Search found 15 matches

by ross
Mon Oct 30, 2017 3:07 am
Forum: Not a bug
Topic: Train Stop Circuit Network Issues
Replies: 8
Views: 4887

Re: Train Stop Circuit Network Issues

so you wanna fix it?
by ross
Sun Oct 29, 2017 8:32 pm
Forum: General discussion
Topic: Difficulty curve and how to keep players till end game
Replies: 60
Views: 22994

Re: Difficulty curve and how to keep players till end game

You can easily handcraft EVERYTHING involved in oil setups which are powerful enough to supply rockets. It gets more convenient if you automate pipes and underground pipes but that is trivial to do even with grey assemblers. I don't get the ruckus about oil. Yeah I still remember it was a tougher t...
by ross
Sun Oct 29, 2017 8:31 pm
Forum: Ideas and Suggestions
Topic: liquid filtering for pumps, tanks and wagons
Replies: 32
Views: 17300

Re: liquid filtering for pumps, tanks and wagons

Note that barrels are a natural fit with the logistic network, because they are exceptionally efficient to be carried by bots: a single barrel holds the equivalent of roughly 25 ore so a bot with a cargo size of 4 is carrying the equivalent of 100 ore - two whole stacks of ore! How do you determine...
by ross
Sun Oct 29, 2017 8:28 pm
Forum: Not a bug
Topic: Train Stop Circuit Network Issues
Replies: 8
Views: 4887

Re: Train Stop Circuit Network Issues

1. It's not a bug. It's there for convenience since adding the fuel adds all kinds of problems to most useful setups. 2. I will probably add a way to detect if the train is there as a separate option in the station. Mainly because of setups and problems like this https://forums.factorio.com/viewtop...
by ross
Fri Oct 27, 2017 5:49 pm
Forum: General discussion
Topic: Difficulty curve and how to keep players till end game
Replies: 60
Views: 22994

Re: Difficulty curve and how to keep players till end game

You can easily handcraft EVERYTHING involved in oil setups which are powerful enough to supply rockets. It gets more convenient if you automate pipes and underground pipes but that is trivial to do even with grey assemblers. I don't get the ruckus about oil. Yeah I still remember it was a tougher t...
by ross
Mon Oct 23, 2017 9:37 pm
Forum: General discussion
Topic: Difficulty curve and how to keep players till end game
Replies: 60
Views: 22994

Re: Difficulty curve and how to keep players till end game

I don't like oil. Up until that point the complexity of the factory increases somewhat linearly, but at oil I have to build a LOT of stuff to get anything of value, and then because it's a large operation with lots of buildings it can be tricky to nicely integrate the products into the rest of the ...
by ross
Mon Oct 23, 2017 9:35 pm
Forum: Mods
Topic: [MOD 0.13] Water Well - pump water from the underground
Replies: 123
Views: 99388

Re: [MOD 0.12.29+] Water Well

binbinhfr wrote:
And the other reason why I want to add this limitation feature is Factorio's logic : nothing is supposed to be free :D
Water is already free in vanilla, and doesn't even require fuel or power. Have the devs said that nothing is supposed to be free in Factorio?
by ross
Mon Oct 23, 2017 9:26 pm
Forum: Not a bug
Topic: Train Stop Circuit Network Issues
Replies: 8
Views: 4887

Re: Train Stop Circuit Network Issues

1. It's not a bug. It's there for convenience since adding the fuel adds all kinds of problems to most useful setups. 2. I will probably add a way to detect if the train is there as a separate option in the station. Mainly because of setups and problems like this https://forums.factorio.com/viewtop...
by ross
Mon Oct 23, 2017 6:47 pm
Forum: Ideas and Suggestions
Topic: liquid filtering for pumps, tanks and wagons
Replies: 32
Views: 17300

Re: liquid filtering for pumps, tanks and wagons

How do you keep all your trains and chests from eventually filling up with empty barrels? Do you just remove your barrel assembler after a certain point?
by ross
Fri Oct 20, 2017 5:03 pm
Forum: Outdated/Not implemented
Topic: Optimize Drone Movement
Replies: 58
Views: 33321

Re: Optimize Drone Movement

What is the correct way to use construction bots in a base which expands infinitely in one direction? As the base expands, the provider chests containing construction materials get farther and farther from where they're needed. If requester chests for the materials are set up at the frontier, they h...
by ross
Thu Oct 19, 2017 2:52 pm
Forum: General discussion
Topic: Difficulty curve and how to keep players till end game
Replies: 60
Views: 22994

Re: Difficulty curve and how to keep players till end game

Sicnarf wrote: You have to do some maths or go online and start doing some research to see how to set it up.
no you don't
Sicnarf wrote: Also the first thing you have to do with oil is make enough Science 3 to get advanced oil processing to help get rid of Light/Heavy which is not obvious from in game help menus.
nope
by ross
Mon Dec 12, 2016 6:59 pm
Forum: Releases
Topic: Version 0.14.20
Replies: 19
Views: 28549

Re: Version 0.14.20

Will the laser turret icon ever be updated?
by ross
Fri Dec 09, 2016 4:22 am
Forum: Gameplay Help
Topic: Techniques for branching a line off the main bus
Replies: 4
Views: 5612

Re: Techniques for branching a line off the main bus

I never use more than one belt for any resource. When the belt gets low, I just add another input.
by ross
Fri Dec 09, 2016 12:03 am
Forum: Implemented Suggestions
Topic: Fit integer number of items in transport belt
Replies: 23
Views: 12407

Re: Fit integer number of items in transport belt

how do you change the distance between items on a belt? I can't find anything in the prototypes files.

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