Search found 280 matches

by dog80
Fri Jan 04, 2019 7:07 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 65571

Re: Friday Facts #276 - Belt item spacing & Script rendering

this is another step into the right direction to enable more scripting functionality - awesome work bilka
by dog80
Fri Jan 04, 2019 1:14 am
Forum: General discussion
Topic: Did no one else notice massive nerf of tank in 0.17?
Replies: 102
Views: 35941

Re: Did no one else notice massive nerf of tank in 0.17?

just a sidequestion

why do you need a tank when you can lazercreep anything much easier?
by dog80
Thu Jan 03, 2019 12:20 am
Forum: General discussion
Topic: Did no one else notice massive nerf of tank in 0.17?
Replies: 102
Views: 35941

Re: Did no one else notice massive nerf of tank in 0.17?

The reason to use the tank gun instead of your gun is obvious: You're in the tank. Even with the 100% bonus, I never used the tank because of the machine gun. I used the machine gun because I was in the tank. And I used the tank to run over bases and worms. If they haven't nerfed that, they haven't...
by dog80
Fri Dec 28, 2018 3:02 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 157587

Re: Friday Facts #275 - 0.17 Science changes

what about the time it takes to produce blue packs - this is non linear - it just requires you to build a mass of assemblers etc which is just annoying - which adds to the "complexity" of the pack
by dog80
Sat Dec 22, 2018 8:51 pm
Forum: Ideas and Suggestions
Topic: smooth out stationary map zoom
Replies: 0
Views: 503

smooth out stationary map zoom

When you hold down the mouse key in map-view and then zoom with the mouse-wheel you actually stay on the point where you currently are, instead of aiming towards the point the mouse is pointing to... it is a bit messy though but it works.
by dog80
Sat Dec 08, 2018 9:01 am
Forum: News
Topic: Friday Facts #272 - Mod GUI
Replies: 78
Views: 33961

Re: Friday Facts #272 - Mod GUI

this gif xd very nice @wiz4
by dog80
Sun Dec 02, 2018 1:35 am
Forum: General discussion
Topic: I've had alls I can stands and I can stands no more
Replies: 11
Views: 5300

Re: I've had alls I can stands and I can stands no more

what about biters??

grey -> red -> blue -> green
by dog80
Sat Dec 01, 2018 7:27 am
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 122
Views: 51798

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

I know its been some time already to introduce the new ug-belts but now as i see it i want the old ones back and dont like the curved ones :(
by dog80
Sat Dec 01, 2018 7:25 am
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 122
Views: 51798

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

I love how the game of finding mistakes in the poster distracts us so much we hardly talk about the massive performance boost the parallelization of fluid system will bring. You should note that and when you include some changes a lot of players dislike just include an error riddled image to distra...
by dog80
Sat Dec 01, 2018 7:24 am
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 122
Views: 51798

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

Brathahn wrote: ↑
Fri Nov 30, 2018 4:37 pm
dog80 wrote: ↑
Fri Nov 30, 2018 3:56 pm
the robots "working" on the assembler reminds me on starcraft svc's when they work at building sth - pretty cool
thats a furnace :D
hmm right^^
by dog80
Fri Nov 30, 2018 3:56 pm
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 122
Views: 51798

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

the robots "working" on the assembler reminds me on starcraft svc's when they work at building sth - pretty cool
by dog80
Sun Nov 25, 2018 3:55 am
Forum: News
Topic: Friday Facts #270 - HR Substation & Save/Load overview
Replies: 99
Views: 39986

Re: Friday Facts #270 - HR Substation & Save/Load overview

the new substation design is awesome - it is much more realistic the previous was more a undefinable block of stuff with an antenna on top - this looks more like a bigger antenna with some technique at the bottom - great i love it!

( ぀ β—•_β—• )぀ ( ぀ β—•_β—• )぀
( ぀ β—•_β—• )぀ ( ぀ β—•_β—• )぀
by dog80
Sat Nov 17, 2018 7:29 pm
Forum: Gameplay Help
Topic: Buffer chest problem
Replies: 13
Views: 4271

Re: Buffer chest problem

any item that is placed as a blueprint by bots or is going to be delivered to the player in ANY WAY should ALWAYS be in bufferchests in the end... so passive provider => goes to buffer-chests => go to player/construction - though the priorization of buffer-chests that are further away than a passive...
by dog80
Sat Nov 17, 2018 7:24 pm
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 123
Views: 117955

Re: Friday Facts #120 - Spidertron

its not going to come ever and remain a meme status guys get over it
by dog80
Sat Nov 17, 2018 7:22 pm
Forum: Gameplay Help
Topic: Buffer chest problem
Replies: 13
Views: 4271

Re: Buffer chest problem

tbh this makes the whole system some kind of obsolete - because placing bufferchests with the aim to have shorter distances of building / delivering items to you - creates on the other hand longer distances -- ,, so 1 solution would be to ALWAYS place a bufferchest to every passive provider with a m...
by dog80
Sat Nov 17, 2018 7:19 pm
Forum: Technical Help
Topic: [0.16.51] low fps
Replies: 10
Views: 3597

Re: [0.16.51] low fps

buy a better computer
by dog80
Tue Nov 13, 2018 8:48 pm
Forum: Technical Help
Topic: Corrupt save after 410 Hours :(
Replies: 7
Views: 2227

Re: Corrupt save after 410 Hours :(

you should contact the mod author or write in the appropriate mod forum thread instead of technical help which has nothing to do with a modded version of the game?
by dog80
Tue Nov 13, 2018 12:51 pm
Forum: Balancing
Topic: Re-balancing Night Vision
Replies: 17
Views: 6125

Re: Re-balancing Night Vision

yes we need a "torch"

-- i heard there is a free spot where we had the pickaxe available xD
by dog80
Tue Nov 13, 2018 12:45 pm
Forum: Ideas and Suggestions
Topic: Move Modular Armor item grid to the Character
Replies: 15
Views: 5387

Re: Abolish Modular Armor

modular armor (which is expensive)
wut?
by dog80
Tue Nov 13, 2018 4:24 am
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 53621

Re: 0.17 Hype?

will spidertron come with a hooked in roboport to fill the gap between early construction bots and roboports?

because atm early bots require you to constantly take a roboport with you and build it put bots inside get up chest put items inside wait...

bla ty

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