Search found 14 matches

by toddchitt
Tue Oct 03, 2023 11:23 pm
Forum: Gameplay Help
Topic: Help. I have a map with no Oil
Replies: 3
Views: 2007

Help. I have a map with no Oil

I am playing with the Krastorio2 mod but I doubt that is the issue as I have played it several times before. I am several hours into the game and just now noticing that there are no oil patches on the map. I know I did not set that resource as 'few and far between' rather just the opposite: I tend t...
by toddchitt
Mon Mar 23, 2020 10:21 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 157566

Re: [MOD 0.18] KRASTORIO^2

I just finished this mod play-through. I liked it a lot. I love the massive power requirements for the singularity labs. I noticed that you tweaked the rocket fuel requirement for the one tech card, down to 5 vice 20 or 30, which helped a lot. When I got to crushing the raw imersite, I ended up with...
by toddchitt
Tue Mar 17, 2020 10:05 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 157566

Re: [MOD 0.18] KRASTORIO^2

5thHorseman wrote: ↑Tue Mar 17, 2020 6:33 am
NoQ wrote: ↑Tue Mar 17, 2020 5:11 am Creep spade cannot be put into crusher, so there's no way to get rid of it when you no longer need it. #literallyunplayable
Imagine my dilemma. I accidentally built two of them.

I'm deciding now on if I should start over or not.
One word: Recycle Machines mod.
by toddchitt
Tue Mar 17, 2020 5:14 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 157566

Re: [MOD 0.18] KRASTORIO^2

Seems a bit of an un-balance of requirements for Utility Tech Card in regards to Rocket Fuel. Requirement is 10 Rocket fuel per Utility Tech Card, at 20 seconds crafting time, which equates to one every two seconds. But if it takes 30 seconds to make one Rocket Fuel, it means that to support ONE Res...
by toddchitt
Mon Mar 16, 2020 4:34 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 157566

Re: [MOD 0.18] KRASTORIO^2

What happened to my U-235? I had like 25 pieces, then stole a few to make nuclear fuel cell, but still had quite a few in a chest near my uranium ore patch. Now they're gone. Like ZERO! I was looking forward to getting enrichment going soon, but now have NOTHING to seed the centrifuge. Oh, and where...
by toddchitt
Sat Mar 14, 2020 6:11 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 157566

Re: [MOD 0.18] KRASTORIO^2

How does one harvest the biomass/creep that is left over under biter nests? standard mining drills don't work. You can't mine it by hand. Is there some special thing you need?
by toddchitt
Fri Mar 13, 2020 8:17 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 157566

Re: [MOD 0.18] KRASTORIO^2

valneq wrote: ↑Fri Mar 13, 2020 7:20 pm

It is out on the mod portal, but it is only compatible with version 0.18 – and by default the mod portal shows mods for the current stable which is 0.17.
You can also download it via the mod manager in-game, which is probably the easiest.
Ah, I updated to 0.18.x. Found it. Thanks.
by toddchitt
Fri Mar 13, 2020 6:54 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 157566

Re: [MOD 0.18] KRASTORIO^2

On Discord, Linver postet a countdown: https://www.tickcounter.com/countdown/1830588/krastorio-2-release Man, you mean I have to work for 3 more hours this week? Inacceptable!! :) Countdown time now at 4 x 00. I still don't see this awesome looking mod in the standard Factorio Mod list. Am I missin...
by toddchitt
Thu Nov 21, 2019 8:43 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 407837

Re: [MOD 0.17] Industrial Revolution

I love this mod, but I'm having a bit of trouble balancing my copper ore washing line. It appears that the clean water/dirty water throughput adds up to the point where I can't get more than a handful of ore washing machines connected to the same output (dirty water) manifold before the water backs ...
by toddchitt
Thu Oct 11, 2018 7:41 pm
Forum: Mods
Topic: [0.17.x] [Z] Adventure
Replies: 79
Views: 32096

Re: [0.16.x] [Z] Adventure

I tried this mod. Then soon I discovered the layout that looked like your screen shot for "High-tech laboratory ready for all your needs. Just add some resources.." Seeing as the input arrows on the left-had side were new to me, I had NO IDEA what to do with this thing. Do I pipe conveyors...
by toddchitt
Sat Apr 14, 2018 11:47 pm
Forum: News
Topic: Friday Facts #236 - Building a rollup
Replies: 63
Views: 45726

Re: Friday Facts #236 - Building a rollup

What would MY response be?
"I give up, tell me, where IS Waldo?"
by toddchitt
Wed Dec 27, 2017 4:03 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 86356

Re: [MOD 0.15.x] Mining Space Industries

FerrariMAF wrote:
Please tell me what is shown in your mission Control Button
Primary Objective: "Managed to extract from GLaDOS the information...With contact lost, the space fleet will leave the system without you."
GLaDOS: "I've been really bus. You know, after you KILLED me.!"

Thanks
by toddchitt
Wed Dec 27, 2017 12:48 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 86356

Re: [MOD 0.15.x] Mining Space Industries

Hello. I have been playing this mod for quite a while and have yet to find this guy Gordon Freeman. I saw in a prior post something about a command to 'get them back' in referring to lost GLADOS Core. Can you do the same for Gordon? Please include EXACT instructions about applying this command as I...
by toddchitt
Fri Dec 22, 2017 9:27 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 86356

Re: [MOD 0.15.x] Mining Space Industries

Hello. I have been playing this mod for quite a while and have yet to find this guy Gordon Freeman. I saw in a prior post something about a command to 'get them back' in referring to lost GLADOS Core. Can you do the same for Gordon? Please include EXACT instructions about applying this command as I ...

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