Search found 9 matches

by Mortichar
Sat Oct 26, 2024 7:23 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.11] Crash loading save (AutomatedTrainController::checkConsistency)
Replies: 4
Views: 709

Re: [2.0.11] Crash on Loading Save

I am running into this same issue. All of my 2.0.10 saves are crashing in 2.0.11 at the end of loading the save and checking integrity.
3Space Age First Playthrough - 15.zip
(31.41 MiB) Downloaded 11 times
factorio-current.log
(11.26 KiB) Downloaded 15 times
by Mortichar
Tue Dec 03, 2019 4:12 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 408519

Re: [MOD 0.17] Industrial Revolution

Just wanted to say great job on this mod and thank you for your work. I have been playing it the last few days and I must say it is incredibly well done. I actually appreciate the progression of Industrial Revolution much more than vanilla Factorio.
by Mortichar
Tue Jan 23, 2018 2:16 pm
Forum: Duplicates
Topic: [0.16.17] Crash changing combinator signal
Replies: 3
Views: 1348

Re: [0.16.17] Crash changing combinator signal

Fixed with the .16.18 biter crash fix. :D
by Mortichar
Mon Jan 22, 2018 11:42 pm
Forum: Duplicates
Topic: [0.16.17] Crash changing combinator signal
Replies: 3
Views: 1348

Re: [0.16.17] Crash changing combinator signal

I even went back a minute (to autosave 3) and the game still crashes after just over a minute.
by Mortichar
Mon Jan 22, 2018 11:34 pm
Forum: Duplicates
Topic: [0.16.17] Crash changing combinator signal
Replies: 3
Views: 1348

Re: Crash changing combinator signal

This save now crashes almost immediately upon opening. I've got a lot of time into this save so far, really hope I don't have to restart. :(
by Mortichar
Mon Jan 22, 2018 11:30 pm
Forum: Duplicates
Topic: [0.16.17] Crash changing combinator signal
Replies: 3
Views: 1348

[0.16.17] Crash changing combinator signal

Clicked on a set signal in a combinator to change it, crashed.

Mods:
Bottleneck
LogisticTrainNetwork
RSO
SqueakThrough
UpgradePlanner
by Mortichar
Tue Jan 17, 2017 10:46 pm
Forum: Ideas and Requests For Mods
Topic: [Idea] Logistics Bot Requester [Bob's Logistics]
Replies: 3
Views: 1621

Re: [Idea] Logistics Bot Requester [Bob's Logistics]

Yes, exactly like that. Don't know how I missed that when I was looking through the mods.

Thanks!
by Mortichar
Tue Jan 10, 2017 11:09 pm
Forum: Ideas and Requests For Mods
Topic: [Idea] Logistics Bot Requester [Bob's Logistics]
Replies: 3
Views: 1621

Re: [Idea] Logistics Bot Requester [Bob's Logistics]

What I was thinking was that I would take the requester chest, duplicate it, and have the bots insert themselves instead of an item they might be carrying. If a chest can't do it, then a roboport that won't release them once they land.
by Mortichar
Tue Jan 10, 2017 11:05 pm
Forum: Ideas and Requests For Mods
Topic: [Idea] Logistics Bot Requester [Bob's Logistics]
Replies: 3
Views: 1621

[Idea] Logistics Bot Requester [Bob's Logistics]

I was wondering if it would be capable to develop a machine that requests logistic bots of a certain type to land in it and not leave. This would be so that the bots can be removed from the tower and upgraded into higher tier (mk1-mk4) bots. I'm currently doing a playthrough of bob's mods and the bo...

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