Search found 4 matches
- Fri Nov 24, 2017 4:29 am
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 252136
Re: [MOD 0.15.x] pY Fusion Energy
Glad you like it. Well, its runs good without RSO.
I think this is vaguely similar to what you intended, first time configuring resources for RSO.
To anyone who wants to try it before pyanodon corrects it and the RSO dev integrates it, you'll have to add it to rso's resourceconfigs folder and ...
- Sat Dec 17, 2016 7:40 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 481321
Re: [MOD 0.14.13+] Creative Mode 0.2.5 - Cheats++, Clicks--
I accidentally left instant research on for the player force in a game before I permanently disabled creative mode, but research is still completed instantly after I select it! Is there any way for me to fix this?
- Sun Dec 11, 2016 1:21 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Vehicles: Hauler
- Replies: 32
- Views: 25175
Re: [MOD 0.14] AAI Vehicles: Hauler
How about an upgraded Hauler that teleports back after completing half of a round trip journey? You could call it the Kronos (or Cronus) Hauler.
like the allied chrono-miner from red alert 2
- Sun Dec 11, 2016 1:18 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Vehicles: Miner
- Replies: 107
- Views: 79699
Re: [MOD 0.14] AAI Vehicles: Miner
Your mods are very interesting, I'll have to try them out.
Idea for a miner upgrade: War miner, armored and lightly armed with an smg or gun turret.
Idea for a miner upgrade: War miner, armored and lightly armed with an smg or gun turret.
like the Soviet miner from Command & Conquer: Red Alert 2