Search found 163 matches
- Mon Sep 08, 2025 3:36 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.66] Achievements disabled when decreasing tree coverage
- Replies: 13
- Views: 1754
Re: [2.0.66] Achievements are falsely being disabled.
I thought this was just for steam achievements? IIRC the game wouldn't let you earn steam achievements if you play modded, used console commands, or set certain map settings across specific thresholds. But you can still earn achievements in the save itself, they just don't count towards steam ...
- Sat Sep 06, 2025 8:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.66] Transport line badness triggered by AAI loaders
- Replies: 3
- Views: 934
Re: [2.0.66] Transport line badness triggered by AAI loaders
Also can confirm this issue exists with https://mods.factorio.com/mod/loaders-modernized so it's not just AAI Loaders that this can affect. Loaders Modernized even has a quirk that can show the belt as bugged because the loader graphic shows above the belt, showing the rounded edge of the belt on ...
- Sat Sep 06, 2025 8:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.66] Transport line badness triggered by AAI loaders
- Replies: 3
- Views: 934
Re: [2.0.66] Transport line badness triggered by AAI loaders
I can provide further files and what not to help with finding this bug.
In my saves that I've tested this with, the game doesn't immediately crash, it just creates bugged belts. The game will crash when the belt is mined. As Duskwuff mentioned if the game is saved with these belts existing it the ...
In my saves that I've tested this with, the game doesn't immediately crash, it just creates bugged belts. The game will crash when the belt is mined. As Duskwuff mentioned if the game is saved with these belts existing it the ...
- Sat Sep 06, 2025 7:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.66] Achievements disabled when decreasing tree coverage
- Replies: 13
- Views: 1754
Re: [2.0.66] Achievements are falsely being disabled.
I thought this was just for steam achievements? IIRC the game wouldn't let you earn steam achievements if you play modded, used console commands, or set certain map settings across specific thresholds. But you can still earn achievements in the save itself, they just don't count towards steam ...
- Wed Aug 13, 2025 1:39 am
- Forum: Assigned
- Topic: [kovarex][2.0.50] Blueprint parameter variables in formula show error despite working
- Replies: 6
- Views: 3070
Re: [kovarex][2.0.50] Blueprint parameter variables in formula show error despite working
Can confirm this is in 2.0.60.
https://i.imgur.com/siLdLGc.png
It seems like it'll recognize the first parameter (p0), but it won't recognize the second (p1) and thinks it's an unknown variable despite p1 being both defined and placed before the formula.
Below is the blueprint that's used; it ...
https://i.imgur.com/siLdLGc.png
It seems like it'll recognize the first parameter (p0), but it won't recognize the second (p1) and thinks it's an unknown variable despite p1 being both defined and placed before the formula.
Below is the blueprint that's used; it ...
- Tue Dec 24, 2024 3:13 am
- Forum: Releases
- Topic: Version 2.0.24
- Replies: 54
- Views: 34956
Re: Version 2.0.24
I'm personally not a fan of saying no landmines for space platforms mainly because the arguments don't make sense. Explosions can work in space, it's no secret that you can direct an explosion claymores come to mind, reactive armor on tanks is a legit thing using directional explosives to increase ...
- Wed Dec 04, 2024 7:34 am
- Forum: Ideas and Suggestions
- Topic: [2.0.23] Storage chests won't set parameter in logistic filter if quality range is specified.
- Replies: 2
- Views: 1073
Re: [2.0.23] Storage chests won't set parameter in logistic filter if quality range is specified.
Oop, yeah that was put in the wrong board, could a mod please move this thread to the right board please? As for the suggested link, that is for any quality, what I was suggesting is to include the use of the math operators for better control of that. Sometimes when you make an item quality factory ...
- Wed Dec 04, 2024 3:30 am
- Forum: Ideas and Suggestions
- Topic: [2.0.23] Storage chests won't set parameter in logistic filter if quality range is specified.
- Replies: 2
- Views: 1073
[2.0.23] Storage chests won't set parameter in logistic filter if quality range is specified.
There is an issue with the storage chest logistic filter slot not setting or allowing a filter for items to have a quality range, i.e. any item that's less than or equal to rare quality. This just makes the logistic filter slot empty when attempting to set a filter when using parameters. This would ...
- Thu Nov 21, 2024 9:13 pm
- Forum: Not a bug
- Topic: [kovarex] [2.0.14] Parameter system doesn't allow assemblers to select the empty barrel recipe
- Replies: 14
- Views: 2716
Re: [kovarex] [2.0.14] Parameter system doesn't allow assemblers to select the empty barrel recipe
The fluid in the requester chest I had seen before and personally I find kinda funny and harmless. It's simple enough to just clear it if anyone is bothered by it imo. As for the main issue of having recipes that are processing recipes like the unbarreling recipe I have seen someone in one of the ...
- Wed Nov 20, 2024 8:44 pm
- Forum: Not a bug
- Topic: [kovarex] [2.0.14] Parameter system doesn't allow assemblers to select the empty barrel recipe
- Replies: 14
- Views: 2716
Re: [kovarex] [2.0.14] Parameter system doesn't allow assemblers to select the empty barrel recipe
So I checked the blueprint, and it all works as intended. The storage chest has [0] as filter, which limits this parameter to be an item, and there is no item "empty barrel"
Yes, the intention though was to be able to select the recipe for emptying barrels as that's something you can do with ...
