Search found 280 matches

by dog80
Fri Jun 01, 2018 3:10 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 62295

Re: Friday Facts #245 - Campaign concept

Still why have research that just unlocks intermediates that dont give you anything on their own... the sheir amount of research - i mean the amount of times you have to press ok now research this ... blink ok now this... blink... now this ... repeat 1000 times... got me annoyed a couple of times al...
by dog80
Wed May 30, 2018 5:40 pm
Forum: Resolved Problems and Bugs
Topic: [posila][for 0.17][0.16.34] FPS drop in map view zoomed at gun/laser turrets
Replies: 10
Views: 7291

Re: [posila][for 0.17][0.16.34] FPS drop in map view zoomed at gun/laser turrets

posila wrote:
dog80 wrote:I have the same issue and here it is only while biters are attacking.
Hello, by the same issue do you mean "FPS drops (but not UPS) in map view zoomed at gun/laser turrets" but only while biters are attacking?

yes just fps drop - didnt check for gun turrets only lazers...
by dog80
Tue May 29, 2018 10:08 pm
Forum: Resolved Problems and Bugs
Topic: [posila][for 0.17][0.16.34] FPS drop in map view zoomed at gun/laser turrets
Replies: 10
Views: 7291

Re: [posila][for 0.17][0.16.34] FPS drop in map view zoomed at gun/laser turrets

I have the same issue and here it is only while biters are attacking. (doesnt matter if the attack is on screen or somewhere else) (also it starts as soon as biters attack / lazer turrets dont have to be engaged yet) + the weirdest thing is it is not consistent.. sometimes i tab out of the game or j...
by dog80
Mon May 28, 2018 1:18 pm
Forum: Outdated/Not implemented
Topic: Driving backwards inverted controls
Replies: 16
Views: 6028

Re: Driving backwards inverted controls

fun fact: when you are in car and are facing upwards you get the backwards driving right... when you face downwards you will make it wrong...
by dog80
Thu May 24, 2018 2:27 pm
Forum: Ideas and Suggestions
Topic: Remove ability to take/drop from/to splitters
Replies: 20
Views: 6042

Re: Remove ability to take/drop from/to splitters

mrvn wrote:Note: You aren't dropping on the inserter but on the part of belt before or after it. It also matters where you drop items with an inserter.
yes i know but when you look closely the small belt part is not even part of the square - so to me its just an indication where the belt should go
by dog80
Thu May 24, 2018 2:13 pm
Forum: Ideas and Suggestions
Topic: Remove ability to take/drop from/to splitters
Replies: 20
Views: 6042

Re: Remove ability to take/drop from/to splitters

You can take out or put things into furnaces or assembler too. So what exactly is your point? Afraid of getting your fingers caught in the mechanics of a splitter? what? do furnaces / assemblers have a inputbelt mechanics too? didnt see that before jokes aside the point is that it is not intuitivel...
by dog80
Thu May 24, 2018 2:06 pm
Forum: Gameplay Help
Topic: Belt Balancing / Usage Issue
Replies: 20
Views: 7993

Re: Belt Balancing / Usage Issue

When you take off from the bus like that with splitters you must make sure that you also set the "input" priority. So, when you want to take of to the left, on every splitter you set INPUT AND OUTPUT to left. otherwise when the lane on the very left is full and the 2. too it will limit the...
by dog80
Thu May 24, 2018 1:27 pm
Forum: Ideas and Suggestions
Topic: Remove ability to take/drop from/to splitters
Replies: 20
Views: 6042

Remove ability to take/drop from/to splitters

As i can see it a splitter is a machine where the items go *in then magic happens and then come *out... so why can you in this process take out or drop items from/into it? it doesnt make any sence
its kindof the same with underground belt but nvm
by dog80
Thu May 17, 2018 3:58 pm
Forum: Technical Help
Topic: Zoom on high resolution too low
Replies: 0
Views: 415

