for dinner and since nothing blew up i decided to just go on with it. so totalplaytime is 16hours. few tipps: ...
- Thu Aug 14, 2014 3:05 pm
- Forum: Show your Creations
- Topic: A Build for JoshLittle
- Replies: 17
- Views: 6850
Re: A Build for JoshLittle
create a pump and set that to a internal logic. <-- that way you can store huge amounts of hot water in case you need to run the system. Atleast in theory it could work. Since pumps don't work without energy. But i can't realy test it out right now since my base produces way to mutch energy to ever ...
- Thu Aug 14, 2014 2:52 pm
- Forum: Show your Creations
- Topic: Everything is awesome when your part of a Team / robot abuse
- Replies: 13
- Views: 7864
Re: Everything is awesome when your part of a Team / robot a
http://i.imgur.com/j0EhsRR.jpg got a rocket defense now .. didn't realy look how i planed it would xD http://i.imgur.com/Cf5F9j1.jpg my whole thing needs around 6gj per night, solar kicks it right back up. (2.7k solar panels, 16gj storage) i just deactivated my other production. http://i.imgur.com/...
- Thu Aug 14, 2014 11:20 am
- Forum: Mods
- Topic: [0.9.8] Cargo Wagon Inventory Upgrade
- Replies: 14
- Views: 13675
Re: [0.9.8] Cargo Wagon Inventory Upgrade
just add more trains
my main train got 3 "train?" bits and 7 cargo, does this mod work for the newer versions too? would give me a bit more space to work with
my main train got 3 "train?" bits and 7 cargo, does this mod work for the newer versions too? would give me a bit more space to work with
- Thu Aug 14, 2014 11:16 am
- Forum: Show your Creations
- Topic: A Build for JoshLittle
- Replies: 17
- Views: 6850
Re: A Build for JoshLittle
ah now i see, you use the red wire. Sometimes i'm just to blind
well sadly it still woudn't work for my setup since i store hot water. I kinda thought i could create a on off switch somehow that would use my stored water somehow only when i need it.
might be something they add in a future patch
well sadly it still woudn't work for my setup since i store hot water. I kinda thought i could create a on off switch somehow that would use my stored water somehow only when i need it.
might be something they add in a future patch
- Thu Aug 14, 2014 11:11 am
- Forum: Ideas and Suggestions
- Topic: Bridges for Trains
- Replies: 7
- Views: 3783
Re: Bridges for Trains
i did live in switzerland, and we had a shitload of tunnels and bridges ^^ or the skytrain in vancouer that was simply amazing. the waiting times is exactly the part i wana reduce, by creating 1 main hub and a few bridges (for the plan in my head id need around 6) i woudn't care if they are realy ex...
- Tue Aug 12, 2014 12:19 pm
- Forum: Show your Creations
- Topic: A Build for JoshLittle
- Replies: 17
- Views: 6850
Re: A Build for JoshLittle
ah .. that would never work for me since i use wood for my trains and i got like 20k of that shit left^^
hmm gotta find something that i only have a few of then.
e: so you also can't use a warm water tank system with it. hmm (i like to store resources in case of emergency)
hmm gotta find something that i only have a few of then.
e: so you also can't use a warm water tank system with it. hmm (i like to store resources in case of emergency)
- Tue Aug 12, 2014 8:15 am
- Forum: Show your Creations
- Topic: A Build for JoshLittle
- Replies: 17
- Views: 6850
Re: A Build for JoshLittle
you didn't exactly say how it would start the whole system when you don't have power.
sure that box has 0 wood then, but how would that start the system? or am i missing something
but ive learned that you can create 2 power networks, didn't know that actually works. So thanks for that part.
sure that box has 0 wood then, but how would that start the system? or am i missing something
but ive learned that you can create 2 power networks, didn't know that actually works. So thanks for that part.
- Mon Aug 11, 2014 7:38 pm
- Forum: Energy Production
- Topic: [0.8.x] Big solar farm
- Replies: 49
- Views: 163833
Re: [0.8.x] Big solar farm
jup, well i mostly put most of my value on the overall look as posted in my other thread (http://i.imgur.com/PoxB220.jpg) but it's still quite surprising how mutch land i loose in the process. (not that i realy have a big issue ony my current map with that) if i ever try a compact system ill try out...
- Mon Aug 11, 2014 3:32 pm
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 134984
Re: Attacking biters with turrets makes all weapons pointles
i think time till the turrets work would be the best thing. especially against the BIG camps your guns do shit, combat shotgun, 10 destoryer, grenades .. and it still takes more then a few minutes to kill the big blue monsters. or not letting it build withing a radius of xy. i like going in destroy ...
- Mon Aug 11, 2014 2:38 pm
- Forum: Show your Creations
- Topic: Everything is awesome when your part of a Team / robot abuse
- Replies: 13
- Views: 7864
Re: Everything is awesome when your part of a Team / robot a
11hours Game kept bitching about how i don't have enough energy for stuff so .. 2k storage and 1,4k solar panels for the rescue also, i'm kinda wondering what to do with all the iron and chopper .. well aside from just building more and more storage^^ http://i.imgur.com/EEKXSpL.jpg and a pic of my c...
- Mon Aug 11, 2014 11:22 am
- Forum: Show your Creations
- Topic: Everything is awesome when your part of a Team / robot abuse
- Replies: 13
- Views: 7864
Re: Everything is awesome when your part of a Team / robot a
hmm that mod would give me a bit more free space sure, but i hardly need that. i'm currently building solarpowerworld and savethaengergy. since i got rid of most enemys i'm pretty wide open to put down stuff wherever i want
- Mon Aug 11, 2014 11:18 am
- Forum: Ideas and Suggestions
- Topic: Bridges for Trains
- Replies: 7
- Views: 3783
Re: Bridges for Trains
well i just made a main train station with 4 lines and make sure they never cross each other. but again not exactly what i planed.