- Wed Nov 20, 2024 3:43 am
- Forum: Releases
- Topic: Version 2.0.7
- Replies: 29
- Views: 67801
Re: Version 2.0.7
A little late to reply to this changelong, but I have to say thank you so much for removing corpse despawn. I was stressing out so much when I had died on Gleba and it had my last combat armor on it /and/ my backup armor that I foolishly had on it. I can now return to my main base and restock ...
- Sat Nov 09, 2024 1:05 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [2.0.13] Parameterized system doesn't work with Chemical Plant or Electric Furnaces
- Replies: 6
- Views: 1637
Re: [2.0.13] Parameterized system doesn't work with Chemical Plant or Electric Furnaces
Looking through the suggestions page I did see that other people have been running into this issue as well, and from what they consider the issue, it seems just as likely the issue stems from the recipe and the output item not being considered separate items as we've discussed in the other thread ...
- Sat Nov 09, 2024 1:01 am
- Forum: Ideas and Suggestions
- Topic: Parameter "Output of" variable
- Replies: 9
- Views: 2592
Re: Parameter "Output of" variable
I second this. Especially when utilizing parameters to make streamlined bot malls. With how I have blueprints set up it makes it difficult to utilize parameters with anything that requires the selection of processing recipes like unbarreling and kovarex. It also prevents setting up crafting machines ...
- Sat Nov 09, 2024 12:42 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [2.0.13] Parameterized system doesn't work with Chemical Plant or Electric Furnaces
- Replies: 6
- Views: 1637
Re: [2.0.13] Parameterized system doesn't work with Chemical Plant or Electric Furnaces
So that does fix the issue, not sure why setting the parameter in the inserters to the same as the recipe doesn't work since p0 has ingredients. Might be an ordering issue on how the logic for reading the parameters is done.
btw, updated to include the math used for the bot mall logic ...
btw, updated to include the math used for the bot mall logic ...
- Sat Nov 09, 2024 12:28 am
- Forum: Not a bug
- Topic: [kovarex] [2.0.14] Parameter system doesn't allow assemblers to select the empty barrel recipe
- Replies: 14
- Views: 2716
Re: [2.0.14] Parameter system doesn't allow assemblers to select the empty barrel recipe
Yeah it was the emptying barrel recipe, not the recipe to make an empty barrel with steel. Essentially being used to transport liquids with a bot mall.
As for the solution that does make sense, might suggest then for Wube if this could be an option to set parameterized blueprints to include the ...
- Sat Nov 09, 2024 12:16 am
- Forum: Not a bug
- Topic: [kovarex] [2.0.14] Parameter system doesn't allow assemblers to select the empty barrel recipe
- Replies: 14
- Views: 2716
Re: [2.0.14] Parameter system doesn't allow assemblers to select the empty barrel recipe
Yeah it was the emptying barrel recipe, not the recipe to make an empty barrel with steel. Essentially being used to transport liquids with a bot mall.
The way I set up parameters was essentially to allow you to set a recipe and it would set the storage chest to filter the result and have the ...
The way I set up parameters was essentially to allow you to set a recipe and it would set the storage chest to filter the result and have the ...
- Fri Nov 08, 2024 10:22 pm
- Forum: Not a bug
- Topic: [kovarex] [2.0.14] Parameter system doesn't allow assemblers to select the empty barrel recipe
- Replies: 14
- Views: 2716
[kovarex] [2.0.14] Parameter system doesn't allow assemblers to select the empty barrel recipe
Parameter system doesn't let you select the empty barrel recipe in assemblers as shown in the screenshot below.
https://i.imgur.com/qMSJmyT.png
You can select the assembler to fill barrels but emptying them doesn't show up in the list when you have parameterized blueprints set up correctly ...
https://i.imgur.com/qMSJmyT.png
You can select the assembler to fill barrels but emptying them doesn't show up in the list when you have parameterized blueprints set up correctly ...
- Fri Nov 08, 2024 10:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [2.0.13] Parameterized system doesn't work with Chemical Plant or Electric Furnaces
- Replies: 6
- Views: 1637
Re: [2.0.13] Parameterized system doesn't work with Chemical Plant or Electric Furnaces
Follow up can also confirm this does not work with the Biochamber either. None of the parameter icons will attach itself to the parameter set in the Biochamber which is expected. Blueprint string below for a Biochamber version of the blueprints above. What is expected is parameter 0 being set to the ...
- Fri Nov 01, 2024 8:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [2.0.13] Parameterized system doesn't work with Chemical Plant or Electric Furnaces
- Replies: 6
- Views: 1637
[Kovarex] [2.0.13] Parameterized system doesn't work with Chemical Plant or Electric Furnaces
With the introduction of parameters and using them to create blueprints with dynamic recipes, I've found that while it does work with assemblers it doesn't work in chemical plants nor electric furnaces. The electric furnace I've not been able to figure out a way to use parameters since you can't set ...
- Fri Oct 25, 2024 6:26 am
- Forum: Pending
- Topic: [2.0.10] Old blueprints set inserters to whitelist enabled
- Replies: 4
- Views: 900
Re: [2.0.10] Old blueprints set inserters to whitelist enabled
I'll keep an eye on any other blueprints that do this then cause this one is a version of TaxiServices' Bigass Mall (https://factorioprints.com/view/-LKP3u-fYMTzons91uit) that was updated for some version between 0.17 and 1.1. The thing is I can't seem to find the one I got from the site that has ...