Search found 164 matches
- Tue Jun 23, 2020 3:33 pm
- Forum: Duplicates
- Topic: [kovarex][0.18.32] "Train ghosts must be built on rails" when it should work
- Replies: 9
- Views: 5264
Re: [0.18.32] "Train ghosts must be built on rails" when it should work
I also have the same issue. It feels to me, that the success depends on how close do you click to the center line of the track. If the cursor is somewhat further away, the green train snaps, and it supposed to build, but it is not, I'm getting the error message. But if I try to move the cursor close...
- Fri Jan 18, 2019 1:35 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 73982
Re: Friday Facts #278 - The new quickbar
What about the hand? Is that still a special inventory entry?
- Fri Aug 17, 2018 3:12 pm
- Forum: News
- Topic: Friday Facts #256 - The little things 3
- Replies: 111
- Views: 53131
Re: Friday Facts #256 - The little things 3
Does it mean we can say goodbye to the spidertron?Belt Immunity Equipment
- Wed Feb 28, 2018 11:31 am
- Forum: Show your Creations
- Topic: Generic sushi belt manager
- Replies: 10
- Views: 11340
Re: Generic sushi belt manager
What do you mean by replacing? Ignoring the content of the chest?
- Tue Feb 27, 2018 5:27 pm
- Forum: Show your Creations
- Topic: Generic sushi belt manager
- Replies: 10
- Views: 11340
Re: Generic sushi belt manager
You could improve this by computing "number of items that fit below the readers / number of item types in chest - 1" and adding an item if there are less than that under the reader. The density of items on the belt would auto adjust to the number of item types in the chest. True, but then...
- Tue Feb 27, 2018 5:24 pm
- Forum: Show your Creations
- Topic: Generic sushi belt manager
- Replies: 10
- Views: 11340
Re: Generic sushi belt manager
This is a short video showing how it works. You can see as I add two new item in the chest which were not present on the belt before. And the filter inserter also refills the items which the burner inserter removes at the left side.
https://www.youtube.com/watch?v=s2qgkE5oO5A
https://www.youtube.com/watch?v=s2qgkE5oO5A
- Tue Feb 27, 2018 4:58 pm
- Forum: Show your Creations
- Topic: Generic sushi belt manager
- Replies: 10
- Views: 11340
Re: Generic sushi belt manager
So if I understand it right, the two combinators on the right read what is on the belt and send it to the inserter as negative and the one on the left reads contents of the chest and sends it to the inserter too. So I suppose the inserter is set to work if the signal =/= 0, right? Sorry, I forgot t...
- Tue Feb 27, 2018 4:39 pm
- Forum: Gameplay Help
- Topic: Inverting circuit signal
- Replies: 9
- Views: 7276
Re: Inverting circuit signal
Wires carry a vector of signals with their values. Zero signals are dropped from the vector to save memory and processing. When comparing specific items a missing signal is equal to 0. Not so for the 3 specials: Everything, Anything and Each. Those only consider the signals actually present. Note t...
- Tue Feb 27, 2018 4:17 pm
- Forum: Gameplay Help
- Topic: Inverting circuit signal
- Replies: 9
- Views: 7276
Re: Inverting circuit signal
You're assuming that a signal of 0 has a value of 0, that is not technically the case. Sure, you can add a condition for [signal] = 0, but actually the value is null. Basically those options only work for signals with a value, and nobody wants this to work any other way. You would need to set up a ...
- Tue Feb 27, 2018 3:21 pm
- Forum: Gameplay Help
- Topic: Inverting circuit signal
- Replies: 9
- Views: 7276
Re: Inverting circuit signal
Yes, that is what I was expecting too. But it seems the theory do not match the practice here: https://i.imgur.com/PtP1u3A.png The constant combinator has 100 conveyor belts, that is the input for the decider comb as you can see. But there is no output at all, I would expect the output to be 1 for e...
- Tue Feb 27, 2018 2:54 pm
- Forum: Show your Creations
- Topic: Generic sushi belt manager
- Replies: 10
- Views: 11340
Generic sushi belt manager
This build manages a sushi belt by adding missing items from a chest. The good thing is that the list of items it manages is not fixed, it will work with whatever is in the chest. So if you need like batteries in the belt, just put a few stacks into the chest, and it will put them on the belt with g...
- Tue Feb 27, 2018 1:41 pm
- Forum: Gameplay Help
- Topic: Inverting circuit signal
- Replies: 9
- Views: 7276
Inverting circuit signal
Hi all, I'm wondering if it is possible to invert ALL entries of a circuit signal. So for example if the circuit signal contains iron, I want a signal which contains everything but iron. My plan was to use a decider combinator where the condition would be *(each) = 0, and the output would be 1 to *(...
- Thu Dec 14, 2017 11:09 am
- Forum: Resolved Problems and Bugs
- Topic: [16.0] Sprite cropping of "hr-artillery-wagon-base-10.png" failed REOPENED
- Replies: 10
- Views: 7998
Re: [16.0] Sprite cropping of "hr-artillery-wagon-base-10.png" failed REOPENED
Nevermind, found the config file.
- Thu Dec 14, 2017 11:02 am
- Forum: Resolved Problems and Bugs
- Topic: [16.0] Sprite cropping of "hr-artillery-wagon-base-10.png" failed REOPENED
- Replies: 10
- Views: 7998
Re: [16.0] Sprite cropping of "hr-artillery-wagon-base-10.png" failed REOPENED
Is there a way to turn off high res sprites before I start the game? I got this error message on a 12GB system with 16.1, even if I exit all other applications.
- Sat Dec 02, 2017 12:03 am
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 93838
Re: Friday Facts #219 - Cliffs
I don't know how to feel about that. It just doesn't feel right. This is just like landfill. Very useful in certain situations but given enough resources it makes the whole map flat and void of features. Good for a sandbox where you copy-paste blueprints but it takes away from the challenge. I'd ra...
- Thu Jun 01, 2017 2:24 pm
- Forum: Pending
- Topic: [0.15.16] Conveyor belt won't move some items
- Replies: 6
- Views: 3203
Re: [0.15.16] Conveyor belt won't move some items
I understand. This is not a serious issue, so I guess it is not important to fix. I can imagine it is hard to do anything with it without repro steps. I will keep thinking what special I did, and I will post any additional info (if I can find).
- Wed May 31, 2017 8:22 pm
- Forum: Pending
- Topic: [0.15.16] Conveyor belt won't move some items
- Replies: 6
- Views: 3203
Re: [0.15.16] Conveyor belt won't move some items
I'm trying to attach it here ...
- Wed May 31, 2017 2:49 pm
- Forum: Pending
- Topic: [0.15.16] Conveyor belt won't move some items
- Replies: 6
- Views: 3203
Re: [0.15.16] Conveyor belt won't move some items
No, I didn't touch this part for a long time, last time I visited this these items were not there.
- Wed May 31, 2017 2:09 pm
- Forum: Pending
- Topic: [0.15.16] Conveyor belt won't move some items
- Replies: 6
- Views: 3203
[0.15.16] Conveyor belt won't move some items
I noticed that there are two military science packs just floating above a conveyor belt, I don't know how they got into this state. Video: https://www.youtube.com/watch?v=fJ54edttj10 If I check show-collision-rectangles then these items have the red box around them. I can also pick them up by hittin...
- Thu May 25, 2017 9:46 am
- Forum: Not a bug
- Topic: [0.15.13] Player killed after clicking the alerts icon
- Replies: 5
- Views: 2344
Re: [0.15.13] Player killed after clicking the alerts icon
Sorry for the fake alarm.