Search found 164 matches

by imajor
Tue Jun 23, 2020 3:33 pm
Forum: Duplicates
Topic: [kovarex][0.18.32] "Train ghosts must be built on rails" when it should work
Replies: 9
Views: 5264

Re: [0.18.32] "Train ghosts must be built on rails" when it should work

I also have the same issue. It feels to me, that the success depends on how close do you click to the center line of the track. If the cursor is somewhat further away, the green train snaps, and it supposed to build, but it is not, I'm getting the error message. But if I try to move the cursor close...
by imajor
Fri Jan 18, 2019 1:35 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 73982

Re: Friday Facts #278 - The new quickbar

What about the hand? Is that still a special inventory entry?
by imajor
Fri Aug 17, 2018 3:12 pm
Forum: News
Topic: Friday Facts #256 - The little things 3
Replies: 111
Views: 53131

Re: Friday Facts #256 - The little things 3

Belt Immunity Equipment
Does it mean we can say goodbye to the spidertron?
by imajor
Wed Feb 28, 2018 11:31 am
Forum: Show your Creations
Topic: Generic sushi belt manager
Replies: 10
Views: 11340

Re: Generic sushi belt manager

What do you mean by replacing? Ignoring the content of the chest?
by imajor
Tue Feb 27, 2018 5:27 pm
Forum: Show your Creations
Topic: Generic sushi belt manager
Replies: 10
Views: 11340

Re: Generic sushi belt manager

You could improve this by computing "number of items that fit below the readers / number of item types in chest - 1" and adding an item if there are less than that under the reader. The density of items on the belt would auto adjust to the number of item types in the chest. True, but then...
by imajor
Tue Feb 27, 2018 5:24 pm
Forum: Show your Creations
Topic: Generic sushi belt manager
Replies: 10
Views: 11340

Re: Generic sushi belt manager

This is a short video showing how it works. You can see as I add two new item in the chest which were not present on the belt before. And the filter inserter also refills the items which the burner inserter removes at the left side.

https://www.youtube.com/watch?v=s2qgkE5oO5A
by imajor
Tue Feb 27, 2018 4:58 pm
Forum: Show your Creations
Topic: Generic sushi belt manager
Replies: 10
Views: 11340

Re: Generic sushi belt manager

So if I understand it right, the two combinators on the right read what is on the belt and send it to the inserter as negative and the one on the left reads contents of the chest and sends it to the inserter too. So I suppose the inserter is set to work if the signal =/= 0, right? Sorry, I forgot t...
by imajor
Tue Feb 27, 2018 4:39 pm
Forum: Gameplay Help
Topic: Inverting circuit signal
Replies: 9
Views: 7276

Re: Inverting circuit signal

Wires carry a vector of signals with their values. Zero signals are dropped from the vector to save memory and processing. When comparing specific items a missing signal is equal to 0. Not so for the 3 specials: Everything, Anything and Each. Those only consider the signals actually present. Note t...
by imajor
Tue Feb 27, 2018 4:17 pm
Forum: Gameplay Help
Topic: Inverting circuit signal
Replies: 9
Views: 7276

Re: Inverting circuit signal

You're assuming that a signal of 0 has a value of 0, that is not technically the case. Sure, you can add a condition for [signal] = 0, but actually the value is null. Basically those options only work for signals with a value, and nobody wants this to work any other way. You would need to set up a ...
by imajor
Tue Feb 27, 2018 3:21 pm
Forum: Gameplay Help
Topic: Inverting circuit signal
Replies: 9
Views: 7276

Re: Inverting circuit signal

Yes, that is what I was expecting too. But it seems the theory do not match the practice here: https://i.imgur.com/PtP1u3A.png The constant combinator has 100 conveyor belts, that is the input for the decider comb as you can see. But there is no output at all, I would expect the output to be 1 for e...
by imajor
Tue Feb 27, 2018 2:54 pm
Forum: Show your Creations
Topic: Generic sushi belt manager
Replies: 10
Views: 11340

Generic sushi belt manager

This build manages a sushi belt by adding missing items from a chest. The good thing is that the list of items it manages is not fixed, it will work with whatever is in the chest. So if you need like batteries in the belt, just put a few stacks into the chest, and it will put them on the belt with g...
by imajor
Tue Feb 27, 2018 1:41 pm
Forum: Gameplay Help
Topic: Inverting circuit signal
Replies: 9
Views: 7276

Inverting circuit signal

Hi all, I'm wondering if it is possible to invert ALL entries of a circuit signal. So for example if the circuit signal contains iron, I want a signal which contains everything but iron. My plan was to use a decider combinator where the condition would be *(each) = 0, and the output would be 1 to *(...
by imajor
Thu Dec 14, 2017 11:02 am
Forum: Resolved Problems and Bugs
Topic: [16.0] Sprite cropping of "hr-artillery-wagon-base-10.png" failed REOPENED
Replies: 10
Views: 7998

Re: [16.0] Sprite cropping of "hr-artillery-wagon-base-10.png" failed REOPENED

Is there a way to turn off high res sprites before I start the game? I got this error message on a 12GB system with 16.1, even if I exit all other applications.
by imajor
Sat Dec 02, 2017 12:03 am
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 93838

Re: Friday Facts #219 - Cliffs

I don't know how to feel about that. It just doesn't feel right. This is just like landfill. Very useful in certain situations but given enough resources it makes the whole map flat and void of features. Good for a sandbox where you copy-paste blueprints but it takes away from the challenge. I'd ra...
by imajor
Thu Jun 01, 2017 2:24 pm
Forum: Pending
Topic: [0.15.16] Conveyor belt won't move some items
Replies: 6
Views: 3203

Re: [0.15.16] Conveyor belt won't move some items

I understand. This is not a serious issue, so I guess it is not important to fix. I can imagine it is hard to do anything with it without repro steps. I will keep thinking what special I did, and I will post any additional info (if I can find).
by imajor
Wed May 31, 2017 8:22 pm
Forum: Pending
Topic: [0.15.16] Conveyor belt won't move some items
Replies: 6
Views: 3203

Re: [0.15.16] Conveyor belt won't move some items

I'm trying to attach it here ...
by imajor
Wed May 31, 2017 2:49 pm
Forum: Pending
Topic: [0.15.16] Conveyor belt won't move some items
Replies: 6
Views: 3203

Re: [0.15.16] Conveyor belt won't move some items

No, I didn't touch this part for a long time, last time I visited this these items were not there.
by imajor
Wed May 31, 2017 2:09 pm
Forum: Pending
Topic: [0.15.16] Conveyor belt won't move some items
Replies: 6
Views: 3203

[0.15.16] Conveyor belt won't move some items

I noticed that there are two military science packs just floating above a conveyor belt, I don't know how they got into this state. Video: https://www.youtube.com/watch?v=fJ54edttj10 If I check show-collision-rectangles then these items have the red box around them. I can also pick them up by hittin...
by imajor
Thu May 25, 2017 9:46 am
Forum: Not a bug
Topic: [0.15.13] Player killed after clicking the alerts icon
Replies: 5
Views: 2344

Re: [0.15.13] Player killed after clicking the alerts icon

Sorry for the fake alarm.

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