Search found 280 matches

by dog80
Mon Apr 09, 2018 2:58 pm
Forum: Multiplayer
Topic: something verry anoying .
Replies: 3
Views: 1530

Re: something verry anoying .

"password"
by dog80
Tue Apr 03, 2018 7:16 am
Forum: Ideas and Suggestions
Topic: Allow interaction with UI even when paused
Replies: 21
Views: 6936

Re: [Single Player] Orders on Pause

+1 for navigating the map (with keys) while game is paused - could be usefull for large multiplayer maps, when people join or the server saves the game. (On slow servers this may take some time - so you can use the time for looking what needs to be done etc.) - It's just unlogical that you can navig...
by dog80
Wed Mar 28, 2018 10:06 am
Forum: This Forum
Topic: This forum has a toxic behaviour problem.
Replies: 16
Views: 5296

Re: This forum has a toxic behaviour problem.

now you are globally insulting the whole forum community - thanks
by dog80
Mon Mar 26, 2018 10:25 pm
Forum: Balancing
Topic: Assembling Machines
Replies: 9
Views: 3425

Re: Assembling Machines

That seems more of a problem with copypasting recipes on requester chests which, I agree, is kind of crap and I wish it went back to just 2x the resources or have some sort of option to adjust it yourself. i find it quite usefull because the requested ressources scale also when using speed modules ...
by dog80
Sat Mar 24, 2018 10:32 pm
Forum: Ideas and Suggestions
Topic: Pre-Planning Phase option
Replies: 8
Views: 3028

Re: Pre-Planning Phase option

Most players that place big blueprints actually dont know how much time/ressources are required to build these and if so much of the specific production is required at the moment.

edit: as i see it the fun in the game is the process of building a base, not having a perfect base
by dog80
Thu Mar 15, 2018 11:50 am
Forum: Gameplay Help
Topic: Train Pathing Question
Replies: 14
Views: 4165

Re: Train Pathing Question

Triaxx2 wrote:I'm not seeing a second signal for the interior signals on the upper side to be chained off of. They're connecting to the signal on the far end past the incoming train. Which is why they're red, so the train is going through because it's already in the block.
the station
by dog80
Wed Mar 07, 2018 4:27 am
Forum: General discussion
Topic: So... Let's talk about bots, and how to fix them properly...
Replies: 160
Views: 57269

Re: So... Let's talk about bots, and how to fix them properly...

So limit the amount of items bots can take out of chests? Like bots waiting for recharge - bots wait to pickup items. +1 for limiting robots that accessing chest at the same time Which is effectively a Nerf... and Nerfs are usually hated upon by at least half the community as can be seen in other ga...
by dog80
Tue Mar 06, 2018 4:54 pm
Forum: This Forum
Topic: Attachment image format conversion
Replies: 5
Views: 2458

Re: Attachment image format conversion

+ have the checkbox checked by default People WOULD complain about that, if it was implemented. Not sure about that, i think most people just want to show sth and dont care about .png, .jpg at all. So a 100% quality compression to jpg would be unnoticed. - but whatever... there are more important t...
by dog80
Mon Mar 05, 2018 6:54 am
Forum: This Forum
Topic: Attachment image format conversion
Replies: 5
Views: 2458

Re: Attachment image format conversion

+1
+ have the checkbox checked by default
by dog80
Sun Feb 18, 2018 3:10 pm
Forum: Gameplay Help
Topic: Train unloading unbalances [bug_won't fix]
Replies: 37
Views: 12406

Re: Train unloading unbalances [bug_won't fix]

quyxkh wrote:Is imagemagick easy to get to on windows? `convert -quality 20 screenshot_fact.png !#$:r.jpg` gets a 95+% size reduction and produces this:
a 13 mb image - i cant see where the problem is - sarcasm off
by dog80
Fri Feb 16, 2018 5:16 am
Forum: Gameplay Help
Topic: HALP I ACCIDENTALLY A BLUEPRINT BOOK FROM MY LIBRARY WHAT DO
Replies: 3
Views: 2996

Re: HALP I ACCIDENTALLY A BLUEPRINT BOOK FROM MY LIBRARY WHAT DO

Try loading a save where u might have it still in the player inventory
by dog80
Fri Feb 02, 2018 11:39 pm
Forum: Balancing
Topic: Assembling Machines
Replies: 9
Views: 3425

Assembling Machines

- Increase production time for all of the assembling machines to 2-4 seconds. - at the moment with .5s when using the recipe to set a requester chest it creates absurd large amounts ( i ment the requested materials, not the output of products sry) for a product that is not needed very often. e.g. sm...
by dog80
Tue Jan 16, 2018 1:55 am
Forum: General discussion
Topic: how long have you played factorio ?
Replies: 36
Views: 11886

Re: how long have you played factorio ?

for too long am now dead inside
by dog80
Mon Jan 15, 2018 5:15 pm
Forum: General discussion
Topic: Mining Outpost, how do you make them?
Replies: 37
Views: 32974

Re: Mining Outpost, how do you make them?

connect to main electricity network. have extra station with supply train that delivers repair packs/lazer towers/construction robots, so it can defend itself... and then have a seperate robot network there. I'd love to hear other ways to do it :D edit: supply train also comes with artillery to get...
by dog80
Mon Jan 15, 2018 5:13 pm
Forum: General discussion
Topic: Mining Outpost, how do you make them?
Replies: 37
Views: 32974

Re: Mining Outpost, how do you make them?

Daid wrote:I actually tried bringing in steam by train on my last game. And use steam engines on the spot to power the mining outpost. With 1 solar panel to boot-strap the pump.
Actually worked pretty good, and prevented problems of biters destroying powerpoles.
thx for the idea will try
by dog80
Mon Jan 15, 2018 5:11 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 381289

Re: Friday Facts #225 - Bots versus belts (part 2)

I think the splitter control should be a late game research (near bots). Might be annoying to reconfigure the base after though. Maybe bots can cause a large power drain when recharging, as well as taking long to recharge. That way bot only bases have massive power usage spikes as a disadvantage. M...
by dog80
Sun Jan 14, 2018 8:07 pm
Forum: General discussion
Topic: Mining Outpost, how do you make them?
Replies: 37
Views: 32974

Re: Mining Outpost, how do you make them?

connect to main electricity network. have extra station with supply train that delivers repair packs/lazer towers/construction robots, so it can defend itself... and then have a seperate robot network there. I'd love to hear other ways to do it :D edit: supply train also comes with artillery to get ...
by dog80
Sun Dec 31, 2017 5:04 pm
Forum: Gameplay Help
Topic: Train Pathing Question
Replies: 14
Views: 4165

Re: Train Pathing Question

pleegwat wrote:I could see giving some penalty to paths through a two-way signal.
Sounds valid to me
by dog80
Thu Dec 28, 2017 6:53 pm
Forum: Gameplay Help
Topic: Train Pathing Question
Replies: 14
Views: 4165

Re: Train Pathing Question

I'm not 100% sure but I think that train choses path that seems shorter regardless of signal state on that path. If you move the siding to other side of main rail it will have same length as main track and should be used more often since pathing cost will be same as main line. yes that is correct -...

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