Search found 280 matches
- Fri Jan 04, 2019 7:07 pm
- Forum: News
- Topic: Friday Facts #276 - Belt item spacing & Script rendering
- Replies: 155
- Views: 65571
Re: Friday Facts #276 - Belt item spacing & Script rendering
this is another step into the right direction to enable more scripting functionality - awesome work bilka
- Fri Jan 04, 2019 1:14 am
- Forum: General discussion
- Topic: Did no one else notice massive nerf of tank in 0.17?
- Replies: 102
- Views: 35941
Re: Did no one else notice massive nerf of tank in 0.17?
just a sidequestion
why do you need a tank when you can lazercreep anything much easier?
why do you need a tank when you can lazercreep anything much easier?
- Thu Jan 03, 2019 12:20 am
- Forum: General discussion
- Topic: Did no one else notice massive nerf of tank in 0.17?
- Replies: 102
- Views: 35941
Re: Did no one else notice massive nerf of tank in 0.17?
The reason to use the tank gun instead of your gun is obvious: You're in the tank. Even with the 100% bonus, I never used the tank because of the machine gun. I used the machine gun because I was in the tank. And I used the tank to run over bases and worms. If they haven't nerfed that, they haven't...
- Fri Dec 28, 2018 3:02 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 157587
Re: Friday Facts #275 - 0.17 Science changes
what about the time it takes to produce blue packs - this is non linear - it just requires you to build a mass of assemblers etc which is just annoying - which adds to the "complexity" of the pack
- Sat Dec 22, 2018 8:51 pm
- Forum: Ideas and Suggestions
- Topic: smooth out stationary map zoom
- Replies: 0
- Views: 503
smooth out stationary map zoom
When you hold down the mouse key in map-view and then zoom with the mouse-wheel you actually stay on the point where you currently are, instead of aiming towards the point the mouse is pointing to... it is a bit messy though but it works.
- Sat Dec 08, 2018 9:01 am
- Forum: News
- Topic: Friday Facts #272 - Mod GUI
- Replies: 78
- Views: 33961
Re: Friday Facts #272 - Mod GUI
this gif xd very nice @wiz4
- Sun Dec 02, 2018 1:35 am
- Forum: General discussion
- Topic: I've had alls I can stands and I can stands no more
- Replies: 11
- Views: 5300
Re: I've had alls I can stands and I can stands no more
what about biters??
grey -> red -> blue -> green
grey -> red -> blue -> green
- Sat Dec 01, 2018 7:27 am
- Forum: News
- Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
- Replies: 122
- Views: 51798
Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector
I know its been some time already to introduce the new ug-belts but now as i see it i want the old ones back and dont like the curved ones
- Sat Dec 01, 2018 7:25 am
- Forum: News
- Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
- Replies: 122
- Views: 51798
Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector
I love how the game of finding mistakes in the poster distracts us so much we hardly talk about the massive performance boost the parallelization of fluid system will bring. You should note that and when you include some changes a lot of players dislike just include an error riddled image to distra...
- Sat Dec 01, 2018 7:24 am
- Forum: News
- Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
- Replies: 122
- Views: 51798
- Fri Nov 30, 2018 3:56 pm
- Forum: News
- Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
- Replies: 122
- Views: 51798
Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector
the robots "working" on the assembler reminds me on starcraft svc's when they work at building sth - pretty cool
- Sun Nov 25, 2018 3:55 am
- Forum: News
- Topic: Friday Facts #270 - HR Substation & Save/Load overview
- Replies: 99
- Views: 39986
Re: Friday Facts #270 - HR Substation & Save/Load overview
the new substation design is awesome - it is much more realistic the previous was more a undefinable block of stuff with an antenna on top - this looks more like a bigger antenna with some technique at the bottom - great i love it!
( γ€ β_β )γ€ ( γ€ β_β )γ€
( γ€ β_β )γ€ ( γ€ β_β )γ€
( γ€ β_β )γ€ ( γ€ β_β )γ€
( γ€ β_β )γ€ ( γ€ β_β )γ€
- Sat Nov 17, 2018 7:29 pm
- Forum: Gameplay Help
- Topic: Buffer chest problem
- Replies: 13
- Views: 4271
Re: Buffer chest problem
any item that is placed as a blueprint by bots or is going to be delivered to the player in ANY WAY should ALWAYS be in bufferchests in the end... so passive provider => goes to buffer-chests => go to player/construction - though the priorization of buffer-chests that are further away than a passive...
- Sat Nov 17, 2018 7:24 pm
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 117955
Re: Friday Facts #120 - Spidertron
its not going to come ever and remain a meme status guys get over it
- Sat Nov 17, 2018 7:22 pm
- Forum: Gameplay Help
- Topic: Buffer chest problem
- Replies: 13
- Views: 4271
Re: Buffer chest problem
tbh this makes the whole system some kind of obsolete - because placing bufferchests with the aim to have shorter distances of building / delivering items to you - creates on the other hand longer distances -- ,, so 1 solution would be to ALWAYS place a bufferchest to every passive provider with a m...
- Sat Nov 17, 2018 7:19 pm
- Forum: Technical Help
- Topic: [0.16.51] low fps
- Replies: 10
- Views: 3597
Re: [0.16.51] low fps
buy a better computer
- Tue Nov 13, 2018 8:48 pm
- Forum: Technical Help
- Topic: Corrupt save after 410 Hours :(
- Replies: 7
- Views: 2227
Re: Corrupt save after 410 Hours :(
you should contact the mod author or write in the appropriate mod forum thread instead of technical help which has nothing to do with a modded version of the game?
- Tue Nov 13, 2018 12:51 pm
- Forum: Balancing
- Topic: Re-balancing Night Vision
- Replies: 17
- Views: 6125
Re: Re-balancing Night Vision
yes we need a "torch"
-- i heard there is a free spot where we had the pickaxe available xD
-- i heard there is a free spot where we had the pickaxe available xD
- Tue Nov 13, 2018 12:45 pm
- Forum: Ideas and Suggestions
- Topic: Move Modular Armor item grid to the Character
- Replies: 15
- Views: 5387
Re: Abolish Modular Armor
wut?modular armor (which is expensive)
- Tue Nov 13, 2018 4:24 am
- Forum: General discussion
- Topic: 0.17 Hype?
- Replies: 130
- Views: 53621
Re: 0.17 Hype?
will spidertron come with a hooked in roboport to fill the gap between early construction bots and roboports?
because atm early bots require you to constantly take a roboport with you and build it put bots inside get up chest put items inside wait...
bla ty
because atm early bots require you to constantly take a roboport with you and build it put bots inside get up chest put items inside wait...
bla ty