Search found 4 matches

by Unprove
Tue Feb 12, 2019 10:54 pm
Forum: Ideas and Suggestions
Topic: Add "Player Count" to train conditions - ALL ABOARD!
Replies: 3
Views: 1518

Re: Add "Player Count" to train conditions - ALL ABOARD!

If you look closely at the images in FFF 280 you can actually see that one of the conditions is "Passenger present". Which effectively means this has been added to the game. Direct link to the file: https://cdn.factorio.com/assets/img/blog/fff-280-boolean-visualisation.webm Oh wow, I can’...
by Unprove
Tue Feb 12, 2019 3:58 am
Forum: Ideas and Suggestions
Topic: Add "Player Count" to train conditions - ALL ABOARD!
Replies: 3
Views: 1518

Add "Player Count" to train conditions - ALL ABOARD!

Add a condition type that detects when a player(s) is in a train. This could be used to setup commuter trains that automatically depart when a player enters. I imagine a central hub of trains that are setup to take me to different places on my map. I get into a train, and it just starts taking me th...
by Unprove
Tue Jan 23, 2018 4:19 am
Forum: Duplicates
Topic: [16.17] Crash to desktop [Windows]
Replies: 1
Views: 1039

Re: [16.17] Crash to desktop [Windows]

Me too. All I did was load my game. And click on one of the splitters to see the new options. Then it crashed to Windows. No mods for me. I think this is the first game crash I've had in 2 years. :P 0.001 2018-01-22 20:05:28; Factorio 0.16.17 (build 35127, win64, steam) 0.001 Operating system: Windo...
by Unprove
Fri Dec 16, 2016 6:40 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 71176

Re: Friday Facts #169 - Combat revisit 2

I had an idea to reduce turret creep methods of taking out biter bases. Around the biter base there should be a zone of acidic slime that hurts any of our buildings. It's a little like the Zerg in Starcraft, but instead of completely blocking the buildings construction it would just hurt them over t...

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