Search found 29 matches
- Mon Jan 22, 2018 9:12 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 212124
Re: ModMyFactory - mod manager and more
Hello, Since the factorio guys updated the mod portal, i get this now when MyModFactory tries to download updates to mods: System.InvalidOperationException: The server sent an invalid mod file. at ModMyFactory.Web.ModWebsite.<DownloadReleaseAsync>d__7.MoveNext() --- End of stack trace from previous ...
- Mon Jan 01, 2018 1:06 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1421372
Re: Development and Discussion
Is there anything to do with stone other than turning it into bricks? My ore sorting system keeps jamming up and I end up having to manually void the stuff with my gun. Early game not really, you will use most of the stone to make mineral catalyst bit later. And production science packs. Well in th...
- Sun Dec 31, 2017 5:58 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1421372
Re: Development and Discussion
Hello, (I love your mods btw)...
Something went wrong with the latest update of petrochem and refining...
Further looking indicates that it was refining that had the update from 0.9.4 to 0.9.5. Petrochem didn't change.
Something went wrong with the latest update of petrochem and refining...
Further looking indicates that it was refining that had the update from 0.9.4 to 0.9.5. Petrochem didn't change.
- Sat Dec 30, 2017 3:22 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1421372
Re: Development and Discussion
Has anyone done a quick update of Angels Logistics? I would be interested in experimenting in 0.16 with the crawler truck and Angels Slow but earlier Robots, construction in particular. If not, then i'll wait till Angel has time to do it officially. Or I guess there is nanobots, but Angels ones seem...
- Sun Dec 17, 2017 9:48 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 229342
Re: [MOD 0.12.x] Autofill
I can confirm the behaviour with furnaces... was wondering what was causing that.
- Tue Jun 27, 2017 5:06 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 289540
Re: [Mod 0.14/0.15] Logistic Train Network 1.3.4
Ok, fair enough. Merely a curiosity.
Keep up the work on all of your great mods!
Keep up the work on all of your great mods!
- Tue Jun 27, 2017 4:11 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 289540
Re: [Mod 0.14/0.15] Logistic Train Network 1.3.4
Hello,
Is there a way at a stop to read how much of things are available on the logistic train network? I.e, something like how you can determine how much of a thing is in the normal logistic network?
Thanks,
d.
ps, this mod is very cool, and works quite well.
Is there a way at a stop to read how much of things are available on the logistic train network? I.e, something like how you can determine how much of a thing is in the normal logistic network?
Thanks,
d.
ps, this mod is very cool, and works quite well.
- Tue May 23, 2017 2:05 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 289540
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.7
Thanks Mobius and OppyLock, i'll have a go at building that in my layout. Very nice explanation for stations that both provide and need.
- Mon May 22, 2017 8:13 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 289540
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.7
Out of curiosity, how do you wire up a station that is both a supplier of some things, and a requester of others?