Search found 4 matches
- Tue Feb 12, 2019 10:54 pm
- Forum: Ideas and Suggestions
- Topic: Add "Player Count" to train conditions - ALL ABOARD!
- Replies: 3
- Views: 1518
Re: Add "Player Count" to train conditions - ALL ABOARD!
If you look closely at the images in FFF 280 you can actually see that one of the conditions is "Passenger present". Which effectively means this has been added to the game. Direct link to the file: https://cdn.factorio.com/assets/img/blog/fff-280-boolean-visualisation.webm Oh wow, I canβ...
- Tue Feb 12, 2019 3:58 am
- Forum: Ideas and Suggestions
- Topic: Add "Player Count" to train conditions - ALL ABOARD!
- Replies: 3
- Views: 1518
Add "Player Count" to train conditions - ALL ABOARD!
Add a condition type that detects when a player(s) is in a train. This could be used to setup commuter trains that automatically depart when a player enters. I imagine a central hub of trains that are setup to take me to different places on my map. I get into a train, and it just starts taking me th...
- Tue Jan 23, 2018 4:19 am
- Forum: Duplicates
- Topic: [16.17] Crash to desktop [Windows]
- Replies: 1
- Views: 1039
Re: [16.17] Crash to desktop [Windows]
Me too. All I did was load my game. And click on one of the splitters to see the new options. Then it crashed to Windows. No mods for me. I think this is the first game crash I've had in 2 years. :P 0.001 2018-01-22 20:05:28; Factorio 0.16.17 (build 35127, win64, steam) 0.001 Operating system: Windo...
- Fri Dec 16, 2016 6:40 pm
- Forum: News
- Topic: Friday Facts #169 - Combat revisit 2
- Replies: 157
- Views: 71176
Re: Friday Facts #169 - Combat revisit 2
I had an idea to reduce turret creep methods of taking out biter bases. Around the biter base there should be a zone of acidic slime that hurts any of our buildings. It's a little like the Zerg in Starcraft, but instead of completely blocking the buildings construction it would just hurt them over t...