Search found 11 matches

by Afroman
Tue Jan 17, 2023 11:36 am
Forum: Ideas and Suggestions
Topic: Scroll up in chat
Replies: 24
Views: 14674

Re: Scroll up in chat

+1 Definitely. To add to the motivation: Some mods use chat messages for additional important messages for info that's hard to find elsewhere (even true for very highly regarded mods), and not being able to see any past info sucks. This I came here because being able to read LTN request messages is...
by Afroman
Sun Jan 15, 2023 7:14 pm
Forum: Gameplay Help
Topic: How to create a Dynamic Train station
Replies: 4
Views: 1155

Re: How to create a Dynamic Train station

Thanks, i think this is what I need. Locked slots per wagon. Problem is I dont know how to use it. You can connect wires to three different components in a LTN train stop: The lamp, the station output combinator and the station itself. So I have tried to connect my constant combinator in turn to eac...
by Afroman
Wed Jan 11, 2023 3:22 pm
Forum: Gameplay Help
Topic: How to create a Dynamic Train station
Replies: 4
Views: 1155

How to create a Dynamic Train station

Hi All! Problem: My factory have a HUGE storage area where I dump stuff from my inventory when it gets to crowded. All these resourcesare of better use somewhere in the factory. Question: How do How do I create a Dynamic trainstation that can provide all the content of the storage area? LTN will mak...
by Afroman
Wed Nov 23, 2022 9:35 pm
Forum: Gameplay Help
Topic: Is it possible to read a trains schedule?
Replies: 1
Views: 554

Re: Is it possible to read a trains schedule?

Apparently it can be read directly from the combinator that comes with the train stop. easier that expected .
by Afroman
Wed Nov 23, 2022 9:09 pm
Forum: Gameplay Help
Topic: Is it possible to read a trains schedule?
Replies: 1
Views: 554

Is it possible to read a trains schedule?

I have a bunch of warehouses(BA) full of extra stuff. a lot of extra stuff. My idea was to let train come pick a specific resource and deliver it with the help of LTN. My problem is that I only want the inserters to load the specific resource that the train came for but I dont see how to get that in...
by Afroman
Fri Sep 30, 2022 1:37 pm
Forum: Logistic Train Network
Topic: How do I obtain the lenght signal from a train?
Replies: 5
Views: 1312

Re: How do I obtain the lenght signal from a train?

Thanks! It took me a while to figure it out. Apparently your train need to be on auto for signals to be sent from the output combinator. but now I got !
by Afroman
Fri Sep 30, 2022 5:30 am
Forum: Logistic Train Network
Topic: How do I obtain the lenght signal from a train?
Replies: 5
Views: 1312

Re: How do I obtain the lenght signal from a train?

Thanks for the reply! I've been looking at the encoded position, but I'm having trouble realizing how to use it. I'm adding it to the constant combinator I have added to the LTN-depot. But that only send the value I set it on. How do I make it read the refueling train. Clearly Im missing something h...
by Afroman
Fri Sep 30, 2022 12:39 am
Forum: Logistic Train Network
Topic: How do I obtain the lenght signal from a train?
Replies: 5
Views: 1312

How do I obtain the lenght signal from a train?

Using LTN I'm trying to build a depot that handles trains of different lengths. And any train longer than 5 has more than one locomotive. That means that some of the refueling inserters has to be disabeld/enabled depending on the lenght of the train. I was certain that I could get the lenght for the...
by Afroman
Fri Aug 02, 2019 5:37 pm
Forum: Technical Help
Topic: Adding a mod to a existing save file.
Replies: 3
Views: 14186

Re: Adding a mod to a existing save file.

thanks! THat helped.
by Afroman
Thu Aug 01, 2019 6:42 pm
Forum: Technical Help
Topic: Adding a mod to a existing save file.
Replies: 3
Views: 14186

Adding a mod to a existing save file.

So I have a vanilla save.
I want to add Bottleneck.
I figure thats what the "synd mod with savefile option is for"
but when I enter and choose to enable bottleneck and press confirm nothing happens.

What am I missing?
by Afroman
Tue Feb 07, 2017 2:11 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 538639

Re: [MOD 0.14] AAI Programmable Vehicles

(Noob alert)
Hi
This mod looks very promising!

Just ome question, when I install it. The mod name is shown in red. Apparently(I guess) some of it's dependencies are not available?
what do I do?

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