Search found 4 matches

by shax49
Mon Sep 03, 2018 10:36 pm
Forum: Modding discussion
Topic: Bob's mod pipe size counterintuitivity
Replies: 3
Views: 3658

Re: Bob's mod pipe size counterintuitivity

The latest versions of the mod actually just make all pipes size 10, partly due to this issue, partly also due to size 5 causing what a dev once described as "Unstable simulation". (The fluid seems to ripple back and forth through the pipe) Yeah, I almost didn't made the post because i'm ...
by shax49
Sun Sep 02, 2018 9:36 pm
Forum: Modding discussion
Topic: Bob's mod pipe size counterintuitivity
Replies: 3
Views: 3658

Bob's mod pipe size counterintuitivity

I had big problems mooving large quantity of liquids needed for large quantities of machines. I was using the stone pipes because they were cheaper and they have size=20. I never doubted if they were the best pipes, having the biggest size was for me a clear indication that they had the biggest liqu...
by shax49
Thu Dec 22, 2016 4:14 pm
Forum: Energy Production
Topic: Power-switch setup to enable steam engines when needed
Replies: 3
Views: 12669

Re: Power-switch setup to enable steam engines when needed

you might be interested in a simple hysteresis setup. something like this: https://forums.factorio.com/viewtopic.php?f=193&t=32432 better then an inserter setup imho. :D just connect it to an accumulator and switch on your steam engines when they are nearly empty. If you run out of power quickl...
by shax49
Wed Dec 21, 2016 6:03 pm
Forum: Energy Production
Topic: Power-switch setup to enable steam engines when needed
Replies: 3
Views: 12669

Power-switch setup to enable steam engines when needed

This is a little setup that let you disable your steam engines when your accumulator are full and activate them when the power goes below a certain %. If you simply read the " of one accumulator and set up a switch that is activated only when the % goes below a certain value, when the % reach t...

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