Search found 11 matches

by Ayyno
Sun Mar 03, 2019 5:25 am
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 155339

Re: 0.17 released. Post bugs and balance feedback

With "Bob's Metals, Chemicals, and Intermediates" enabled and "Bob's Ores" disabled (due to the above mentioned patch size issues) I'm still getting recipes that call for cobaltite and the other Bob's ores. The game was not generated with Bob's Ores. Bob's Ores was not, at any po...
by Ayyno
Mon May 08, 2017 2:20 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 391588

Re: [0.15.x] Bob's Mods: General Discussion

So I think something, between Picker, Bob's Logistics, or SqueakThrough is breaking (at the very least) the name of the valves in Bob's Logistics. Screencap attached.
valve broken.PNG
valve broken.PNG (112.68 KiB) Viewed 6692 times
by Ayyno
Tue May 02, 2017 6:44 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 391588

Re: [0.15.x] Bob's Mods: General Discussion

Awesome! Excited to see what new complexities you'll bring to 0.15! <3 Thanks for all your hard work!
by Ayyno
Tue May 02, 2017 4:50 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 391588

Re: [0.15.x] Bob's Mods: General Discussion

Ha ha, I'm being patient. Just wanted to make sure that issue got seen.
by Ayyno
Tue May 02, 2017 12:50 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 391588

Re: [0.15.x] Bob's Mods: General Discussion

Metals, Chemicals, and Intermediates causes errors with Angel's Refining and Angel's Infinite Ores. Also causes problems with Aircraft. Copied from Alav's post on the mod portal for visibility: angelsrefining - Angel's Refining (https://mods.factorio.com/mods/Arch666Angel/angelsrefining) angelsrefin...
by Ayyno
Thu Dec 08, 2016 3:07 pm
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control
Replies: 103
Views: 95425

Re: [MOD 0.12.x, 0.13.x] Flow Control

I fixed it. The issue is lines 500 - 503 in ZGroups in \mods\other.lua for k,v in pairs(new_pipes) do data:extend({v.entity,v.recipe,v.item}) end data.raw[pipe_type]["pipe-straight"].minable.result = "pipe-straight" data.raw[pipe_type]["pipe-junction"].minable.result = ...
by Ayyno
Thu Dec 08, 2016 4:44 am
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control
Replies: 103
Views: 95425

Re: [MOD 0.12.x, 0.13.x] Flow Control

I use ZGroups and don't have any of those issues. As far as I know these sorts of issues have mostly been resolved.
by Ayyno
Thu Dec 08, 2016 1:37 am
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control
Replies: 103
Views: 95425

Re: [MOD 0.12.x, 0.13.x] Flow Control

The mod pack's available on the Factorio mod portal... As for why use Z Group... It helps a lot with all the things added by Bob's and Angel's, especially when using them together. I haven't had very many issues aside from this one with it, but there may be more. Either way that's what a community i...
by Ayyno
Wed Dec 07, 2016 10:28 pm
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control
Replies: 103
Views: 95425

Re: [MOD 0.12.x, 0.13.x] Flow Control

So I've been fiddling around with it a bit. If you set pipe_elbow.minable in \prototyopes\entities.lua to {mining_time = 1, result = "iron-pipe"} then that will fix it as it copies down to straight and junction. They will then successfully output the correct pipe when a normal iron pipe is...
by Ayyno
Mon Dec 05, 2016 4:04 pm
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control
Replies: 103
Views: 95425

Re: [MOD 0.12.x, 0.13.x] Flow Control

I'm pretty sure Angel is right and it's [Z] Group Change that's causing the issue. I think it's handling a name change or something like that oddly. I'll take a look later tonight after I've taken care of a paper I have to write.
by Ayyno
Mon Dec 05, 2016 3:00 pm
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control
Replies: 103
Views: 95425

Re: [MOD 0.12.x, 0.13.x] Flow Control

I'm new to Factorio modding but I'd be willing to help fix the elbow pipe issue if you'd like.

It's definitely still occurring.

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