Zoom on high resolution too low

So while i play on my own pc at 1920x1080 i recently played on another ones computer which has about the same physical size but nearly or exactly doubled resolution so sth around 4kto2k or so- it felt to me several times that i wanted to zoom in even more than max-zoom-in when focusing on small part...
by dog80
Wed May 02, 2018 11:36 am
Forum: Ideas and Requests For Mods
Topic: [Request] Limit Item Hold Count
Replies: 0
Views: 469

[Request] Limit Item Hold Count

E.g. you go to a chest with items and you cannot pick up more of this item than a predefined amount, that is editable via GUI by item*stacksize(0...X) by either everyone themselves or only admins to prevent unintended/intended item grief and as a quality of life improvement like the requested amount...
by dog80
Wed May 02, 2018 11:08 am
Forum: Outdated/Not implemented
Topic: Driving backwards inverted controls
Replies: 16
Views: 6028

Re: Driving backwards inverted controls

Such a weird behaviour: sometimes it feels right sometimes wrong...
by dog80
Sat Apr 28, 2018 2:08 am
Forum: Ideas and Suggestions
Topic: Improve Map View (Search and Remote Logistic changes)
Replies: 3
Views: 1959

Re: Improve Map View

also show bots on map :P
by dog80
Sat Apr 28, 2018 2:06 am
Forum: This Forum
Topic: forum cursor hard to see
Replies: 9
Views: 5051

Re: forum cursor hard to see

+1 lol
by dog80
Mon Apr 23, 2018 10:55 am
Forum: Ideas and Suggestions
Topic: Construction bot pathing
Replies: 14
Views: 5086

Re: Construction bot pathing

just build roboports everywhere and dont leave large gaps
by dog80
Tue Apr 17, 2018 3:39 am
Forum: Ideas and Suggestions
Topic: More mining options please
Replies: 9
Views: 2795

Re: More mining options please

BHakluyt wrote:peppermint mining and nougat mining
I totally get what you are up to. plz also add strawberrycake mining thats what i like most. :3
by dog80
Tue Apr 17, 2018 3:17 am
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 164
Views: 307806

Re: You know you play Factorio too much when...

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by dog80
Tue Apr 10, 2018 8:51 pm
Forum: General discussion
Topic: Resource-aware Power Strategy
Replies: 50
Views: 15013

Re: Resource-aware Power Strategy

i use a lot of mods, have to ask, why is non-solar causing UPS problems? is it the animations? if i put a nuclear power plant inside a factorissimo building, does it still count against UPS? UPS has nothing to do with graphical elements that would be FPS. When it does run and generate energy that g...
by dog80
Tue Apr 10, 2018 5:06 pm
Forum: General discussion
Topic: Resource-aware Power Strategy
Replies: 50
Views: 15013

Re: Resource-aware Power Strategy

This is based on mrvn's post. I have not tried it yet. He suggested using solar panels to generate steam for electricity and store the steam for most of your nightly energy need, with the remainder handled by coal... as an early strategy before you get oil and accumulators. Lowers coal consumption ...
by dog80
Tue Apr 10, 2018 5:04 pm
Forum: General discussion
Topic: Resource-aware Power Strategy
Replies: 50
Views: 15013

Re: Resource-aware Power Strategy

i ended up using a switch in the refinery so that when the coal input to my boilers gets too low, the oil is used in solid fuel producion instead of gas, to prevent the first out of coal blackout. And without gas your production is kind of limited due to lack of plastic etc...
by dog80
Tue Apr 10, 2018 12:31 am
Forum: Ideas and Suggestions
Topic: Red Belt Madness
Replies: 4
Views: 1577

Red Belt Madness

Suggestion: Add Red Belt Tech to Blue Science Why: My conservation in multiplayer is that people as soon as they get the red belt tech build it and use it mostly everywhere... then the game somehow stops... we increase more iron to make more red belt, to use it in spaces where it is not required. In...

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