Search found 4 matches
- Mon Sep 03, 2018 10:36 pm
- Forum: Modding discussion
- Topic: Bob's mod pipe size counterintuitivity
- Replies: 3
- Views: 3861
Re: Bob's mod pipe size counterintuitivity
The latest versions of the mod actually just make all pipes size 10, partly due to this issue, partly also due to size 5 causing what a dev once described as "Unstable simulation". (The fluid seems to ripple back and forth through the pipe) Yeah, I almost didn't made the post because i'm ...
- Sun Sep 02, 2018 9:36 pm
- Forum: Modding discussion
- Topic: Bob's mod pipe size counterintuitivity
- Replies: 3
- Views: 3861
Bob's mod pipe size counterintuitivity
I had big problems mooving large quantity of liquids needed for large quantities of machines. I was using the stone pipes because they were cheaper and they have size=20. I never doubted if they were the best pipes, having the biggest size was for me a clear indication that they had the biggest liqu...
- Thu Dec 22, 2016 4:14 pm
- Forum: Energy Production
- Topic: Power-switch setup to enable steam engines when needed
- Replies: 3
- Views: 14541
Re: Power-switch setup to enable steam engines when needed
you might be interested in a simple hysteresis setup. something like this: https://forums.factorio.com/viewtopic.php?f=193&t=32432 better then an inserter setup imho. :D just connect it to an accumulator and switch on your steam engines when they are nearly empty. If you run out of power quickl...
- Wed Dec 21, 2016 6:03 pm
- Forum: Energy Production
- Topic: Power-switch setup to enable steam engines when needed
- Replies: 3
- Views: 14541
Power-switch setup to enable steam engines when needed
This is a little setup that let you disable your steam engines when your accumulator are full and activate them when the power goes below a certain %. If you simply read the " of one accumulator and set up a switch that is activated only when the % goes below a certain value, when the % reach t...